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I have to admit it - I'm a bit surprised to be here, writing this
review for the fourth installment in the Devil May Cry series. Even
though the original is now seven years old, it doesn't feel like
it was that long ago when a friend of mine, who bought it on a whim,
first showed me Devil
May Cry and I found myself enthralled by its fierce action and
unrelenting challenge. Two sequels followed, the first stumbling
out of the gate and the second rushing past the previous games to
take its crown as the series' shining gem, before being outshined
by the Special Edition release. After that Special Edition though,
there were questions lingering on my mind - where else could the
series go? What else could it do to further refine itself? A sequel
would of course eventually materialize -or I wouldn't be writing
this - but what could it possibly do to induce a coup and steal
the series' crown after the bar was raised so high?
Not
too long into my first hour of playing Devil May Cry 4, any and
all doubts I had about the series' ability to one-up itself and
remain interesting and fresh were immediately evaporated. The move
to true HD isn't the only bullet point that makes DMC4 truly impressive
- newcomer Nero pushes the frenzied action to its limits with his
'Stretch Armstrong' right arm known as the Devil Bringer, the gigantic
levels are packed with secrets to discover, set in a variety of
unique locales keep each mission brimming with intrigue and filled
with all the ghoulish enemies and bosses you can shake a sword,
gun or demonic power at. If you thought that DMC3
was the epitome of the series then think again, because DMC4 has
brought it to a state of unrivaled Zen, truly raising Devil May
Cry into the upper echelon of gaming's elite franchises.
So,
what makes the DMC series - and DMC4 in particular - all that great
and worthy of such a lofty pedestal to rest upon? It starts with
the gameplay. Much like Dante before him, our new hero Nero is a
walking badass. He is cocky fellow who rarely misses a chance to
mouth off; call his bluff on the validity of his attitude though
and be prepared to pay. With his customized weapons - the fuel-injected
sword, Red Queen, and the hand-crafted dual-barreled revolver, Blue
Rose - and demonic power stemming from his right arm, Nero never
thinks twice before handing out round after round of gracefully
furious violence with very little prejudice. As has been a staple
since the series' inception, controlling this brutality is as smooth
and engaging as possible. With each of Nero's weapons - sword, revolver,
demon arm - getting its own button to go along with complimentary
functions such as the lock-on, fuel injection and direction held,
the sheer amount of options at your disposal is massive (you still
have to purchase many of the moves that will make or break your
arsenal though). Here's what ten seconds or so of battle could look
like: warm up with some rounds from the revolver before running
in with the sword for a few good swipes. Jump up to avoid an enemy
counterattack, blast a few more rounds into them to keep you up
in the air before using the Devil Bringer to reach out, grab and
bring the enemy up in the air with you. Follow that with a couple
more sword slashes before calling on the Devil Bringer again to
execute the enemy specific grapple move and hope that was enough
to end the fight.
What
makes Nero so much fun to play is not the same power that fuels
Dante - namely the Devil Bringer. So at first, the change to Dante
halfway through the game can be jarring, especially to newcomers
(relative or not) to the series. As his arsenal of moves is much
the same as he had in the last game, he brings very little new to
the gaming table. Hopefully you will feel like I do and consider
it nothing more than a minor observation, as opposed to an annoyance.
What Dante lacks in a completely fresh repertoire of mayhem he makes
up for in sheer badass, erm, ness. Not the most elegant word, or
possibly even an actual word, but it's definitely the perfect choice,
as Dante's increased strength, crazy combos and access to three
incredible items - the armors Gilgamesh and Lucifer and the briefcase
Pandora - makes him a truly undeniable force to be reckoned with.
His sheer destructive abilities, along with a slightly different
take on the missions that Nero went through, definitely make up
for the fact that he is simply just backtracking.
