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Despite all of the negative and contradictory evidence that the
mainstream press likes to focus on, there are times when videogames
really can bring families together. Dad may be having an affair
at work, Mum's a secret alcoholic, oldest daughter Sally's pregnant
with no idea who the father is, and little Billy's just come back
from burying a body in the woods, but, thanks to just the right
game, they can gather around a T.V. screen with one another and
forget all their troubles.
Normally
such wholesome moments are accompanied by a range of unnatural body
movements carried out in front of a device with 'Nintendo' written
on it, but now Sony is threatening to one-up the Wii and enchant
all families, not just ones like those in the first paragraph who
would otherwise be travelling to Manchester for The Jeremy Kyle
show, by using the PS3 Eye Camera to give them a tiny virtual pet
to play with and care for. It's a fantastic idea which, when it
works, will engross almost everyone, especially children; but a
slight lack of depth and a few too many fiddly requirements mean
that you will defiantly need a cluster of different aged relatives
to get the most out of EyePet, because it's just a bit too frustrating
for its young target audience.
In
many ways the basic steps you carry out before getting your EyePet
are similar to those for a real pet. First you need to adapt your
house ready for the new arrival - although here this involves setting
up your camera and moving furniture to create sufficient floor space,
rather than packing away you pants out of reach and putting Glade
air fresheners in every available power socket - then it's time
to take delivery of your little critter from the kindly Professor
at the EyePet Institute, who, via little video clips, acts as your
guide throughout the game on taking care of your new addition.
The
game's technology works by showing a constant video feed of the
piece of floor that you've pointed the camera at on your T.V. screen.
The EyePet will then appear on the screen and move about as if it's
actually on the floor, and you can then move into shot as well to
interact with it, or should I say 'him', because there don't seem
to be any female EyePets, which does makes you wonder!
There's
no denying that the EyePet is cute. Right from the second you warm
and rock the egg that it arrives in, and the shell finally tumbles
away to reveal its' wide eyes, soft face and pointed ears its' a
very endearing presence. It looks a bit like a cross between a baby
monkey and a baby Vulcan. As it prances and pounces around on the
screen your early interactions with it only enhance its Aaahhhh
factor. Stroking its fur, wiggling your fingers above its' head
so it jumps up and bats at them and causing it to scamper around
by swatting your hand in its' general direction are simple pleasures
you feel could amuse for hours; but as soon as you're adequately
acquainted the Professor's back again to introduce you to the Pet
Programme menu.
The
Pet Programme is EyePet's main mode. 60 challenges for you and your
pet to complete set over 15 imaginary days, with a certain number
needing to be completed before the next day's worth are unlocked.
Things begin simply enough with you washing, grooming and styling
your pet. Choosing things like what colour you want its' fur, and
how long this should be, before you're given the option to dress
your pet in an initially very limited selection of clothes, such
as a baseball cap and a padded jacket if you want it to look like
a baby chav in training. It's not long, however, before things start
to get more advanced and EyePet really beings to show what wonders
it holds.
Just
like your pet, the game itself is great at continually making you
feel wanted. Complete a challenge and it will send you a gift in
the form of new clothes for your EyePet, toys to play with or items
to use. Only a few tasks in you'll be rewarded with a camera, and
taking specific pictures with this then forms the basis of more
than one further task. A little later you'll receive a sketchbook
for your EyePet, and if you draw a picture on a piece of plain paper
and hold it up to the PS3 camera he'll have a go at copying it,
something that's made even more fascinating by the very mixed results.
What's really cleaver though, is that further on in the challenges
you'll be able to sketch some items that will then become actual
usable objects on screen. Watching you're EyePet perch on top of
the little car or plane you drew yourself as you move it around
using the Playstation controller provides some of the best moments
in the game, matched only by the ability to sing to your pet using
the PS3 camera's microphone and then listen as he tries to repeat
the tune back to you.
Having
said this, much more basic activities, like getting your EyePet
to bounce up and down on a mini trampoline, or go bowling with him
(and yes he does act as the ball) can be equally entertaining, but
it's here that some issues with your sweet little friend begin.
The game comes complete with a magic card, which is basically a
coloured, A5-sized bit of plastic that the PS3 camera recognises
and projects objects onto so that you can move them around on screen.
While it's of definite benefit to be holding something physical
at these times, using the card is awkward because you're only allowed
to touch a very small part of it and always have to keep the correct
side facing at the camera. One of the very first challenges demands
that you feed your EyePet cookies, but try as I might I just couldn't
do it. I was copying the required action shown on screen by my pet
was paying absolutely no attention to me and there was no assistance
from the game on what I was doing wrong - and this certainly wasn't
the only occasion this happened.
It
really takes you out of the moment, as do some other, small problems
with the camera interface. Objects on the card sometimes don't line
up quite right, leaving you struggling to perform the necessary
movements, and often the perspective gets slightly confused, with
your hands passing through your pet, or other items, when you should
be connecting with them.
These
may sound like minor quibbles but the whole thing about EyePet is
that you must believe in its' existence, and when these problems
occur they snap you out of the trance EyePet has put you in. It's
like watching a magic trick gone slightly wonky, unintentionally
revealing the working parts and breaking the illusion. Combined
with the samey nature of some of the challenges and the lack of
any chance to change your EyePet's basic appearance - you can't
swap your monkey for a little cat or elephant inspired creation
for example - EyePet suddenly doesn't look like quite the perfect
children's toy it certain is for much of the time. Its idea age
range is probably 7 to 10 year olds, but some many find it too basic
for older children and too difficult to use for younger ones, and
these are serious problems as they potentially reduce longevity
in something that's all about building up that continuing relationship.
Still, at least EyePet is cheaper and cleaner than an actual pet,
meaning no more early morning, family strolls ruined by arguments
over who's turn it is to carry the little plastic bag of stinking
shame.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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