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It has become the butt of far too many jokes and is considered by
many as one of the most annoying franchises in gaming, but Dynasty
Warriors continues to be forge on and continues to sell well. As
a series that lacks innovation to such a degree that each new release
is all but identical to those released six years ago, it could really
do with a major overhaul. Before that happens though - and indeed,
if it ever does - Koei is releasing the latest game, Dynasty Warriors
6: Empires, the latest iteration of one of DW's spin-off series.
Does it do enough to hold the attention of those who love all things
Dynasty Warriors, and more importantly does it offer anything to
those who found the games a bore sometime ago, or should it be left
to rot in the bargain bins of your local games store?
It's
a shame that Dynasty Warriors has to be described in this way, as
there is no denying that I enjoyed some of my time with the game.
It's obvious why the series hooks a large number of players in the
way that you fight enemies while your teammates help you out. But
sadly, the annoyances far outweigh the better aspects, making this
once again more of a re-release with gameplay that isn't enough
to distinguish it from every preceding release. The subtitle Empires
also makes this less of a complete DW experience, having a stronger
emphasis on working with a faction to invade your way across the
world map. This twist adds some depth to the gameplay, such as choosing
your allegiances and completing side missions for gold and experience,
but regrettably this is all done through a series of interlinked
menus that would be confusing enough without the puzzling subheadings
and event descriptions, not to mention the fact that you can't roam
around a main base camp removes you from the action. There are a
lot of different ways to play however, with three main career paths
to choose between at the very start. Although each sends you on
similar missions, the variation in the Empires sections is one of
the game's best qualities.
The
three careers - Ruler, Officer and Vagrant - are available when
starting a new Empire campaign, and although the differences between
these are only seen before and after battles, choosing the right
one for your playing style is essential. The Ruler is the most difficult
class for beginners; knowledge of the way events are dealt with
and the intricacies of the series are vital for success. This is,
however, the only unit that has real power over other AI characters,
meaning that while sometimes an officer can abandon your cause,
mostly they'll listen to your advice and do exactly as you say on
the battlefield - you actually control your officers in this instance.
With that said, the classes that require a bit more brute force
than intelligence are often much more enjoyable; the Vagrant differs
by not being allied with any faction from the start, making mercenary
work much easier to come by, while Warriors have much more potent
resources and so can be more effective in battle. This subtle difference
creates a whole new experience, adding to the longevity of the game
considerably, and you can even use a custom character as any of
the three classes, though the lacklustre character creation tools
leave a lot to be desired.
No
matter which class you choose however, one thing is for sure: the
battles you fight are very repetitive. Seen as one of the major
problems for the series, variety isn't the strongest point of combat.
Attacks are mapped to the face buttons, with more powerful Musou
attacks being selected by holding L2. As a commander of a set of
AI soldiers, you lead your team to the enemies dotted across the
map, who are also gathered in large groups. Your team take ages
to walk anywhere, first having to work out where to go before approaching
every situation with extreme caution. This can get frustrating,
especially if you wade into a fight thinking that your men are close
behind, when in fact they've wandered over to another set of enemies
instead. Luckily though, the combat itself is fairly simple and
relatively easy; only on the hardest difficulties do you require
a bit of tactical thinking, as most scenarios are so easy that pressing
Square continuously is sufficient. You might die due to the sheer
overwhelming numbers of enemies on occasion, but with the right
weapon - the larger ones being much more effective - enemies pose
little challenge. Enemy commanders can take a beating though and
each mission features a number of tough commanders that alter your
position in the battle considerably when defeated. The missions
in Dynasty Warriors 6: Empires are unsurprisingly similar to those
in every other DW game, which makes them just as tiresome. Boredom
sets in after about three or four fights, making this a game that
should be enjoyed in small bursts to keep the momentum - and the
heartbeat - going.
In
terms of design, Dynasty Warriors has retained the classic Ancient
China aesthetic, but little has changed on the technical side and
the result is a game that looks little more than a higher resolution
PS2 effort, rather than one running on the high end machines of
2009. Character animations repeat over and over again, hundreds
of identical soldiers push and shove their way through each other's
screen space to show off their blurry textures, and pieces of scenery
pop up just as you bump into them. The draw distance looks great
at first, but you soon begin to realise how little the game is actually
showing of the distant areas and characters; in some missions whole
battalions of enemies suddenly appear around you, with the game's
memory stuck in the location you were at two minutes ago. These
issues prevent Empires from entering the decent visuals territory,
which thankfully isn't the case with the sound design. Both the
music and sound heard in Empires is great, with a fitting musical
score and some excellent voice work. The score sweeps in at key
moments of the battle, building up otherwise absent tension and
triumph when needed. The sound of the battle is surprisingly low
key though, with only a few clinks of swords and shouts from a far
away battle, but this doesn't detract from the rest of the sound
design too much.
Unfortunately,
for everything that Dynasty Warriors 6: Empires does right, it does
several things to remind you that this is the exact same game as
DW2, way back in 2000; from the combat to the graphical design and
quality, the series has been treading water for years. Because of
this, even the Empires additions - seen at least twice before -
don't make this worthy of a purchase. Asking for Koei to change
up the formula next time round seems to be a pointless endeavour
by now - it's arguably the most long-running non-progressive series
in the history of gaming - so fans of the series will probably continue
to love it, despite its refusal to enter this generation (or, indeed,
the previous one), while the rest will continue to be puzzled by
its popularity and could turn to pretty much any other hack 'n'
slash style action game for a better looking and more enjoyable
experience.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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