Thanks
to a rock-solid frame rate locked at sixty frames per second and
a deep and well-integrated animation set, every button press and
analog stick nudge happens with the precision needed to stand your
ground against the hordes of varied and deadly enemies. Every move
just happens so fast! Its like, 'bam, bam, slash, slash, bam, bam,
bam, dead - now you're next!' DMC has always been about frenzied
combat, but DMC4 has brought that out to such a refined degree that
other games will just feel as if they're attempting to trudge through
wet cement - which is important if you are to score high ratings
on your combos. Don't take that as a red flag if you happen to fall
under the category of button masher though - DMC4 will do little
to necessarily impede your progress. What it will do is make it
painfully obvious that as the game progresses and the more dangerous,
varied and grouped-together enemies become, the need for not only
stronger attacks but a larger variety of them is the key to refraining
from entering a loop of constant death.
Though
it takes a necessary backseat to the development of the gameplay,
the folks at Capcom have done yet another fine job of weaving interesting
characters into the fabric of engaging situations and snappy one-liners.
Nero effortlessly takes the spotlight from Dante, just as a cocky
youngster will usurp a popular, though aging, veteran in professional
sports (think Bull Durham if Tim Robbins and Kevin Costner played
the same position). He has spirit and self-esteem to spare, and
even though he's been stricken with the moniker of outsider from
the people and knights of Fortuna due to his nomadic behavior and
overt disrespect for their religious ways, he is quietly respected
as one of the strongest Holy Knights of the order that he belongs
to. The few people he does consider meaningful - his adopted brother
and Supreme General of the Holy Knights, Credo, and Credo's sister
Kyrie, who he clearly feels very affectionate towards - are more
important to him than even his own life. So when Dante swoops into
the scene in the midst of a sermon and blows the brains out of the
Order's elderly leader at point blank range, a challenge like no
other has been brought forth into Nero's life - to find and subdue
Dante.
Now,
anyone who has mingled in the many formats of storytelling - print,
moving pictures, artwork, etc. - knows that there really isn't anything
new in the above synopsis. Without interesting and engaging characters
or the lack of precedence, the story takes over the gameplay and
this would be a rather glaring flaw. But much like the constant
arguing and struggling seen in Bull Durham, it's the interactions
of Dante, the growth of Nero, the constant barrage of table-turning
and 'what the hell?!' moments that keep your attention span. Oh,
and those wonderfully choreographed, ass-kicking cut scenes help
a bit too.
While
I'd like to say that the first thing you will notice when popping
DMC4 into your PS3 will be the superb craftsmanship of the graphics
engine pumping out one excellent and entertaining opening cut scene,
that's just not true. As I am sure many of you reading this review
have heard, there is a twenty to twenty-five minute mandatory install
onto the PS3's hard drive to help speed up loading times - a feature
notably absent from the Xbox 360 version. Knowing that this existed
ahead of time left me caring very little when the install popped
up, as I had already anticipated the wait; I can understand someone
unknowingly coming across it and being annoyed. But really, that's
all it is - an annoyance, and a minor one at that unless you're
the type of person who just looks for a reason to whine. While there
needs to be an option in the future that allows the player to pass
on the install, if the developers felt it necessary to include this
option to improve the overall experience then I'm inclined to take
their word for it and enjoy the swifter load times.
After
the install though, you will be treated with the marvels that the
jump to HD has done for the series (my apologies to those still
in the composite cable age). If there is one thing that Capcom have
shown me recently with Resident
Evil 4, Dead Rising
and Lost
Planet, it's their ability to create worlds that take on realistic
characteristics - and DMC4 is no exception. The obscenely deep palette
has allowed for incredible amounts of environmental depth, scope
and size. Mountains shoot into the sky with organic crevices, cracks
and colors. Each room and hallway in the Fortuna Castle is decorated
with unique furniture, artwork and other accessories to accompany
the deep variation in floor and wall textures that make the castle
into a believable habitat. The lighting and water effects are equally
impressive, especially the roaring waterfall outside Fortuna Castle.
