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There's been a lot of negative press surrounding Lair - and I'm
here to tell you to just ignore it all. I'm not quite sure why so
many reviewers have taken such a strong dislike to the game and
described its control system as broken and unplayable, because not
only is it a great system, but it's nothing short of revolutionary;
never before has a control scheme felt so tangible and realistic.
With astonishing visuals the likes of which you've never seen before
and an epic scale conflict that can involve thousands of troops
at once, Lair is a definitive PS3 release that demands to be experienced
by everyone.
Our
story begins in an ancient realm populated by dragons and gargantuan
beasts such as mile-long sea serpents, building-sized wasps and
enormous, floating manta rays. Long ago there was an era of peace,
but the awakening of many volcanoes spread fear among the people
as their civilisation was devastated, dividing their religious views
and splitting them into two factions, the Mokai in the icy north
and the Asylians in the mountainous south. As an Asylian dragon
rider named Rohn, it's your job to help protect your realm from
Mokai attack - and after a brief training exercise where you take
to the skies and familiarise yourself with the controls you're thrust
straight into the midst of the most graphically spectacular and
atmospheric battle you've ever seen... that is until you get to
the next mission!
As
I played through Lair's fourteen chapters, I was simply bowled over
by the scale of the action and the setting, and by the way the game
consistently manages to upstage itself. Just when you think it simply
can't get any better or more spectacular, it does, and just when
you think you've seen it all and it can't get any better, a new
environment is presented that's even more jaw dropping than the
last (like the penultimate level set in the midst of a giant storm
with an asteroid belt of flying boulders!) On a regular TV the graphics
can look a little bit grainy at times (although they're still amazing)
but on a decent HD set you simply won't believe your eyes. The landscape
is brimming with detail everywhere you look, from the photo quality
skies to the incredibly fluid and realistic looking water, which
the developers show off in many levels to allow for plenty of sea-based
combat. The architectural designs of the Mokai and Asylian steam-powered
technology and grand cities are equally as stunning, with intricate
attention to detail on every single building throughout the sweeping
cityscapes. Your journey will take you from your home of Asylia
to stormy seas, through barren wastelands, on a night assault of
a massive cliff top temple and to the icy lands of the Mokai themselves,
whose main city is just as stunning to fly over as your own. Then
there are the dragons, fearsome looking armoured beasts that shoot
volleys of fireballs in rapid succession; their animation is outstanding,
their wings flapping realistically in the breeze and their flight
looking fluid and natural, dozens of them appearing on-screen without
even a hint of slowdown.
Dragons
aren't the only thing to worry about though - on the land there
are full battalions of foot soldiers who will decimate your ground
troops if you don't take them out quickly, often accompanied by
charging rhino-like creatures and huge beasts reminiscent of the
oliphants from Lord of the Rings, complete with platforms upon their
backs that house steam-powered rapid fire cannons, bombarding your
with a stream of dangerous projectiles as soon as you get close.
At sea you'll often be skimming low over the waves to take out half
a dozen or more beautifully rendered galleons of impressive design,
their sails furling in the wind as their on-board catapults launch
a deadly assault on your ground troops and defensive perimeter.
Back on land, there are often tower-mounted ballista and rows of
catapults that you must destroy before they can lay waste to your
forces, including your airborne mantas, creatures many times the
size of your dragons that carry lethal explosives to rain down on
the enemy.
The
combined result of all this can be seen even in the opening level,
although the further you progress, the larger and more impressive
the battles become. As you soar through the sky the war rages all
around you, with friendly and enemy dragons swooping in from all
directions, fireballs whizzing past you as ballista shots explode
in a crackle of smoke and scattered shrapnel, the cries of ground
troops audible in the distance as their catapults launch yet more
flaming shots in your direction. The resultant atmosphere is like
nothing you've ever experienced; you truly feel as though you are
in the midst of an intense and epic scale war, where your skills
and prowess as a dragon rider are the only hope that the tide might
turn in your favour.
