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Sony has received a fair amount of criticism for releasing Gran
Turismo 5: Prologue. "Why don't they just wait until the full game
is finished?" cry some. "What's the point of releasing a glorified
demo and charging for it?" bemoan others. However, considering that
GT5: Prologue has become the fastest selling PS3 title to date in
the UK, I think the reasons why Sony has released the game are pretty
clear, as they've raised the profile of their console (indeed, I'm
sure this game has sold a few PS3s), raked in a small fortune from
sales of the game and pushed anticipation for the full version of
GT5 to near-unprecedented heights. With a result like that, they'd
really have been crazy not to release it.
While
cynics maintain that the game is little more than a manipulative
cash-in, my feeling on the matter is somewhat different. After all,
it's not like everyone had to rush out and buy the game,
is it? No one held a gun to the general population's head and forced
them to pick up a copy. In my opinion, Gran Turismo 5: Prologue
achieves exactly what it set out to achieve (other than making money);
it gives fans of the hugely popular GT series a substantial taster
of the delights to come, making the long wait until the full game
is finished that much more bearable and giving them a head start
for getting to grips with the new handling, as well as purchasing
some of the new cars with hard-earned in-game credits.
So
what exactly do you get in this Prologue? Well, before I delve into
that, I want to take a step back for a moment and examine the pure
beauty that greets you upon loading up the game, because Prologue
is the best looking racer I've ever seen - by a long way. The backdrops
are stunningly rendered and intricately crafted down to the smallest
detail, with full, 3D crowds in the stands on race tracks and animated,
varied spectators littered around the fictional countryside course
of Eiger Nordwand and the brand new route through central London.
Speaking of London, the buildings are convincingly recreated and
will be easily recognisable to people familiar with the area, the
same being true for each location for the six courses available
in the game. The skies look glorious, the mountains look stunning,
the roads are full of tyre tracks and the roadside objects are varied
and detailed, making for the most complete and realistic environments
ever to feature in a racing game, all flowing along at a silky smooth
frame rate, with juddering only occasionally noticeable during the
replays.
However,
even these wondrous locales pale in comparison to the astonishing
attention to detail that has been lavished upon every single one
of the sixty or so cars available in Prologue. We're now getting
very close to photo-realistic quality, with no sign of jaggies;
every contour of every car is sleek, smooth and completely accurate,
making for the most comprehensive and painstakingly detailed reproductions
from a wide range of manufacturers, including Ford, Ferrari, Dodge,
Suzuki, Audi, BMW and Nissan, to name just a handful. The paint
jobs gleam brilliantly, reflecting the surroundings as the cars
speed by, the shadows are all rendered in real-time and everything
looks so stunning that you will be blown away.
New
to the series are equally detailed and accurate recreations of the
car interiors. While it's disappointing that you can't use the right
analogue stick to look around the car, as you can in Project
Gotham Racing, the dashboards, windscreen, steering wheel and
everything else within this interior view all look completely convincing,
and it's a great touch that switching to the rear view while inside
the car allows you to see the back seats, rear shelf and rear window,
beyond which you'll find cars jostling for position, hungry to overtake
you at the first sign of weakness. All the sounds are distinctive
too; engines have never been more convincing or varied, as each
car has its own unique sound, which vary enough that you can usually
tell the difference. Throw in the screeching of tyres and the cheering
of spectators and you've got audio that, while much subtler than
the graphics, is just as polished.
In
fact, polished is the best way to describe every aspect of Prologue,
because the gameplay is just as fantastic as the graphics. While
the heavy simulation nature of the GT series might be a turn off
to those who prefer the likes of Burnout and Need
for Speed, there are a range of driving aids to help make handling
your chosen vehicle a lot easier, plus the all-important racing
line, which shows you where you should be, when to brake and even,
helpfully, tells you the speed you should come down to for tight
bends. Turn all these aids off and switch to the tougher Realistic
mode and prepare for a huge shock as you find yourself in last place,
by a long way! This is the way to keep everyone happy - the true,
diehard simulation junkies have a real challenge ahead of them if
they wish to switch to Realistic mode and turn off the driving aids,
while the rest of us mere mortals can be happy enough being challenged
to learn the handling of each car well enough to keep it on the
racing line, or even just on the road, stealing positions each lap
until we're into top place and sailing to victory.
