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Why would I forsake the drifting arcade bounty of Ridge
Racer 7, the high octane police chases of Need for Speed: Carbon
and the off-road thrills of MotorStorm
for a game like Formula One: Racing Championship? This is probably
the question that many of you are asking yourselves - but don't
write off F1 just yet, because it has some mightily impressive gameplay,
with stunning visuals to match.
Right
from the outset, F1 oozes quality, thanks to its sleek and easy
to navigate menu system. Before jumping into the racing action it's
worth taking the time to head to the Extras section and read through
the Learning & Tips. Sure, interactive tutorials or even videos
would have been nice, but you can read all about every aspect of
the gameplay in here, from the effects of the many driving aids
to the performance alterations you can make by tinkering with the
mechanics of your racing machine.
Once
you feel like you're ready to begin, you can hop into a Quick Race
on any of the eighteen circuits available, choosing from twenty-two
drivers and eleven of the best racing constructors in the world.
If you find racing with competition a bit too crowded, or just want
to work on learning the circuits and setting new time records then
Time Trial is very useful - and when selecting your course in any
mode where there's a choice, you can watch a video of the computer
driving around it, while a voice tells you how you should handle
each turn, sounding as though it's coming through on your helmet
earpiece.
The
remaining options are for when you have an hour or more to dedicate
to your racing - Grand Prix Weekend gives you access to the full
events of one weekend of racing on a single circuit, World Championship
gives you a full season and Career gives you five whole seasons,
where you get recruited and work your way up from a newcomer to
the best F1 driver in the world. Once into a racing season, you
can view the calendar of upcoming events, check your email inbox
for congratulations or commiserations from your employer and view
the standings for drivers and constructors, as well as your personal
racing stats and progress. There's even a trophy room where you
can browse the trophies you've gained! The emails are a bit samey
and don't feel very personal, but still the extra effort put into
the presentation of the Career is appreciated.
It's
not just about the racing though; each Grand Prix event consists
of one or two practice sessions that last for an hour, where you
can drive around the circuit go you through the 'evolution process',
tailoring the various aspects of your car's performance - fuel &
tyres, downforce, suspension, camber, balance and toe in/out - to
best suit your capabilities for the current circuit. Each aspect
is altered for a single lap, then you get to see a breakdown of
your performance for the current and previous lap, where you can
choose the current settings, revert to the previous ones or try
a new setting for another lap, before moving onto the next part
of the process. It can be tedious to do this every time, so it's
good that you can skip this process - but beyond the Easy difficulty
setting, if you're going to place high then this is something that
you will need to do. The difference in your car's performance that
these changes make can be subtle, and sometimes it's hard to tell
if they improved your race time or you were just more focused and
drove a better lap, but they definitely to impact the gameplay and
it's great that you're guided through making these changes, rather
than having to fiddle around without really knowing what you're
doing.
After
the evolution is complete, you can enter the three-stage qualification
races, where your lap times determine your final grid position.
What's great about this is that you can leave the garage, race one
lap and then return you're your time places high enough then you
can advance time or end the session, safe in the knowledge that
you'll make the next qualification stage without having to race
for the full fifteen to thirty minutes. If you didn't do so well
then you can continue, or hop back in if your position changes after
the time advance, to secure your position. Again, you can skip this
stage and just go to the race, but starting in the bottom position
of 22nd gives you a serious disadvantage that is hard to overcome,
even on the Easy setting.
When
it comes to the racing itself, there are plenty of options at your
disposal. You can have fuel use and tyre wear scaled, realistic
or off, you can select whether you have things like a rolling start
for the qualification and a parade lap and podium sequence post-race,
and most importantly you can choose how many laps to race, from
3 laps right through to the full 60+ from the real-life events,
if you want a real test of your racing prowess and endurance. For
single Grand Prix Weekend events and Quick Race you can also switch
off crash damage and penalties, and set the weather to sunny, cloudy,
light rain or heavy rain. The impressive range of options across
all aspects of the game makes for great flexibility, allowing you
to tailor the experience to your skill level and the kind of challenge
you're looking for.
