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I've been putting off this review for as long as I possibly could,
because little girls who giggle devilishly and are impervious to
fire is one of my biggest fears, only rivalled by big, red-cheeked
clowns. Saying that, I wouldn't have a strong preference if it came
to facing a clown or having this little girl follow me around and
mess with my mind, so let's just say that F.E.A.R. really does play
on every man's fear - and that's having kids! Well, okay, that's
slightly unfair - the main fear here is not having kids as such,
it's just having a daughter who spontaneously combusts at the tender
age of ten. Imagine when she goes through puberty - I'd have to
go into hiding at certain times of the month, or risk becoming the
latest delicacy at Burger King. Flame Grilled, baby!
F.E.A.R.
comes to the Playstation 3 at last after doing the dirty with both
the PC and the Xbox 360 formats,
ever popular with the PC crowd, and then later pleasing the Xbox
360 gamers, especially editor Geoff Holland, who gave the Xbox
360 version an extensively praised 10 out of 10. However, F.E.A.R.
on the PS3 gives you more to fear than that scary girl and those
zombified men hitting you around the head with a 4-by-2 - and that's
the glitches, bugs and graphical jaggies that plague this very version.
I hate to start reviews on a bad note, but it's best that I get
most of the negative points out of the way and equip you with knowledge
as to what you might be getting yourself into. Hold me - I'm scared!
With
a powerful rig and the technical know how, PC gamers were able to
squeeze the best possible configuration out of their version of
F.E.A.R., and coupled with a high-refresh-rate monitor with low
response times and a shiny screen finish, this is by far the best
way to scare yourself senseless. The Xbox 360 version pleased our
editor on the graphics front too - clearly F.E.A.R. was properly
ported onto this platform from the PC, and if you can't afford to
invest the money and time into the first option, the Xbox 360 is
a close second. But the PS3 version is by far the worst of the bunch,
and you have to wonder why. With HDMI connections and a Blu-Ray
disc that should harbour both uncompressed graphics and audio, this
version should at the very least surpass the Xbox 360.
The
truth is, it appears as if this version was just a bad port of the
Xbox 360 version. A port of a port? Maybe. As a result, the game
is beleaguered with washed out textures, jaggy edges on boxes, walls
and doors, last-gen firing animations and a whole host of graphical
glitches that might involve your shadow flickering, or things coming
through the wall when they're not supposed to. You have to at least
commend the slow motion heightened senses that our hero has access
to; enemies look brilliant when they die in slow-motion, with litres
of blood flying in all directions, making a mess of the industrial
environments, but some of the problems are inexcusable, rendering
the PS3 version of F.E.A.R. as the last choice of the three available
platforms.
With
that out of the way, let me invite you to try one of the scariest
hybrid games I've ever played. Typically, all my favourite horror
games consist of puzzle solving, mansion searching, rabid dog avoiding
romps, but F.E.A.R. manages to combine one of my favourite genres,
the first person shooter, with one of my most cherished love-hate
genres, namely survival horror. The result is that you want to carry
on playing through the excellent gunplay scenes to uncover a movie-like
story, but at times you can be too petrified to take those next
five steps to climb up the low-lit ladder because you know Alma
(the little girl) is lurking somewhere nearby…
Unlike
many hybrids, F.E.A.R. does each genre particularly well. As we've
established already, F.E.A.R. has almost made me crap my pants on
numerous occasions, but the FPS side of this game is what a lot
of dedicated FPS games set out to be but never come close to. Firstly,
the AI on this game is fantastic; it's amazing to see how enemies
react differently depending on what you do. Naturally I died a few
times in F.E.A.R., so I'd restart from a checkpoint, and perform
the same fights a few times over - and no two fights in the same
area have ever been the same. Where you move, when and where you
shoot and generally everything you do has some kind of overall affect
on the AI - they hide, group together, come looking for you, talk
to their comrades on the radio, swear compulsively and use the element
of surprise to their advantage, first messing with your mind when
you hear faint footsteps and then giving you one hell of a fright
when they jump out at you and start pistol whipping your ass.
