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Superheroes. They should work perfectly in videogames, allowing
fans to become their favourite character from Marvel Comics and
the like. This is sadly not the case though, and over the last few
years we have seen nearly every superhero coming to our favourite
consoles in truly terrible games. There have been some classics,
but for every Spider-Man
2, there are five Superman
Returns. Unfortunately, Marvel's latest blockbuster, Iron Man,
falls into the second category, and is one of the worst games of
2008 so far.
For
those who haven't seen the Iron Man movie, the story centres around
Tony Stark, the billionaire owner of Stark Industries and a weapons
manufacturer who supplies every major force in the world with armaments.
To combat the threat that old enemies have on the world, Tony creates
the Iron Man suit, which allows him to fly through the air at high
speeds, shooting down incoming missiles with expert precision, all
the while looking immensely cool. This is the basis of the story
for the film though, and while the game should use elements of this
for the tale that it tells, this isn't the way that SEGA has done
it.
Rather
than telling you anything about the plot, the characters, or the
world that they inhabit, SEGA make the game feel like an endless
slog of disconnected missions, most of which have nothing to do
with the film's plot. Major plot points are missed out completely
during the two-minute cut scenes that are sandwiched in between
the missions, such as Tony's struggle with a piece of shrapnel embedded
in his chest. If you have missed out on the brilliant movie then
the plot will be an incomprehensible mess, leaving you with more
unanswered questions than a season of Lost. Considering that this
is a movie-based game, the lack of a decent narrative is the first
of many reasons to leave Iron Man alone; just watch the movie instead.
As
mentioned above, the game is split into missions - thirteen to be
exact - all of which give you specific objectives as the mission
progresses, sometimes ending with a boss battle. This structure
is the same throughout the game, with tasks that almost always involve
shooting a set number of targets to proceed. This amounts to searching
the area for all of the orange highlighted targets and attempting
to survive long enough to get rid of them all. This process then
repeats with another objective, which can have you going back around
the entire level again to locate the targets. This might be followed
by an overly long boss fight, which can take upwards of ten minutes
to complete - if you survive, that is. This basic mission structure
is as repetitive as it sounds and by the fifth mission you will
already have become tired of it.
This
is even further accentuated by the way that death is handled. Rather
than having set checkpoints after each objective, you have to play
the entire mission again once all four of your lives are gone -
and when your health can go down in three consecutive hits from
an enemy, this happens too often to bear. As a way of lengthening
the short campaign, this works against the game; playing the same
level over and over again is worse than playing a very similar,
but still different, mission. But in Iron Man, the mission structure
is the least of the game's worries.
The
game is primarily a third person shooter, albeit one that focuses
heavily on air-based shooting. R1 and R2 control flight and hover
respectively, with X giving you a speed boost in the direction you
are travelling in. This flying should work well - and often does
- but the left thumbstick makes it a nightmare more often than not.
The stick is overly responsive, with even tiny movements sending
Iron Man careening off course. This means that constant attention
has to be held to the stick throughout each mission, so that Stark
doesn't end up ramming into the vast abundance of abandoned warehouses
that litter the game's otherwise barren landscape. You are supposed
to be able to dodge - or even catch - incoming missiles, but I found
that I careered into them more times than dodging them. Even so,
the right stick does not share this trait, being surprisingly unresponsive
when making sharp changes of view. But while this can be changed
in the options menu, the more important - and more annoying - left
stick cannot be altered, meaning that a lack of control will haunt
you throughout the game.
The
shooting is more successful than the movement in Iron Man, and although
it gets repetitive quickly, it can be enjoyable. Shooting down enemies
with your missiles or your fast action 'handgun' works well, helped
by a decent targeting system that automatically locks onto the closest
enemy. Each shot doesn't use ammo, but rather the energy found inside
Iron Man's suit, essential energy that helps with healing, boosting
and the special attacks that you can pull off. After I had played
through the first mission, actually enjoying the shooting on offer,
it was a shame to find the major flaw with the shooting gameplay
- the sheer amount of enemies onscreen at once.
Rather
than having small pockets of enemies to fight at set locations on
the map, Iron Man has to deal with an unending barrage of missiles,
helicopters, tanks, and anything else his company has made for the
oppressive force you are currently fighting. The minimap at the
bottom of the screen is always full of enemy and missile icons,
all of which are shooting at you simultaneously. This means that
death can be instantaneous, with you going from full health to none
in a matter of seconds, forcing you to constantly shoot while moving
around. The fact that you can barely control where you move makes
the experience even more frustrating; I found myself blaming the
game for all of the deaths I experienced, as opposed to me making
a mistake, once again showing how lacklustre Iron Man is.
With
the amount of onscreen enemies that Iron Man deals with, it's inevitable
that the framerate will suffer. This is once again the least of
the game's problems in this area, with the graphics themselves looking
dreadful for the PS3. Iron Man is a high-res PS2 game, and is nowhere
near as good looking as would be expected from the system. Iron
Man's suit may look nice and shiny, but when your eyes drift onto
the dull, badly-rendered textures and plain landscape, the horror
of the visuals becomes apparent. The cut scenes are just as bad,
with character models that barely lip sync with the voice acting,
all the while looking distinctly unlike any human being. On the
other hand, the voice acting is decent, with characters from the
movie, such as Robert Downey Jr (Iron Man), reprising their roles.
The audio is the best aspect of the game as whole as well, although
it is just as repetitive as the rest of the experience. Explosions
carry weight, but with the amount of explosions, gunshots and sound
effects in general that occur every second, it's hard to distinguish
them from everything else that's happening. The game isn't a technical
marvel; Iron Man is another prime example of how you can't get away
with adding some nice lighting to a good looking PS2 game and still
call it next-gen. Visually this is a real disappointment, considering
the polish that the developers promised.
Iron
Man is a terrible game, but what did you really expect from a movie
conversion? Everything about it is unpolished (save for the bearable
shooting), from the graphics to the lack of any comprehensible plot,
demonstrating why you should just go and see the movie instead.
The game is surprisingly short too, without any sort of multiplayer
and only the pathetic One Man Army mode to hold your attention outside
the main game. An immensely high difficulty, due to the stupid amount
of enemies that attack you at once, extends the lifespan, but for
all the wrong reasons. However, despite all of this, the one thing
that makes Iron Man such a god-awful experience is the fact that
Iron Man simply cannot be controlled effectively. I can't believe
that no one at SEGA noticed this, as it's such a simple thing to
deal with. To be frank, Iron Man would make the superhero in question
feel ashamed to be associated with it, before blowing it to kingdom
come.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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