The
handling of each car is also unique - unlike some games where it's
hard to feel much of a difference, you really can tell that you're
driving a different car when you switch from one to the next. Never
before have I experienced such a convincing and deep simulation
of the cars on offer here, which are just a fraction of what the
full game will offer.
I
feel at this point that it's worth taking a break to inform you
that driving sims aren't really my cup of tea - when it comes to
racing, I prefer your Burnouts
and Midtown Madnesses
to your Forzas
and Gran Turismos. Nevertheless, I could not fail to be impressed
by what Prologue has to offer, and neither could I help but become
quite addicted to working my way through the forty events on offer
in this game to buy some of the faster cars.
This
is probably where the biggest flaw for Prologue comes in - the events
don't feel very well balanced. Starting in the C Class (and you
can't move on to B Class until you've placed top three in all ten
events), I picked an Alfa Romeo 147 TI as my starting car and I
struggled to win some of the races. Once I'd adjusted to the realistic
nature of the driving, I found myself steadily improving, finishing
in higher positions on each attempt until I won the day, or settled
for second or third, but one event in particular, on the winding,
treacherous Eiger Nordwand, had me beat. I tried ten times and couldn't
even move up from my starting position of sixth place to fifth.
However, once I'd purchased my Honda Integra Type R, I sailed through
this event first time, and indeed through all the others that had
been giving me a hard time.
While
some events only allow one type of car and others are reduced to
a small list, many of the events permit a wide range of cars to
enter and so the outcome is more down to your choice of car than
your skill level. Although you still have to focus to keep your
car on the road and brake around the bends (you can drift if you
want but you'll lose a lot of speed doing so, while struggling to
maintain control of your exit angle), you'll find yourself speeding
into first place with ease, driving the majority of the laps alone,
well ahead of the pack. That is of course if you have one of the
best cars - if you have one of the worst then you'll be doomed to
failure every time, and with no easy way of telling which cars are
better (beyond the price), those who aren't familiar with the specs
of every car on offer might struggle, like I did, if they pick a
car that isn't so great to begin with. The key to picking the best
cars is to buy the ones in each class that have an exclusive event
type early on - after I bought the Nissan GT-R, I flew through every
event in the B Class with ease, bar those that required a different
entry vehicle.
Regardless
of your early performance, you're sure to soon notice that most
people's biggest gripe about the game has been fixed - that of robotic,
on-rails AI drivers. While the drivers still generally hold the
racing line and perform like experienced veterans, you'll regularly
see them make mistakes, throwing up an impressive looking cloud
of dust as they speed off into the gravel at the trackside, taking
a corner on the outside rather than the inside, or even ramming
into each other as they attempt to overtake. On the tougher courses
at the higher levels you'll often pass cars who are driving back
onto the course after completely spinning out, something you may
or may not have witnessed happening. As such, it no longer feels
like you're up against perfect robots who never mess up, and it
makes the experience feel a lot more lifelike. There's still no
damage modelling, but you're never going to get every manufacturer
to agree to let their vehicle be smashed up, so this is a necessary
omission that would be pointless to criticise.
The
relatively high learning curve of keeping your car on the road and
struggling if your car isn't powerful enough might be enough to
put some people off, especially when the cars aren't really going
that fast to begin with. However, once you're in a powerhouse that
can hit 150mph and above, the sensation of speed is truly gripping
and you'll sometimes find yourself losing control and spinning out
on the Daytona circuit when you're between a car and the outer wall
and lose your nerve for a second. Well, either that or the SIXAXIS
controller screwed you over.