There
are a large number of weapons and grenades in F.E.A.R. that make
killing supernatural beings a pleasure too; from pulse grenades
to super-shotguns, murdering has never felt so satisfying - but
that's largely because you're scared of the people you are killing.
Something that F.E.A.R. has in play to elevate a little bit of your
own personal fear is bullet time. Max
Payne made this famous, slowing time to jump and shoot, but
F.E.A.R. makes better use of it - our hero has an auto-replenishing
heightened-senses bar, and when you activate it, the game slows
right down, yet you still can still move your crosshair around quite
rapidly, giving you a massive advantage over the enemy for a short
period of time, as you can take two or three people down at a time
before any one of your enemies has time to even scuff your armour
with one of their bullets.
F.E.A.R.
is just so atmospheric and spine chilling that you can safely say
that there's nothing else quite like it. When you're walking down
corridors, hearing whispers, footsteps and high pitched reverb sounds,
then suddenly enemies in gas masks drop from the ceiling and start
shooting at you - you can't help but to go into panic mode. This
means you'll hit your slow motion button to keep up with the action,
and to buy you a second to think about what to do - then you'll
act appropriately, maybe taking a step back before throwing your
grenade, or even crouching down and shooting their legs, slowing
their movement. If you decide to go down the grenade route, watch
how your foes fly into the air with beautiful ragdoll grace, then
watch closer next time at the almost touchable (but fortunately
not) fire. The explosion effects on the PS3 are brilliant, so while
it might not be very capable of making the game look good as a whole,
it's definitely functional when it comes to making fire look real.
The
campaign is a very strong reason to own this game. The story is
involving, the whole thing is a challenge and, of course, the gunfights
are amazing. However, F.E.A.R. shows signs of some pretty good online
play for those who are connected. I managed to get into a game in
a matter of minutes - and before I knew it, I found myself accessing
the options to create my own character from the limited customisations
available. F.E.A.R. has a small but very functional set of maps
to play on, filled with health kits, secret weapon stashes and nooks
where you can hide. The only downside is that nobody talks - mainly
because nobody has a headset - but going online for a shooting session
is definitely worth a look - and surprisingly the suspense and thrill
carries over to the online mode too, with the same moody music playing
in the background, and you're filled with dread as you see a shadow
creep around the walls, knowing full well that your human opponent
is sticking close to his own shadow and won't be far behind.
I
haven't really talked about sound that much, apart from the fact
that it's mostly atmospheric and haunting, with Alma giggling, gas-mask-wielding
enemies swearing and reverb sound effects sending chills down your
spine. There are sound effects for everything in this game - right
down to the phone you accidentally shoot off the hook, so you can
only hear the "Beep_Beep_Beep not recognised" dial tone. Unfortunately
there are a couple of audio glitches I discovered, one of which
was when I shot my gun and the sound effect for the shooting just
looped for a minute after I'd stopped shooting. Oops.
There's
also Instant Action mode, which allows you to jump right into the
midst of the action. Choosing from four different stages, spanning
over four distinct environments (taken from the Campaign), you're
given fifteen minutes on the clock, a decent weapon and hordes of
enemies. No story - just fast, quick-witted shooting - and if you're
good enough, you can upload your stats for the world to see. Instant
Action is a nice little bonus, especially if you're not online and
have no desire for multiplayer, but still want a quick blast on
F.E.A.R.
The
PS3 version of F.E.A.R. isn't bad by any means, but the poor graphics
and occasional glitches makes it far from perfect. Some people may
find the loading times on the PS3 version unbearable too; it does
take a long while before you can continue to the actual levels,
whether in single or multiplayer modes. But if you've only got access
to a PS3 then F.E.A.R. is worth playing just for the thrill of the
FPS and the chill of the survival horror, beautifully blended into
one highly playable title!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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