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The spiritual successor to Yu Suzuki's seminal 1999 racing classic
- F355 Challenge - arrives on PlayStation 3 in the form of Ferrari
Challenge Trofeo Pirelli, ready to take the racing crown on a format
that is still waiting for its definitive racing experience. While
Gran
Turismo 5 will almost certainly steal that accolade when it
arrives, with no sign of an official release in the near future
and GT Prologue offering little more than a glorified demo, publisher
System 3 has every opportunity to take its place at the front of
the grid. While many would argue that Race
Driver GRID already has pole position, Codemasters' change of
direction and more arcade-friendly handling means that it is no
longer in direct competition with the more simulation-centric racers
of this world.
Whereas
titles such as GRID and Project
Gotham Racing sit on the fence between realism and arcade, Ferrari
Challenge is unquestionably built as a simulation of real world
driving. You may be able to kick the back end out on corners, but
braking early - very early - is all but essential if you
plan to stay on track. If you still have any doubts as to the game's
simulation sensibilities then just try taking off the driving aids,
especially in the rain. While this does offer a potentially extremely
rewarding driving experience, newcomers will certainly want to begin
with the majority of driving aids activated.
Ferrari
has always been about passion, so who better to lead the development
than Mark Cale, head of System 3 and all around Ferrari aficionado.
The project has been a labour of love for Cale, a man who happily
admits that his two major loves are Ferrari and videogames; surely
a match made in heaven. While this passion is evident at every turn,
starting with the beautiful opening shot of a Ferrari F430, accompanied
by a soaring orchestral score, at times that passion does feel slightly
misplaced. The cars may be sublimely crafted, almost to the point
of obsession, and the driving model is probably as robust and accurate
as you are likely to find, but at times it's hard not to feel that
the game overly clinical, often at the price fun.
The
heavy focus on Ferrari and the unforgiving racing action will put
some off for sure, but those with a passion for either Ferrari or
technical racing games akin to Gran Turismo and Forza
Motorsport will find a huge amount of joy under Ferrari Challenge's
finely tuned bonnet. This is a game made for fans, by fans, a purist's
dream with just enough give to be deemed accessible to the rest
of the crowd. System 3 and Eutechnyx (unbelievably the team who
brought us such 'classics' as Pimp My Ride and Big
Mutha Truckers) have got many things right in the development
of Ferrari Challenge, with the most obvious being the almost perfect
recreation of thirty-two Ferraris, spanning the company's illustrious
history - yet it is actually the handling model that turns out to
be the trump card. It is extremely unforgiving and certainly time-consuming
to master, but thanks to numerous driving aids and the chance to
learn the ropes on the official Ferrari Fiorano test track, complete
with a surprisingly useful commentary from Fifth Gear's Tiff Needell,
the learning curve is as gentle as possible for a racing simulation
of this nature.
Even
with all of the driving aids on, Ferrari Challenge is no walk in
the park, with early braking all but essential, especially given
the harsh time penalties for coming off the track. This makes the
test track an extremely helpful tool for newcomers as it gives a
taste of the many types of twists and turns that you will encounter
across the game's sixteen beautifully crafted tracks, two of which
are eventually unlocked with extended play. Tiff Needell talks you
through your performance in real-time, with suggestions to brake
earlier or accelerate through the apex delivered accordingly. At
the end of the race you are then given a helpful breakdown of your
lap, specifically highlighting your skills at braking, following
the ideal racing line and so on, helping to pinpoint exactly what
it is that you are doing well and not so well, allowing you to focus
on those areas that warrant improvement. It's a simple enough system
but one that makes what is essentially a hardcore racer a lot more
accessible.
Even
though the game becomes more approachable thanks to the numerous
driving aids, it's not until they are taken off that the gameplay
really begins to shine. With all aids off, the almost faultless
physics engine and near perfect handling becomes fully apparent.
This game really comes into its own for high level players who can
handle the intricacies and skill need to rein in and drive these
cars the way they were intended to be driven. The joy of completing
an unaided lap, let alone a whole race, truly is something worth
aiming for, with the game delivering handsomely for those willing
to put in the time necessary to master these wondrous beasts of
the road. Of course, if you really want to test your limits then
you can always have a go with the rain on. The rain effects are
not only some of the best seen since PGR 4 but they also have a
profound effect on each car's handling, ultimately lending to an
even greater overall challenge for those who wish to push their
skills to the limit - and beyond.
While
the handling of the cars is second to none, the challenge provided
by the AI drivers may seem almost non-existent for the first few
hours. Until the game's emergent AI kicks in it will largely be
a case of you versus the track; put in a decent race and you will
more than likely come away with the win as your competitors all
but ignore your advances, instead happy to rigidly follow their
predefined racing line. This will lead to a lot of reasonably easy
wins early on in the main mode, Ferrari Challenge. However, said
emergent AI begins to learn your moves and you will soon find those
gaping holes that you have so often exploited blocked, as the rival
AI gets wise to your tricks. It's at this point that the championship
really comes to life, making races infinitely more challenging but
equally rewarding as you battle the now ferocious AI to the finish
line.