Turning
that tide isn't a walkover though - while you're manoeuvrable and
heavily armoured, the sheer volume of enemies can sometimes overwhelm
you, although you're more likely to fail a mission due to running
out of time and failing to destroy a certain threat before it wipes
out too many of your forces. The gameplay is intense and based around
the quick completion of objectives; while you have the freedom to
fly wherever you want and attack whatever you like, if you don't
listen to the cries of your fellow troops and the instructions they
give then you're likely to end up losing. In a nutshell, this is
Ace
Combat meets Lord of the Rings - you spend the entire game mounted
upon your dragon's back and you're given a series of time sensitive
objectives to achieve before the enemy can do too much damage to
your own forces. Flying around is immensely satisfying, swooping
down and locking onto a galleon before launching a barrage of fireballs
that cause it to explode in spectacular fashion as you glide through
the flaming wreckage and out the other side to target the next boat
(sorry for the repeated use of that word but the whole game really
is spectacular!) In the air you can lock onto enemy dragons or just
head towards a small group of them and let your aiming assist pick
your targets for you, watching as they fall one by one out of the
air with a screech, plummeting towards the ground, their wings folded
and broken. Those mantas are amazing when they die too, exploding
in a massive shower of blood with a lingering, booming groan. You
can even swoop in and lift horses and catapults into the sky, then
launch them at other ground-based enemies, a handy white glowing
area making it easy to aim - and later on you get to go on bombing
runs, blowing up enemy structures and eventually decimating a whole
city.
While
this would all be very enjoyable with a traditional control scheme,
there is no doubt in my mind that the revolutionary use of the SIXAXIS
controller's motion sensor to control your dragon makes it easier
and more intuitive, as well as far more immersing. The basic controls
are very simple and extremely responsive; simply tilt the controller
left or right to steer (the steeper the tilt, the steeper your turn)
and tilting it back and forward similarly allow you to rise and
dive. L1 and R1 are used to lock onto targets, something that I
gather some people had a problem with; while it's true that you
can't select your target and have to wait for a white shimmering
effect to appear before you can get the lock, I found the game to
be very intuitive for selecting the target you want. It generally
selects whatever is in your direct line of sight, while in a horde
of ground troops a charging rhino is automatically targeted rather
than the individual men. Once you press the button and lock on,
all your fireballs (and you can pummel the fire button to send out
a barrage of dozens in a few seconds) head straight towards the
target, as does your dragon.
This
is an area where perhaps people might struggle a little at first,
as you might be heading straight for a large galleon only to end
up automatically flying around it in a fast circle where your fireballs
aren't quite making contact. However, while locked on you must remember
to continue steering your dragon, dodging incoming enemy fire as
you circle around at an angle that allows you to get the shots in.
An extremely handy feature that must not be underestimated is the
use of L2 and R2 to brake, billowing your wings out to slow your
dragon down to a crawl or even stop and hover, allowing you to get
your bearings and veer around again if you've just missed a target
and need to come back in for another run. This does make you more
vulnerable to enemy fire, but if you only take a few seconds to
complete the manoeuvre then you should get away with it.
The
only problems I really had with the controls were pulling off a
180 degree turn, something that is particularly important in the
heat of battle - often I would perform a speed dash forwards instead,
causing me to fly even further from my intended target and costing
me precious seconds. Circling around isn't tricky, but the 180 is
much quicker and while I got the hang of it in the end, a different
motion to pull this move off would have been preferable, as getting
these two mixed up is less than ideal when you're really up against
it.
As
for the camera itself, while you can use the right thumbstick to
control it, my advice is to just forget about this altogether and
concentrate on flying. As you steer your dragon you're steering
the camera too, which stays behind you unless you're locked onto
a target and circling around. If you try to steer the camera like
you would in a traditional flight-based shooter then you'll end
up in a lot of trouble, with it jerking around all over the place
and causing confusion and frustration - unless you want to take
a look at the scenery or have a quick glance to the side of you
to look for enemies, there's simply no need to ever alter the camera
using the right analogue stick, because it follows you around in
a consistent and helpful manner as you guide your winged beast through
the skies, blasting your enemies into oblivion.
