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With the global economy currently resembling the braces of a fat
cat city trader - stretched to breaking point in its increasingly
desperate attempts to hold everything up - now might not be the
best time for a large institution like FIFA to find itself in the
middle of a re-branding. Previously the series had been a strange
but incredibly popular merger of real life and fantasy, with licensed
professional players participating in the kind of frenetic, ill-disciplined
goal-fests that you use to have with your mates round at the local
park. In FIFA 08,
however, EA brought these decadent days of instant profit for minimal
investment to an end and it's a decision that they don't seem to
regret because in FIFA 09 they don't look back (much). Instead they've
used the normal short development cycle to take the rather raw product
that 08 turned out to be and refine it to create something that's
almost everything you would want from a football game, a title that
ensures there'll be no slowdown for EA, economic or otherwise.
On
the pitch, FIFA plays noticeably faster than it did in 08. The restricted
tempo that characterised matches in last year's game has gone but
things still aren't hectic by old FIFA standards because games remain
set against the structured backdrop of the tight formations and
lack of space established in the previous outing. Rather than being
just a callous mid-year cash in, EA's Euro
2008 title actually included some very tangible benefits, which
FIFA 09 now profits from. A game that gives faster players the pace
to outstrip opponents is nothing revolutionary - but a game that
also enables stronger players to use their power to win the ball
and provides more skilful players with the ability to evade challenges
using their superior close control, or one of the tricks conjured
up via a combination of the right analog stick and the L2 button,
is something to be admired. Together, these individual attributes
of speed, strength and skill compete with one another in a rock/paper/scissors
style system that introduces a much more rounded physicality to
the virtual game that has always been present in the real one. It's
an idea still in its infancy though and, as such, suffers from a
slight lack of subtlety - but every time Fernando Torres is barged
off the ball by a defender as if he weighed little more than a school
girl is soon forgotten when you spring a defence using his lightening
speed and a perfectly weighted pass from Steven Gerrard, made possible
by the return of the triangle button through ball, the success rate
for which is now perfectly pitched between its all powerful nature
in FIFA 07 and
its virtual redundancy in 08.
While
the benefits of the speed and strength attributes will be the most
obvious initially, the close ball skills are just as likely to be
a deciding factor with the controller in the right hands and the
ball at the right feet. They're helped by animations that have been
reworked and tightened up to make them as supple as new blades of
grass at the start of a season. There are some exquisite small touches
that add personality to the action too; linesmen flag to attract
the referee's attention to infringements, players appeal for offsides
and point to where they want the ball, and the choice of interactive
celebrations gives you more ways than ever before to antagonise
opponents, cupping your hand to your ear and pressing your finger
to your lips both being particularly useful during away games. They're
only tiny details but each is evidence of the fact that the visual
standard is so sharp that it's never been better. Improved player
models makes for less 'guess who' moments and more players escape
the unfortunate affliction of ending up looking like Gary Neville
(even Gary Neville). The developers have completed their due diligence
to ensure that the licensed stadiums have not only been beautifully
sculpted but that they're appreciated from a range of panoramic
camera angles. Combined with team-specific crowd chants, they create
a real sense of place and occasion for every match. The quality
of the commentary from the returning Andy Gray and Martin Tyler
is also of a high quality; those who purchased 08 will probably
quickly notice some recycling of comments, but there is also a lot
of new, professional sounding material, even if the way the game
sometimes links this together makes the duo look like they're watching
a different game or losing the plot completely. "It's now really
just a question of how many they're going to win by today" Tyler
states sagely, seconds before exclaiming excitedly "This really
is a game that could go either way". [Sounds plausible to me! Commentate
Ed].
Besides
the vast number of standard formations, you can switch your team's
impetus at a second's notice mid-match by using the different tactical
set-ups that are mapped to the d-pad. Four of these are the preset
quick tactics, such as counter attack and retain possession, but
up to four others can be schemes that you've created yourself using
the all-new custom tactics options. Divided into three distinct
sections of build-up, chance creation and defence, the custom tactics
allow you to be possessed by the spirit of Claudio Ranieri, tinkering
to your heart's content to decide such things as the speed of your
play, whether team members interchange freely or stick rigidly to
their formation and how high they defend up the pitch. Often in
football games fiddling with such fine details has little visible
effect, but here the A.I. is so well developed that every alteration
makes a difference and, despite some fumbling to alternate between
them during play, you can lose hours honing instructions to best
suit your current team, formation and eleven on the field before
finally showing them off.