That's
the other main gripe I have with Prologue - I didn't feel like the
controller was giving me the precision steering that I needed. I'm
not sure if it's to do with the programming or a limitation of the
controller, but turning my car felt very 'all or nothing', regardless
of which make and model I picked. You can't slightly hold the left
analogue stick to make your car steer slightly to the left or right
- you're either driving straight or turning hard. Consequently,
watching my car from an exterior view as I had to keep pressing
left for a second, then releasing, then pressing, then releasing,
to take a corner, and seeing the jerky adjustments onscreen, somewhat
spoiled the immersion. If you want to get the most out of Prologue
then you need to get a decent steering wheel, and options are available
in the game for setting them up for optimum performance.
Actually,
I do have one more gripe - as substantial as this is for a taster,
there's still not enough in the game for it not to get old fairly
quickly. Six tracks is a very small number, and while you can extend
that to twelve through reverse or modified routes for each one,
with four of them based around conventional racetracks they all
start to look and feel a bit samey, while the limited selection
of music quickly gets repetitive. In terms of cars you could play
for dozens of hours and not even get halfway through what's on offer,
but you might start to get tired of the limited tracks long before
that point.
Nevertheless,
there's no shortage of variety when it comes to the modes on offer,
all presented in easy to navigate menus of impeccable quality, backed
by an unusual choice of jazz and mall muzak style tunes that at
first feel out of place but are undeniably relaxing. You can log
onto the PlayStation Network for News updates on the game, to check
out the videos stored in GT-TV (just the game's spectacular intro
sequence for now) or head online to race with real people. The online
mode is limited - there are thirty-five event types split into Beginner,
Intermediate and Expert with various classes of car allowed, plus
Time Trial, and all you can do is select your event type and then
wait to be matched into a game that's about to start. You can't
invite friends and there aren't any lobbies as such. However, having
the game online is a huge plus and I don't feel that's too much
to worry about. Online races generally run well and while players
with slower connections can lag and leap around a lot, the collision
detection is sometimes disabled so that you can drive through them
without affecting your performance, which is a nice touch.
Offline
you've got forty events, which do become quite challenging and very
exciting once you hit the A Class, while S Class, which unlocks
a wealth of tuning options, really steps things up a notch and makes
you work for every victory. You can save replays of any race, you
can head to the Garage to admire your car collection and change
cars (annoyingly you can't just switch cars or purchase cars in
the Events menus), you can look longingly at the range of Ferraris
in the Dealership while you try to work out how many wins you'll
need to afford them, and there's a split screen multiplayer for
local competitive fun too. Finally there's Arcade mode, where you
pick your course and then go for a Single Race, a Time Trial, or
a Drift Trial, the latter of which is very short and extremely tricky.
Replays for all these can be saved and your scores are automatically
uploaded to the Online Rankings so you can see how you did if you're
logged in. There's also a nice little feature in the Arcade mode
where you can view real-life footage of the area upon which each
circuit is based while reading some interesting background about
the location.
Gran
Turismo 5: Prologue is a roaring success. Graphically it's a huge
step up not only from GT4 but from every racing game (and indeed
most games) that we've seen so far, and I'm sure it'll look even
better in the full game. The recreation of every car has never been
so stunningly detailed, the handling has never felt so unique and
realistic and there's a range of events to complete with multiple
modes, including online play. The game isn't perfect (event balancing
and the paltry track selection being the worst offenders) but if
you're a GT fan then it should go a long way to keeping you happy
until the full game eventually comes out. As great as it all is
though, I can't bring myself to give too high a score to what is
little more than a showcase for a forthcoming game, especially when
the tracks feel so samey after a short while. Still, this is an
essential purchase for all driving sim and GT fans, and the perfect
appetiser for what the future of the GT series, and indeed next
gen gaming, holds in store.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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