Once
you're out and onto the starting grid, you will be blown away by
the graphics. Seriously, if this is what launch games are looking
like then I can't even imagine how PS3 games will look in a couple
of years' time. I don't think I've ever seen such solid, detailed,
smooth and realistic scenery in a racing game - from the photo-realistic
and picturesque skies to the intricately detailed and authentically
crafted trackside scenery, every circuit is a joy to behold. I also
defy you to spot a single glitchy object or even one instance of
pop-up - you never see any objects drawing themselves in, the scaling
is unbelievably smooth as you approach and pass stadiums and trees,
and it all scrolls so fluidly that you'll almost believe you're
racing a real car. There's a wonderfully subtle speed blur effect
too, which really cements the feeling of the incredible speeds you're
reaching as you power around the circuits - and nowhere is this
more apparent than in the city-based circuit of Monte Carlo, the
myriad buildings handled with just as much ease by the graphics
engine as the sparsest tracks like Bahrain. All the major circuits
are in here, from Silverstone and Indianapolis to the likes of Melbourne,
Nurburgring, Montreal and Sepang, each one recreated with incredible
accuracy.
The
sounds are just as realistic, although given the nature of the game
they mainly consist of whining F1 engines and the occasional screech
of tyres, or the sound of a collision as your front tyre goes flying
off. The commentary is pitched just right - you get updates of any
incidents during the race, as well as a position breakdown at the
start of each lap and reminders when it's time to head in for a
pit stop. Speaking of which, there's a button pressing mini-game
during the pit stop and if you learn the pattern you can even get
your times in the pit down to a minimum.
The
most important thing you need to understand about F1 though is that
it's a hardcore racing simulation - there are no arcade elements
here. You can't go powersliding around corners, or ram opponents
without consequences, which often include you retiring from the
race due to damage. F1 is all about concentration and skill, as
you brake around corners and find the best racing line to accelerate
out of the other side and shave those vital tenths of a second off
your lap times. The gameplay is immersing, challenging and engaging,
but it also requires far more effort than your Burnouts and Need
for Speeds, so consequently the appeal to the casual gamer is
very limited and you need to consider if you're willing to put in
the effort to get the rewards, or indeed if this is your kind of
game.
Despite
its simulation approach, F1 does make itself as accessible to the
masses as possible, with a host of driving aids, including steering
and braking assistance, stability control, spin recovery, anti-lock
brakes and of course automatic gears. The most useful though are
the visual aids, which come in the form of the virtual racing line
and the BTA markers. The racing line is a green line that shows
you the best possible racing line around the entire track, which
changes to red when you should be braking and yellow when you should
be maintaining your speed. Following this line is incredibly helpful
for learning the tracks, and unless you're a veteran of the series,
attempting to race without it will make things very difficult until
you're intimately familiar with each circuit.
The
BTA markers are less intrusive but equally as useful, with the red
B, yellow T and green A markers appearing at strategic points around
each turn to indicate where you should be and when you should brake,
turn and accelerate. If you doubt the usefulness of these aids then
try turning them all off and watch as you veer all over the track,
overshoot corners and add thirty seconds or more to your lap times.
Weaning yourself off the aids will be a gradual process that you
should approach by turning them off one by one, only turning off
the next one when your newfound skill compensates for the absence
of the previous one.
The
already huge lifespan of F1 is further increased by the multiplayer
modes, which offer LAN and Online options. There's already a strong
following online and while logging in is a lengthier process than
you might be used to on Xbox 360, once you're in there's a host
of races to choose from, or you can set up your own race, again
with options to choose from like whether you can collide with opponents,
the number of drivers and if it's a private or open lobby. You can
have a full grid of 22 racers, with 11 human players and the rest
made up by computer AI at a difficulty level of your choice, as
well as scaling the laps between 3 and 60. One of the best features
online is that you can jump into any game while it's in play, appearing
at the back of the pack and going at full throttle - this saves
waiting around in a lobby when you've found a game you like the
look of and is a really excellent feature. The level of challenge
as always is high, so you'll have your work cut out for you to go
the distance and keep up with the best gamers from around the world.
Formula
One: Championship Edition is the best pure racing simulation I've
ever played - F1 is to Burnout
what Microsoft
Flight Simulator is to Ace
Combat. With unprecedented realism in terms of car performance
and the translation of racing to your controller, as well as some
of the most stunning graphics you've ever seen and a thrilling sense
of speed, F1 will delight anyone who's ever enjoyed the series in
the past, or indeed who likes to watch the Grand Prix and wonders
what it would be like to drive those wonderful little powerhouses.
However, while this is great for serious gamers who want a taxing,
challenging and rewarding experience, casual gamers will most likely
want to stick with getting down and dirty in MotorStorm or avoiding
the cops and pimping their rides in Need for Speed: Carbon.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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