|
Dynasty Warriors is the ultimate Marmite videogame franchise. Love
it or loathe it, the series continues to sell by the bucketload.
In fact, pretty much anything resembling an Omega Force created
KOEI release will fly of the shelves, regardless of the quality
of product. The week that Dynasty Warriors 6 was released in Japan,
the PS3 outsold the Wii, while Gundam Musou rode high on the bestsellers
list for months on end, despite it largely being a shameless cash
cow. It may not sell as well on these shores, but these games still
do pretty decent business in the West too - believe me, they don't
keep releasing the games over here just for the hell of it!
Dynasty
Warriors 6 is the latest release in the long running series and,
believe it or not, comes a whole three years after Dynasty
Warriors 5. That may hard to believe, but considering KOEI's
spin off production in between, it's no surprise that it feels like
there is always a new KOEI release on the horizon. In those three
years between Dynasty Warriors 5 and 6, KOEI have released the brilliantly
over the top Warriors
Orochi, the rather insane Gundam Musou and the hugely underrated
Bladestorm.
All of these titles keep to that Dynasty Warriors template of strategy,
action, beautiful cut scenes and hammy voice acting - but each has
taken the gameplay in a subtly unique direction. After all these
reasonably successful endeavours on the part of KOEI, they have
finally returned to the original series for which the developer
is most famous.
Dynasty
Warriors 6 sees a return to the scenarios and characters established
by Luo Guanzhong's Romance of the Three Kingdoms. The story is as
epic as ever, told through a seventeen-character career mode via
the studio's staple of beautifully rendered cut scenes. The voice
acting may well still be extremely hammy, but for many, including
myself, it is something that adds to the series' charm and over
the top style. You can also catch up on any of the story or characters
you may have missed in previous releases via the beautifully crafted
and extremely thorough encyclopaedia. This offers background on
the beautiful story around which the series is based, while being
accessible and surprisingly well displayed. Don't let the term 'encyclopaedia'
put you off - it's easy to work through and is a generally entertaining
read. Some may argue that this has nothing to do with the main game
and that, based on the cut scenes alone, new players will be left
at sea with constant character and event referencing, but this is
only a game about the story if you want it to be. For many it will
be all about smashing through hordes of enemies with little to no
interest in the story, but it you do decide to take an interest
in the story then that's where the encyclopaedia comes in. It's
a decent compromise that allows you to get involved in the story
as much as you see fit.
The
Dynasty Warriors franchise has always been criticised for its repetition
and failure to move forward. For Dynasty Warriors 6, KOEI have finally
addressed many of these issues and, while the game still features
the same blend of minor strategical planning and endless button
mashing, the tweaks made to the formula certainly make it the best
game in the series to date. It's probably not going to win over
all that many new fans, and the naysayers will still quaff at the
gameplay's repetition and old school sensibilities, but for fans
of the series, of which there are many, these changes will be more
than enough to warrant a return to the ancient Chinese kingdom.
For
starters, you can swim, climb ladders, smash down fortress walls
and even ride boats in Dynasty Warriors 6. This might sound like
old news in comparison to other games, but for Dynasty Warriors
it's a big step in the right direction and one of the biggest changes
the series has ever seen. There are also more enemies on screen
than ever before, with a lot of them not being quite as dumb as
in the past. Dynasty Warriors 6 is still lacking compared to many
other titles with regards to its AI, but enemy troops are a lot
more organized this time around, with flag carriers leading battalions
and enemy troops scaling walls to attack. It's not just the AI either;
the whole battlefield feels a lot more energetic; while this is
helped by the increased variety of enemies, which now includes ferocious
beasts to go with the bog standard troops and friendly troops who
punch the air in celebration and generally feel more animated, it
is actually your character that really brings the screen to life.
Never
before has a Dynasty Warriors title felt so visceral. Thanks to
the motion capture of real martial artists, our protagonists move
and attack with far greater fluidity. It's not just the animations
that have improved either, as the new battle mechanic allows for
much greater destruction and a lot more personality for your character.
Although the general play is pretty much the same as before, with
a single button being continuously mashed to attack and a second
power attack button thrown in to allow for basic combos and guard
breaks, you can also unleash Musou attacks that feel more brutal
and beautifully choreographed than ever before. While these need
to be built up, they devastate enemy ranks once released, allowing
for the culmination of literally hundreds of kills.
The
big new addition however comes in the form of the all new Renbu
system. Much like a combo meter, the Renbu meter builds up if you
complete continuous combos and attacks without being struck. This
then allows for new moves to be used, along with weapon-specific
effects and hugely increased combos. This works brilliantly to give
the game extra fluidity, while making it feel more like a traditional
skill based slash 'em up akin to Devil
May Cry in terms of the available move list. It doesn't achieve
the depth of DMC, but it certainly pushes the series forward in
the right direction.
DW6
is played through either the Musou or Free mode. Both are exactly
the same, with each made up of nineteen levels for the seventeen
character campaigns - although Free mode allows you to play through
with any of the forty-one characters who can be unlocked throughout
the game. This may be a reduction on Dynasty Warriors 5, but I doubt
that many will begrudge a character list quite as extensive as this
one. Free mode also allows you to go back to any completed level
from Musou mode and level up any of your characters in the usual
kill everything in your path style. Beyond this, there is the aforementioned
encyclopaedia, along with a Challenge mode, which is made up of
a succession of pretty basic speed and KO type demands, along with
a base camp that allows you to survey the progress you have made.
Between
levels you can level up your character of choice using a multi-branching
skill tree. This is a much sleeker and infinitely more enjoyable
way of levelling up, offering an accessible way of adding skills,
weapon upgrades and abilities. Exp bonuses are given for achieving
set criteria within levels and while this is more entertaining than
in the past, it is also more challenging than the skill unlock criteria
of Warriors Orochi or the point system of previous releases.
Although
the new animations and choreographed action make Dynasty Warriors
look a class above its predecessors, it is still visually average
for a next gen title. The Musou attacks are more explosive than
ever and the battlefields have been given that extra dimension thanks
to swimming and climbing, but Dynasty Warriors still suffers from
many of the series' usual problems. Enemies still appear as if from
nowhere (slightly more forgivable now thanks to the huge numbers
of enemies onscreen) and the level design is still pretty boring.
Everything still feels a little too flat and forgettable; there
will be few cases where you want to travel back to a specific level
because something truly awe-inspiring popped up. There is also a
lot of slowdown, especially in the case of the PS3 version, which
can disrupt the flow of the gameplay quite a bit at times. These
issues aside, Dynasty Warriors 6 is still far and away the best
looking title in the series by a fair distance and the incidental
cut-scenes are especially slick; the animation really does raise
the whole game to another level.
The
audio is still pretty basic stuff, with passable battlefield effects
and the usual hammy voice acting. At least the carnage of swooping
through hordes of enemies via Musou attacks does have a bit more
oomph to it this time around and it certainly adds a bit more weight
to the carnage.
Dynasty
Warriors 6 hasn't been designed to win over anyone who has never
been interested in the series - it has been made to please its already
substantial fan base. From that respect, it is a success, moving
the series forward while not abandoning the style and features for
which it is famous. This leaves is very much as a Marmite game -
if you hated the previous entries in the series then you will hate
Dw6, but if you're a fan, you'll find more of the same action you
enjoy, but with quite a few successful additions that really bring
a new dimension to the gameplay. And love it or loathe it, I get
the feeling that Dynasty Warriors will be around for many years
to come.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
|