There's
a lot more to the gameplay than just shooting though; you can pull
off some supremely cool melee moves in Lair. Lock onto an enemy
dragon and when you get close enough you can hit Circle to scream
in for a direct assault, which will either knock them straight out
of the sky or result in one of three types of battle. The first
is a fight, which you initiate by pressing triangle - the view then
switches to side on as you and the enemy dragon begin to freefall,
the scenery all around you blurring. This is like a mini beat 'em
up, where you block your enemy's attacks and follow up with a flame
attack or a combination of strikes and bites, with a number of combo
moves available to unlock as you progress. The second possibility
is ending up to the side of the enemy, then you and your opponent
barrel roll at each other until one of you is knocked down. The
final and coolest possibility is the takedown (if you see this flash
up on the screen then hit Triangle immediately!) There are many
animations for this - sometimes you might use your extendable claw
on a chain to whip down, hook the enemy rider and pull them from
their seat, flinging them off into the ether. Other times you might
leap from your dragon and land on your enemy's, viciously impaling
him before jumping into oblivion and being caught by your faithful
flying companion. These moves look super cool and are fun to perform,
with prompts for movements and button presses on your controller
flashing up as you watch the action from cinematic camera angles,
God of War
style.
It's
not just all about the skies either; the first time you land your
dragon and charge on your hind legs (T-Rex style) through a battalion
of foot soldiers, charring them with your fiery breath, smashing
them flying with your front talons and tail and even eating a few
of them, you will grin with delight! You're so powerful compared
to those puny little men that they don't stand a chance and you
can easily lay waste to one hundred in under a minute. Sometimes
you might be required to land on a piece of equipment, like a steam
generator; your dragon grips onto it and then rips it to pieces,
controlled by you vigorously shaking your controller up and down
as you watch its energy bar quickly tumble from green to yellow
to red and then nothingness. The same move is needed for the heavily
armoured rhino beasts too; once you get close you swoop right in,
land on their heads and take them out. You can even strafe past
the huge beasts with the cannons on their backs and latch your extendable
claw on to pull their legs from under them, just like Luke Skywalker
and the AT-AT on the ice planet of Hoth!
Speaking
of Star Wars, while the full orchestral score is rousing and enhances
the atmosphere very well, I couldn't help but feel a little disappointed.
Although the orchestra itself does a fantastic job, the score never
really establishes strong recurring themes that you can latch onto
and in some places it sounds so much like Star Wars, Lord of the
Rings and even Harry Potter that I couldn't help but chuckle. The
writer of these pieces has done an admirable job, but he's not in
the same league as greats like Howard Shore and John Williams, and
in attempting to emulate their styles you can't help but feel that
he never quite managed to compose something that's truly his own.
This is a minor nitpick though, because the music is dramatic and
evocative in all the right places, adding to the celebration of
victory and the desperation of the situation when things don't go
your way.
The
rest of the sound is truly excellent; the explosions sound wonderful,
you can hear the roars of every dragon, the sound of fireballs whooshing
past your ears and the crash when they impact, as well as a cacophony
of cries of wounded and dying men. The voice acting is wonderful
too. There are no cheesy attempts at English accents here; each
character really sounds the part and it's very easy to take the
story seriously and care about the people who are caught up in its
events. It's also one of the most intelligent and well-scripted
tales I've come across in a game in years; the history of your civilisation
is quickly established and the motives of each main player are clear
and believable. The concept of a religious war is handled very well
and the story moves at a good pace - then about halfway through
there's a massive and largely unexpected twist that turns everything
on its head and puts a whole new slant on events. While there are
hints at what's coming, the scale of it all is beautifully realised
and very compelling, played out with stunning CGI cut scenes featuring
characters that are close to the realism of the Final Fantasy movie
Spirits Within, as well as some of the most stunning locales and
atmospheric lighting effects I've ever come across. It's just a
shame that the cut scenes rendered using the in-game engine are
juddery when the camera scrolls around; you do get used to it but
it slightly spoils the immersion factor. This one bit of tarnish
aside, the story is utterly compelling; rather than just providing
an excuse for flying around destroying enemies, it drives the narrative
forwards and makes the reasons for each part of the conflict clear,
motivating you to play on just because you're eager to discover
what happens next.