Not
to be outdone, the characters that populate this world are wonderfully
outlandish and oozing with personality. All the humanoid characters
have amazing depth, from realistic facial features and flowing hair
to textured clothing and smooth animation. Watching Nero and Dante
move so elegantly, participating in a clash of violence and art,
results in an almost choreographed quality, simply because of the
flawless and varied animation that moves them along. This is where
the unmovable 60 FPS flexes its muscles, as it would be quite the
downer if slowdown plagued such beautiful massacres.
The
enemies have not been left out of all this graphical hoopla, as
their designs and visual implementation are as over the top and
intriguing as they have ever been. I couldn't get enough of the
enemy designs - everyone from the lowly sword fodder known as scarecrows
(think the Heartless from Kingdom Hearts, melded with a potato sack)
to the many phenomenal and intimidating boss battles with large-and-in-charge
monsters, such as the giant demonic toad Bael (who conceals one
of the best "what the hell?!" moments in the game) and the screen-filling
demon hell resident known as Berial. The DMC series has always been
about epic boss battles and that tradition does not appear to be
going anywhere. Eventually the variety begins to dissipate, which
is expected in this type of game, but thankfully there is enough
strength in the look and action of what is here that its far more
tolerable than an endless swarm of similar goons in different colored
outfits.
If
you haven't been able to tell by now, Capcom didn't let any aspect
of DMC4 stumble, the sound included. The mostly electronica-meets-metal
soundtrack works surprising well, despite not really consisting
of any one piece that stands out above the others. It's forgettable
but far from annoying and when it ramps up, it sets a perfect tempo
for the action, which is more than enough for me. The voice acting,
while extremely campy at times (I'm looking at you, Agnus), is generally
very solid. The voice acting for our two main heroes, Nero and Dante,
is top notch and can always be counted on to raise a laugh. But
speech isn't the only way these guys get their points across - the
clinking of swords, firing of bullets, pounding of enemies and all
the other combat-related sounds have been captured brilliantly and
add a much appreciated visceral element to the experience.
One
of the staples of the DMC series from the beginning has been its
countless, well-hidden secrets that will truly test the skills,
eyesight and patience of all completists who attempt to achieve
100% of what the games have to offer. DMC4 is no different, offering
hidden missions of varying difficulty (generally from quite hard
up to "I threw my PS3 out the window and am going to move to a monastery
and become a monk because my current ability to find inner peace
has been shattered"), secret items, four difficulty settings, an
art gallery and more. Outside of the hidden missions, most of this
is unlocked by scoring as many points as possible during each regular
mission and receive a high grade. If you just want to play through
the game once then you are looking at around a fifteen to twenty
hour experience depending on your skills, difficulty level selected
and secrets sought out. A game this engaging and appealing doesn't
need much more core game than that, as what is here is doesn't fall
into tar and drag itself out far past its welcome. If you want more
then all of the secrets will provide quite a bit more gameplay,
not to mention that after you beat the game, you can tackle a higher
difficulty with all your newly earned powers! And trust me, you
will want to play this game again, even if to just show off certain
amazing parts to friends.
Very
few games offer the killer combination that Devil May Cry 4 brings
to the gaming table; flashy, exaggerated action that is as effortless
to control as butter melts on freshly cooked corn on the cob and
outstanding art direction and graphical implementation that perfectly
melds the realistic with the outlandishly demonic to generate enough
attitude and secret goodies to make even the most jaded gamer crack
a smile. What was near perfect at the third notch has now raised
the bar even higher, not only for itself but for any game brave
enough to attempt to copy the unique blend that Capcom has brewed
to a science here. Unless stepping into the shoes of a total badass
and wreaking havoc like it's going out of style isn't your 'thing'
then you should proceed directly to your nearest store and purchase
Devil May Cry 4 - it's unlikely you'll see another game quite like
it until the inevitable DMC5.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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