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Ever since the original Devil May Cry hit the PS2 early on in the
console's lifespan, the series has become a firm favourite with
hardcore gamers thanks to its emphasis on stylish combat and challenging
difficulty, with the kind of epic boss battles occurring every other
level that are normally reserved for the end of games. Now the long
wait for the series' next gen debut is finally over and super cool
half-demon Dante is back with a vengeance!
Right
from the first moment of the opening cut scene, when the Capcom
logo is scattered by a cloud of sinister black mist blowing in the
wind, you know you're in for a cinematic treat - and Devil May Cry
4 does not disappoint. Indeed, I'm hard pressed to think of any
other game that has such consistently spectacular cut scenes, filmed
with all the panache and action of a John Woo flick and featuring
stunningly realistic character models that move as fluidly as real
people. The extended introductory cut scenes, which basically make
up the first mission of the game, are absolutely astonishing, introducing
the new main character Nero with incredible style as he kicks the
stuffing out of the redesigned stitched-up puppets, set to the haunting
melody sung by his sweetheart, Kyrie.
Then
events take an unusual turn. Nero was actually battling his way
to church, where Kyrie's hymn is followed by an old man giving a
sermon on the demon Sparda, who is worshiped as a God by the inhabitants
of the mysterious, gothic city where the game takes place. Normally
demon worship would be considered a bad thing, but Sparda is, for
those of you who know your DMC history, the demon who turned his
back on his own kind to save the human race. Giving new meaning
to the term 'horny devil', he fell in love with a human woman, who
gave birth to several children, including Dante, who has since risen
to become the greatest Devil Hunter ever known. However, when Dante
bursts through the skylight and blasts the defenceless old man in
the face at point blank with his pistol, all hell breaks lose and
the first mission begins, where you, as Nero, must face off against
this 'mysterious assassin'!
It's
unlikely that Dante has gone rogue, so he must have had his reasons
for killing this religious leader - and indeed, if you pay careful
attention to the content of his sermon, you'll gain a hint of events
to come. The story is silly in places but it's generally well written
with memorable characters and a few neat twists and turns before
it reaches its stunning climax, more than holding your attention
thanks to the action-orientated cut scenes and snappy, well-delivered
dialogue. Anyway, Nero is pissed and the opening level introduces
you to his abilities as you fight Dante, each segment of the mission
interspersed with yet another amazingly cool cut scene. It's like
watching an epic ballet of blood, as Dante wipes out the attacking
guards and then he and Nero battle it out, flying through the air
at each other, pistol shots barely missing, spinning and pirouetting
through the air, swords flying as the two heroes clash for the first
time.
The
usual moves are all present and correct - you can blast away with
your pistols, which do little damage but are okay for linking combat
moves, then there are various sword combos to carry out, including
the move that launches you and your foe upwards for some aerial
punishment, while you can dodge with a press of the jump button
while locked onto your enemy. But Nero has a trick up his sleeve,
as Dante puts it - he was a demon fist, a glowing blue hand that
can whip out an ethereal version of itself to drag enemies in from
afar and then pummel them into the ground or swing them around and
launch them flying.
This
fist move is not only very useful for damaging enemies, but also
for pulling them in close so you can carry on your combo without
losing momentum from your style meter. Forming a fundamental aspect
of the gameplay, you are constantly rated on how stylish you are
at wiping out the bad guys and you gain style points by mixing up
your moves - repeat the same ones over and over and your gauge will
drop, but constantly change tactics and use your whole repertoire
and soon you'll blast your gauge up from Deadly to Atomic and right
into Smokin', on rare occasions getting the SS and even SSS rankings.
In the past, taking a single hit wiped out your gauge, but DMC4
is a little more forgiving, only wiping out two levels (so you might
go from Brutal down to Deadly, for example). Still, it's best to
just keep dodging and jumping around as you launch powerful attacks
that deal damage while knocking nearby foes off their feet before
they can strike you or shoot you. There's only one main tune to
accompany the combat and it can grate eventually, but it's a pretty
catchy rock riff that suits the style of the graphics and the action
very well, while the rest of the music is ambient, background stuff
that enhances the atmosphere, mixing in nicely with the solid but
unspectacular sound effects, some of which are helpful in signalling
which enemies are around you and what attacks they're about to launch.
Several
enemies from past games return, mainly the freaky marionettes who
look nastier than ever - lumbering puppets with blades on their
arms or feet, as well as the super annoying black ghosts who you
must shoot or repeatedly grab to remove their mist before the scorpion-like
creature within them drops down for a good pummelling. A very tough
version of these baddies appears later on, with a range of vicious
attacks that wouldn't go amiss as a boss battle. Indeed, many of
the enemies are very tough and you think they're a mini-boss at
first, but then they start turning up on a regular basis, like the
Order warriors, animated suits of armour that clank around and turbo
in on your position, blocking your attacks with their shields before
lunging back in again. You'll soon get into a rhythm with these
guys, and when their guard is down you can grab their lances and
run them through, thrusting back and forth repeatedly. Other baddies
include ice warriors and raptor-style nasties in the jungle, and
just when you think you've seen them all, another new boss or creature
comes your way, each with multiple attacks that need to be countered
and avoided, as well as unique effects and animations when you execute
finishing moves using your fist.