Unfortunately,
this desire to see the story unfold leads to Lair's only real downside
- its length. The fourteen chapters are huge and the battles are
immense (in fact if the game was too much longer then it might have
dragged), but with an emphasis on completing objectives in a timely
fashion you'll get through it fairly quickly and the end credits
will be rolling before you know it. I completed most of the missions
on my first or second attempt, with a handful of them requiring
no more than five goes to get them right. The learning curve in
each mission can be a little unforgiving; it's sometimes hard to
get your bearings and figure out exactly where to go, although you're
never unclear as to what you should be doing as a press of the right
thumbstick brings up your current objectives, while your allies
regularly yell that something needs destroying or protecting as
a matter of urgency. Even when you do know what you're doing though,
in certain missions there are multiple fronts and you'll feel a
bit overwhelmed. The lack of a radar doesn't help (although in a
fantasy setting it would be ridiculous to have one!) but you do
have an arrow in the top right hand corner that points you in the
right general direction most of the time, which I guess represents
the fact that Rohn knows where he needs to go! Overall though I
feel that the difficulty is pitched just right - there is a small
margin for error but if you don't get on with it and deal with each
threat as it presents itself then your forces will be defeated,
which is realistic and fits in well with the setting.
Once
you've completed the game there are medals to earn for each mission
- and getting the gold in each is very challenging indeed, with
requirements including a target time, not losing any lives (you
can die three times in a level before you have to replay the mission),
a limit on the number of friendly units you can lose and specials
like saving a certain number of mantas or ships for example, plus
your total Carnage score. You get points for everything you destroy,
which at first seems a bit jarring and the only real reminder that
you're playing a game. Soon however you're enjoying watching your
score rise and making strategic use of your rage attacks, available
after you fill your rage meter by defeating enemies, which slightly
slow down the action while amplifying the damage you do and adding
a multiplier for every enemy you kill for a short period. There
are online leaderboards too and extra dragons and combo moves to
unlock, but really your main incentive to come back and get the
golds is just to experience the majesty of the game all over again
and attempt to perfect your performance. Once you're done, there's
also a collection of trailers and concept art to view, along with
developer commentary and a place to listen to the 50+ music tracks
in the game, among other thoughtful extras.
Lair
is a roaring triumph of a game that's blasted onto the PS3 to show
us all just what the hardware is capable of. Harnessing the graphical
prowess of Sony's powerhouse more than any other title, it's fair
to say that you've never seen graphics this amazing on a console
before, while the scale of the battles are literally like playing
the biggest conflicts from the Lord of the Rings movies, with thousands
of troops involved - the fact that there's never even a hint of
slowdown makes it an even more impressive feat. The much maligned
control scheme is revolutionary too - never has it felt more like
you're actually controlling an in-game avatar (and it's a dragon!)
- even if it does take a bit of getting used to (personally I felt
totally at home quickly and was enjoying the experience within fifteen
minutes), perseverance will reveal just how engaging and intuitive
this method of control actually is. Just don't try to steer the
camera as well and you'll be fine - the game does a great job of
following your dragon so let it do its thing and leave it be! Atmospheric,
sweeping and epic, Lair is unlike anything I've experienced before
and if this is a hint of things to come then my excitement about
the future of gaming just went through the roof and into orbit!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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