The
minor infringements that FIFA 09 does commit are generally those
that haven't been remedied since 08. There are still instances when
the game decides to pass the ball to a different player than the
one you intended and, in worst-case scenarios, one of the opposing
team. Button presses often carry over so that a player you just
want to trap the ball instead exasperates you by hitting a pass
to no one or making an extremely speculative shot. Switching control
of players may not take you directly to the one you want, goalkeepers
flirt rather too erratically between super- and sub-human, and an
animation problem can cause players to get disorientated. However,
even when combined, these issues struggle to amount to a yellow
card because all the good work means that the standard game engine
is now tremendously robust - and it's an engine that's susceptible
to constant change, thanks to the much hyped Adidas Live Season,
which updates players' stats in the English, French, German, Italian,
Spanish and Mexican top leagues once a week to reflect their real
world performances. In the sales pitch it sounds like a groundbreaking
system, the kind of feature that Internet connectivity was meant
to bring just as much as online matches. A spell of blinding form
from Buffon will see him equally hard to beat in the game whilst
a poor performance for Ronaldinho may find his dancing feet rooted
to the pine of the Milan bench rather than the sambaing round the
San Siro pitch. In practice, however, only being able to choose
one of the leagues for free, with the others available for an optional
extra cost, is a definite black mark, especially for content that's
being so blatantly sponsored - and the divisions involved sit uncomfortably
alongside all of the others, which are trapped in a kind of pre-season
stasis. Ultimately it will be down to EA to ensure that the changes
remain notable but not over-exaggerated and to FIFA fans to decide
whether the Live experiment is a success.
In
terms of game modes, FIFA is now virtually full to bursting with
variety. EA have once again laid out the pages of their giant cheque
book end to end, forming a chastity belt around the footballing
world to protect the purity of all the official league and cup competitions,
both domestic and international, that they've licensed, along with
the teams, players and kits that make them up. As well as these
there's also Lounge Mode, a quirky, alternative way for a group
of mates sitting in front of a TV to mix up match challenges, and
Manager Mode, where, in between playing matches, you're dealing
with contracts, scouting, the bull and bear trading of the transfer
market and trying to keep your sponsors, board, fans and players
all happy.
The
Be a Pro mode also returns after its debut last year. Once again
this allows you to literally step into the boots of a single player
rather than controlling a whole team, marking you out of ten on
how well you play your position, and, once again, it has some high
and precise expectations. Go anywhere apart from where the positional
arrow instructs you to and you'll lose points. Hit a killer cross
into the area that your teammates fail to get on the end of and
you'll lose points. The shaky camera motion when you're on a run
towards goal is also an effect too far. These are tense moments
but they're also meant to be professional players and it's not like
they're so nervous that they've downed ten pints in the dressing
room before they came out, rather than the recommended isotonic
beverage.
While
the one-off games have been replaced by a career structure that
has your created or real-life player completing game-by-game and
season objectives, improving their attributes and striving to become
a club star and captain of their national sides, at only four years
in length most pros would feel a little hard done by. There is a
moment on the loading screen, however, when you're practising one-on-one
with a keeper and the scene around you suddenly changes from a deserted
training ground to your player standing in front of The Kop, or
The Stretford End, or the towering decks of the Camp Nou, which
seem to reach to the sky. It's a moment that makes you realise that,
despite its flaws, Be a Pro achieves what it sets out to do - and
there's nothing else like it. What's more, you can now play Be a
Pro in up to ten vs. ten online matches and these sit above the
regular ranked and unranked games, the up to thirty-two player custom
leagues and the interactive team leagues, where you try and help
your favourite side in the rankings by playing matches against supporters
of others teams, as the pinnacle of a superb set of online options,
which are only let down by some rather to frequent lag.
It
would be remiss when talking of FIFA not to refer to it in regard
to its main rival, Pro
Evolution Soccer - and while, at the time of writing, this year's
PES remains an unknown quantity, developers Konami are going to
have to bring the house if their game is going to be a contender,
because FIFA 09 comes as close as anything before it, and possibly
closest, to balancing realism with enjoyment. Just like Chelsea
circa 2005, all that huge investment is really paying dividends
and FIFA's stock just continues to rise.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
Read
external FIFA
09 reviews on ciao.
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