Nero
also has a very cool sword that you can 'rev up' for extra carnage
- repeatedly revving the sword powers up your Ex moves, which make
for some spectacularly lethal attacks that boost up your style meter
very fast, and combining these with your demon trigger is a guaranteed
way to get a great start in a battle - as usual, most of the time
you get surrounded by demons spawning in and barriers prevent your
leaving the area until they're all been dispatched. Best of all
though are Nero's super moves on the many bosses - grabbing hold
of the massive, centaur-like flame demon and tossing him around
the place, or leaping into the mouth of the huge, toad-like monstrosity
to deal damage from the inside before blasting out of its head,
look as cool as they are deadly. Probably the most amusing move
is carried out on the plant/serpent hybrid boss, whose egg-laying
sac you can grab hold of and pummel like a punch ball - and if you
activate your demon trigger when you perform these moves then they're
even more damaging and stylish.
Graphically,
Devil May Cry 4 is light years ahead of its PS2 heritage - indeed,
you would never know that its origins lay in the previous generation.
It looks absolutely stunning at all times, with gorgeous, beautifully
rendered graphics that will have your jaw dropping throughout the
game. The scenery varies more than ever before too; beyond the opening
levels in the city around the church (which is actually known as
the Opera House), you'll visit the immense Fortuna Castle, a secret
underground lab, a luscious green jungle and snowy mountain tops,
among other locations, each one looking just as impressive and spectacular
as the last. The action is as usual viewed from set camera angles
most of the time to lend a cinematic quality and show off the towering,
intricate architecture of the likes of Fortuna Castle, although
some of the time you're in full control of the camera, which is
useful when you're battling half a dozen enemies and trying to avoid
being attacked.
If
the scenery is amazing then the animation is even better - Nero
and Dante look fantastic with their billowing coats and very cool
outfits, while new character Gloria, who hides a surprising secret
that you definitely won't see coming, is sexy enough to give the
best of the Dead
or Alive femme fatales a run for their money - and that's saying
something. Indeed, the cut scene when you first meet her, as you
watch her laying waste to a horde of puppets, is one of the sexiest
I've ever seen, and as the camera whistles past her ass during a
mid air flying kick and then you watch her breasts jiggle seductively
as she leans back to avoid a swiping blade, you'll instantly fall
in lust.
As
great as the main characters look however, they're almost upstaged
by the enemies, as well as the many bosses, large and small, who
you fight on your travels. These boss battles can be extremely tough
too - Devil May Cry 4 is an unforgiving, challenging game and while
the easy Human mode is a good introduction for newcomers to the
series, it'll still prove difficult in places for casual gamers,
while the medium Devil Hunter mode is more than a match for hardcore
DMC fans - I battled my way through to the end but it was tough
going and very frustrating in places. The fact that health supplies
are limited and get more expensive every time you purchase them
doesn't help either, and while there are checkpoints to save you
having to redo the whole level, you're penalised for using a continue
so don't expect a high ranking if you use them.
There's
more incentive to get those elusive S rankings than ever before
too, as this time around you don't use the red orbs that fall liberally
from destructible scenery and enemies to upgrade. Instead the orbs
are used for buying items, from the moderately priced health and
devil energy refills to the expensive blue orbs for increasing your
health bar, purple orbs for increasing your devil trigger bar and
gold orbs that revive you with full health if you die. This time
around you are awarded proud souls at the end of each mission (the
higher your ranking, the more you get), which you can then use to
purchase an assortment of enhancements, from new sword combos and
charge shots for your pistol to upgrading your sword's Ex meter,
enhancing your devil hand's range and gaining new abilities like
the Air Hike that allows you to double jump anywhere, as well as
other dodge and counter moves. There's a lot to unlock and each
time you buy something, everything else becomes more expensive,
making it impossible access every move on your first play through,
unless you replay the completed missions extensively, something
you can do at any time to get more orbs and souls or just improve
your ranking for the online leaderboards. I have some advice in
this area - it's good to go for the extended range on your devil
hand as soon as you can, as well as the lower priced sword combos
for improving your style. But most important are the air hike and
speed abilities, the latter of which is a godsend; after a few seconds
you break into a run, allowing you to traverse the sprawling levels
more quickly and save valuable time.
You
see, it's not just style you're rated for - you also get rated on
the amount of orbs you find and the amount of time you take, the
three ratings combining for your overall level rating. The orbs
aspect is the most frustrating; orbs are hidden all over the place
and hiking through the same rooms over and over just to smash some
furniture when you're replaying for an S ranking is pretty tedious.