With
a brilliant handling system, progressive AI and superb weather effects,
it's a shame that Eutechnyx didn't seal the deal with a solid damage
system for the cars. Although by simply having one the game immediately
one-ups Polyphony's master of the genre, the fact that it has no
effect on handling whatsoever leaves it as little more than a very
basic visual accompaniment to the action. Moreover, those visual
effects hardly equate appropriately to what is happening onscreen;
drive into a wall at 172 mph and you are left with little more than
a minor dent in the bumper and a few scratches to the paintwork!
This is especially jarring in light of GRID's magnificent damage
model that sees cars crumple and fold depending on their point of
impact. Okay, so full levels of destruction were always unlikely
in a Ferrari-licensed game (the company is notoriously strict on
seeing their beautiful creations damaged, even in digital form!)
but even a basic effect on the handling would have added greatly
to the sense of risk versus reward.
Ferrari
Challenge is the core single player experience, where you take to
the wheel of the Ferrari F430 across all sixteen tracks. Just like
the real Ferrari challenge, the races are split into three geographical
locations in Italy, Europe and the USA. All sixteen tracks have
been painstakingly crafted to mimic their real-world counterparts
and while some have been renamed, more than likely thanks to some
iffy licensing laws, all of them look the part, as well as offering
up a decent variety of blistering straights and challenging twist
and turns, with special mention going to the extremely fun Monza
and Silverstone tracks. Although extremely traditional in terms
of progression, points awarded throughout the championship allow
for the purchase of a wide range of unlockable Ferraris for the
other modes, thus giving ample reason to push on through the main
mode of play.
The
Ferrari Challenge mode is fun in its own right but it doesn't offer
up a great deal of diversity, with the only break coming in the
form of the pre-match qualifying sessions. Sadly these often feel
more like a chore than a pleasing diversion, as you are forced into
these lengthy time trials with no option to skip them. This may
be true to the real world event but it serves only to accentuate
the game's often-rigid pursuit of realism.
This
of course would be wholly forgivable if the Arcade mode had any
resemblance to, well, an arcade mode. Sadly, thanks to races being
split into four race events with no option of saving in between,
any hopes of a quick pick up and play aspect are swiftly dashed,
as even these races turn into time-consuming events. Basically,
if you don't have at least half an hour to spare then you may as
well stick something else into your curvy black box.
Beyond
Ferrari Challenge and Arcade mode is the usual Quick Race, along
with a collection of Trophy events for you to take your choice of
unlocked cars through. There is also a bizarre Top Trumps style
card game, which for reasons unknown can only be played against
the CPU. There is also no split-screen option either, meaning that,
for those who aren't online, the only challenge you will see is
that of the game's AI. For those who do venture online there are
sixteen-player races to be contested, something that sadly isn't
nearly as exciting as it should be; like much of the game, the multiplayer
feels a little too sterile. That competitive edge that often comes
with online racing is strangely absent from this somewhat overly
clinical affair. Of course, it doesn't help that the online options
are extremely bare; with no option for online championships or leaderboard
progression, there is little reason to keep coming back once the
initial curiosity has passed.
The
package is wrapped up via a customisation option that's seemingly
ripped straight out of Forza 2. Although it holds great depth, allowing
those who are willing to devote some time to create some truly unique
artwork, due to the lack of online community at present for sharing
such creations, Ferrari Challenge's customisation options will never
have the same draw as Turn 10's online auctions.
From
a presentation standpoint, Ferrari Challenge is a surprisingly hit
and miss affair. Although each of the thirty-two cars have been
lovingly recreated and lavished with an almost obsessive amount
of detail, the roadside textures occasionally come up short. The
game also only runs at thirty frames per second but it is admittedly
pretty solid for the majority of the time, with an impressive and
smooth sense of speed. While never jaw dropping, the game does have
its own unique look that manages to once again pander to the Ferrari
mythology; it just looks like a Ferrari licensed game should. That
may be an unquantifiable claim, but somehow, the colour palette
and weather effects feel just right. On the subject of weather,
it's worth noting once again just how impressive the rain effects
are - the game never looks better than when your beautifully rendered
Ferrari is caught in the midst of a downpour and the track is covered
with a rain-soaked glow.
There
is little doubt as to the visual splendour of the cars on display
either; I just wish I could say that the same effort had gone into
the audio. Although the cars may sound correct from a technical
standpoint, the growl and roar you expect just isn't there. Unless
you're using the in-car view, the engines actually sound wholly
underwhelming, a surprising choice given the game's aim to evoke
passion in the player. It's not just the cars either; the audio
tends to disappoint across the board with collisions sounding especially
strange and the in-race soundtrack being of the most monotonous
and annoying persuasion.
Although
a few surface options would suggest that Ferrari Challenge Trofeo
Pirelli is a game that wants to encourage casual gamers to jump
on board, that fact of that matter is that this is a racing sim
built very specifically for fans of the sub-genre. Ferrari Challenge
is a largely no-frills affair with little interest in pulling in
gamers who have been brought up on a diet of more forgiving, user-friendly
racers. Nevertheless, if you're willing to put in the effort and
push past the unforgiving difficulty and slightly rough edges, you
will find an extremely deep racing experience that few other games
can match - and with constant updates promised in the form of downloadable
cars and tracks in the near future, this could turn into the game
of choice for those with a taste for the more technical side of
racing - at least until the release of GT5. The Ferrari passion
might be slightly misplaced, but make no mistake, it's here in droves.
Like Yu Suzuki before him, Mark Cale and his team have created a
game that does the badge and the Scuderia proud.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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