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Surprisingly, a recent survey discovered that Steve McClaren is
currently the most popular man in the country. Unsurprisingly however,
the country in question was Russia.
For
years now, games in the FIFA series and sides managed by McClaren
have both suffered the same criticism - that they play better on
paper than they do on the pitch. With such a well known name and
a mass of fans though, the chances of Electronic Arts moving away
from their tried and tested formula seemed about as likely as Steve
spending his newly freed up holiday time next summer in the lovely
Croatian capital of Zagreb. That's why FIFA 08 comes as such a shock,
because although there are some things that are still typically
EA about it, there are also more than a few surprises.
So
let's start deep in FIFA heartland with some stats. FIFA 08 features
heftier figures than one of Diego Maradona's bar tabs, with 15,000
officially licensed players, 43 national teams and club sides from
30 top leagues. The actual tournaments available range from the
top division in Brazil to English League 2 and there's also the
facility to create your own using the custom options. What's more,
online play continues to be heavily supported, with the ability
to set up a league or compete in one of the official ones. On top
of all of this there's the new EA Sports Football World site on
which you can sort through tonnes of stats, upload your replays
or watch those of others and join in forum discussions. Indeed,
the multiplayer in FIFA 08 is bulging with options. Online you can
get together with as many as seven other people in various match
set ups, while offline you can invite up to six friends to play
with or against you. There's even the ability for your mates to
step into one of your saved competitions to help you out.
After
reading about all these features, you're probably thinking, "That's
all great, but let's get onto the part about this new FIFA having
the series standard of easily accessible matches that end in score
lines that only Portsmouth against Reading games can usually produce
and we can wrap this review up ahead of time." Well, hold your Ruud
Van Nistelrooys, because the developers have decided to give this
year's game an image change that's on the same kind of scale as
knocking down Old Trafford and replacing it with a prawn sandwich
factory.
The
most noticeable difference in FIFA 08 comes with the way matches
play. The pace of games has been capped at about half of their previous
speed, meaning that the days when having the feline-like reflexes
of Peter Bonetti or the Matrix style ability to slow time were the
best ways to success are gone. Instead, what you now need are patience,
planning and the talent to put your ideas into practice. Passes,
for example, no longer seem like they're on rails and even simple
ones require concentration and skill to complete. The success of
the through ball button has also now been greatly reduced; whereas
before its use virtually guaranteed you a one-on-one against the
opposing keeper, now it's only an option when your skill, and that
of the players you're controlling, combines to create a channel
to fit the ball down.
Another
major change is the way the AI has been beefed up, with the computer
consistently organising large numbers of players into a tight and
intelligent defensive shield. Although the various difficulty levels
mean you can adjust the challenge to suit your preferences, scores
always remain within the realms of reality rather than the recreations
of the Shoot Out at the OK Corral in previous iterations. The complexities
of the new playing system also mean that matches against another
human are usually a bit more open than those against the computer
and that playing with more than one person on the same side really
needs all minds thinking as one.
In
its last few editions, FIFA seemed to be trying to develop itself
into a more serious footballing simulator, but always appeared reluctant
to let go of its arcade leanings. Is it a just a coincidence then
that the major alterations to the series have come in the same year
that EA have released the skateboarding genre redefining skate,
or are we witnessing a statement of intent from the development
company most noted for minor franchise tweaking that it actually
now intends to starting taking some risks and do some major 'developing'?
Only time will tell. For now, the changes made in FIFA 08 stand
out like Peter Crouch on a trip to Lilliput and it will be interesting
to see how people take to them, because whilst they might not be
as revolutionary as those featured in their four wheeled stable
mate, FIFA's rebirth has produced an amazing sports title.
Games
not only look like actual football matches, but they feel like actual
football matches as well - and not just any old matches, but top
footballing quality ones like those you get in the Champions League
and Serie A. There's a great sense of subtlety to each contest,
with players' relative speeds and physical strengths important for
retaining the ball. An extremely deft touch on the controls is also
required to create passages of play that combine intelligent passing
with movement more intricate than that on a Swiss watch.
That
isn't all though, because FIFA 08 also introduces a further, completely
new, feature to the franchise - the 'Be A Pro' mode. Rather than
controlling a whole team as you normally would in a match, in Be
A Pro you're instead responsible for only one player, with the computer
commanding all the rest. It's an idea that's been around since the
Libero Grande arcade and PSOne games, but Be A Pro takes the concept
one step further. As well as needing to do your best to ensure your
that team claims victory, you also get rated on your personal performance,
with plus points being given for making tackles, scoring goals and
the like, and points being lost for such things as giving away possession
and not being in the right position. It's a neat idea that provides
a fun variation to play and only adds to the value of an already
inventive game.
By
now you're probably thinking "fine, with Pro
Evolution Soccer 2008 really not making any radical advances
and having periodic Max Headroom style jarring animation, FIFA is
now the new Pro Evo, just with more… er… evo and is therefore the
king of football games". Wait just a second though, because EA's
new wonder title isn't quite perfect.
For
a start, the balance to matches isn't quite right. Whilst it's great
that the individual animations are so detailed, with space at such
a premium even basic player movements often take too long and the
special skill ones available via the right analog stick are frequently
not an option. The way that the AI defends by placing as many men
as possible in narrow positions around the edge of the area also
means that getting the ball out wide for a cross is by far the best
tactic to use over and over again. And just as the controls aren't
quite there, the player likenesses are slightly off as well. From
a distance this isn't really noticeable, but up close many look
like the back end of a Wayne Rooney with faces that only a manager
could love. Most shocking of all, however, are some of the letdowns
in presentation. There's no coin toss, no weather variations and
the ref only appears in the cut scenes. The highlights at the end
of matches sometimes miss out important events, like goals, while
the computer often makes strange substitutions, such as bringing
on a defender for a striker when it's losing.
There
are only twenty three stadiums included too, which makes it slightly
strange when you play an English Premier League season, for example,
and half of your away games take place in Spain. There's also an
extremely limited amount of different control set-ups, all of which
require you to have the R2 button as sprint and only allow you to
control player movement with the analog stick rather than the directional
pad, a feature that's bound to annoy some old-school fans.
Offline, Be A Pro is only available in single games and the camera
in this new mode understandably struggles to constantly give you
a view that contains all the visual information you need, especially
during the shaking effect it intentionally does when you go on a
run or get near the opponent's goal. Finally, in the sound department,
whilst the supporters' chants and the asides from commentators Martin
Tyler and Andy Gray are impressive, the actual description of the
action is slightly stilted and there's not enough reaction from
the crowd when goals are scored.
With
this latest game in the series, EA seem to have finally become sick
of FIFA being regarded as the 'Richard and Judy's - You Say We Pay'
to Pro Evolution's 'University Challenge' and have decided to give
their franchise a footballing education. The result is a flawed
masterpiece, a game that, stunningly, is almost the antithesis of
its predecessors - one that plays next-gen football but with some
previous-gen presentation. It's a game that every football fan should
experience and one that many will want to have around permanently.
In a stroke EA have managed to move FIFA from a Steve McClaren to
a Fabio Capello - is there anyone else out there currently thinking
that doing the same thing for England might be a smart move?
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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