Still, if you want the S then it's got to be done.
We're
quite far into this review and I'm yet to mention Dante as a playable
character - which is because you'll be over halfway through the
game before he steps in. DMC4 features an older, wiser Dante - he's
still as incredibly cool as ever, completely unflappable with a
wisecrack or comeback for any situation, but you can tell he's matured
into the kind of adversary who must haunt the nightmares of demons
everywhere. When you start playing as Dante you really miss Nero's
demon fist, making it harder to begin with to fight as stylishly.
However, a couple of missions in and you're right back at home with
him, switching between his guns and swords on the fly - no more
annoying menu hopping, hurrah! With three guns and three swords
unlocked by the end, as well as five styles that give you access
to exclusive gun moves as Gunslinger, dodge moves as Trickster,
block moves as Royal Guard and sword moves as Sword Master, plus
a fifth style that I'll leave you to discover, there's more scope
than ever for mixing it up with Dante, and as you can switch between
all styles and weapons as you play, you can chain endless variety
into your combat. I really wish I could tell you more about the
hand-to-hand 'sword' and the unbelievably awesome Pandora's box
'gun' that transforms itself into an array of forms, but to do so
would be to spoil some huge surprises. And again, I'd love to mention
the nature of the final boss encounters, one of which is larger
scale and more spectacular than anything I've ever seen in a game,
but I just can't bring myself to do it - suffice to say, these are
elements that demand to be experienced!
Sadly
however, there are a couple of downsides. One is the difficulty
- beyond the Human mode it gets pretty tricky in places and some
bosses can be infuriatingly tough... one in particular (you'll know
who!) can counter your every move and at first seems simply impossible
to defeat, while another is ultra cheap and has not one but two
moves that steal your health to replenish its own. This is the most
annoying boss in the whole game and unless you quickly learn to
counter these moves you'll never take it down. Note to developers
- that boss health bar is big enough as it is; enemies who can top
up their health at your expense are CHEAP! The continues come in
handy here, although I have my pride and so I completed every level
without using them, even if it meant repeating the whole mission
to get back to the boss. The missions don't usually take more than
twenty minutes each once you know what you're doing, and replaying
allows you to do a better job with your style, time and orb collecting,
so it's all good.
The
worst offence in the game however, and one that comes as something
of a disappointment, is repetition; without wanting to say too much,
when you begin playing as Dante, you've more or less seen it all.
You then traverse more or less the same levels, going up against
more or less the same bad guys and even repeating most of the same
bosses. Those bosses are very cool, but we didn't need to see them
more than once - and Mission 19 is both cheap and infuriating beyond
belief when it comes to repetition; it's your classic 'enemy grinding'
chore that simply doesn't belong in a game as classy as this and
just slows down the build up to the grand finale. These are small
niggles, but they do grate, as does the very final confrontation,
which had me stumped for close to an hour (maybe I'm just stupid!)
In the end it turned out that three well-timed button presses were
all I needed, so here's a hint for you - the clue to the only weapon
that will work is in the cut scene and then it's all about timing
it right, so pay attention!
Once
you've completed the game there's plenty to keep you coming back
- there are four difficulties to achieve a ranking on, as well as
twelve secret missions dotted around the levels, some of which are
mind-bogglingly annoying, like the mission where you must leap a
sequence of fast moving lasers without taking any damage, another
mission where you must defeat a bunch of enemies without taking
damage, one where you must stay on a sequence of vanishing aerial
platforms while three ghost demons pummel you, and another where
you must destroy a dozen 'scarecrow' enemies before any of them
can take over a lone puppet. I managed to beat two of them so far,
but the other two I'm at a loss with and unsure whether or not I'll
ever manage them - you could try that laser one all day and not
succeed, although that could be said for any of those four. They're
optional, but even so, did some of them need to be so hard and frustrating?
There's also various concept art to look at and a level grinding,
timed game with one hundred arenas - good luck reaching the end
of that!!
Devil
May Cry 4 is a stunning triumph of an action game that easily competes
with greats like God
of War II and Ninja
Gaiden Sigma. Capcom took everything that was great about the
DMC series and amped it up through the roof - every level is as
jam packed with stunningly directed cut scenes as it is with fearsome
demons and brutal bosses, the varying locations and challenging
enemies offering endless eye candy that betters almost every other
action game I've seen thus far in the new generation, while both
Dante and Nero sport some of the coolest weapons and moves you've
ever had the pleasure of using to wipe out your foes. Some frustratingly
hard bosses and disappointing recycling of locations and bosses
only slightly mar what is a clear gaming classic. Just be warned;
only seasoned DMC veterans should contemplate going straight in
on Devil Hunter difficulty - Dante might be cooler than ever, but
DMC4 will punish you if you don't know what you're doing... some
things never change!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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