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If you're going to 'borrow' ideas then you might as well borrow
them from the best games that the industry has to offer. Digital
Extremes have been happier than anyone to do just that over the
past five or six years, releasing homages to/rip-offs of (depending
on your viewpoint) Halo and Unreal Tournament in the form of Pariah
and Warpath respectively.
Each game had its fair share of positives, but each of them also
suffered greatly from a severe lack of innovation and an inevitably
unfavourable comparison with the games that they borrowed so liberally
from. Although this is also the case of Digital Extremes' latest
release, a game best described as the illegitimate lovechild of
Resident
Evil 4 and Gears
of War, upon spending some time with Dark Sector it quickly
becomes clear it is unquestionably Digital Extremes' most polished
and entertaining game to date.
Dark
Sector was originally announced nearly four years ago, as a third
person action game that would be coming to both the PlayStation
3 and the then Xbox 2. Back then the game was set in space and shared
little in common with the game that has arrived on the shelves all
these years later. Usually when a game makes a large scale appearance
before vanishing back into the wilderness as Dark Sector did, it's
reasonable to hold one of two fears; either the game has fallen
into development hell never to be seen again, or it has been remade
from the ground up due to not living up to the developer's or publisher's
initial expectations. Well, be it simply a change in artistic direction
or a complete overhaul of the initial design and game mechanics,
Dark Sector finally fell into the latter category.
Although
still a third person action game, Dark Sector's final form, both
thematically and in its design, is nearly all down to its inescapable
links to both Gears of War and Resident Evil 4 - and to be honest,
the game is probably all the better for it. While other games that
have been remade from scratch, such as the recently released Timeshift,
feel dated before they have even hit the shelves, Dark Sector, although
far from being revolutionary, feels every bit like a next generation
release, thanks to its one unique selling point and some smartly
implemented, if totally ripped off, gameplay mechanics.
The
one, but ingeniously unique, selling point that Dark Sector has
to offer comes in the form of the game's primary weapon - the glaive.
Although you also use more traditional weapons throughout the game's
reasonable play time, it is the glaive that is easily the most memorable,
thanks largely to some extremely well implemented special abilities
and a solid mix of traditional gunplay and glaive-based action.
When
you start off the first chapter, in its very pleasing Casino Royale
like monochrome, you are introduced not only to the basic weaponry
of the game but also to the villain of the piece - Mezner - along
with some of his evildoing comrades and mutant type creatures for
good measure. You play the role of reluctant hero Special Agent
Hayden Tenno who's on a mission in Russia to take down the aforementioned
Mezner and stop the spread of his evil toxin that is apparently
turning everyone it touches into mindless monsters - so far, so
Resident Evil. Although this opening mission doesn't involve the
glaive, it works to successfully introduce you to the story while
giving you a good idea of the basic game mechanics.
Once
you complete this well presented introduction, the story sadly takes
a bit of a nosedive. You get attacked by Mezner's fearsome looking
bodyguard and slowly start to become infected - but in a really
cool way that gradually transforms your body into metal and gives
your arm a glaive extension that just keeps getting more badass
as the game progresses. The rest of Dark Sector is subsequently
spent killing everything that moves with little idea as to why.
As you go your skills are systematically upgraded, again with little
to no explanation as to why this is happening. In truth, the game
quickly becomes a balls to the wall action affair, with upgrades
and new skills used as the primary mechanic to push you forward,
rather than the paper thin, poorly delivered story. But, while Dark
Sector may not have the strongest narrative in the world, it happily
gets by on the strength of its very solid action, even if it has
been largely lifted straight out of some of the genre-defining games
of the past few years.
The
camera is almost a carbon copy of Resident Evil 4's over the shoulder
viewpoint. As with Capcom's classic, this gives the experience a
more cinematic feel, adding a certain immediacy to proceedings that
is lacking from so many other third person action games. While the
camera system is all Resident Evil 4, the running and cover system
has clearly been stripped straight out of Epic's modern day masterpiece,
Gears of War. As with Gears, there is a sprint button accompanied
by the now pre-requisite shaky cam and a cover system that works
to provide a tactical edge. While these systems have been unashamedly
stolen by Digital Extremes, to their credit, they really are implemented
extremely well. The cover system is up there with Gears and Rainbow
Six: Vegas, while the shaky cam again pulls you into the intensity
of battle as you run from one point of cover to the next. Although
these mechanics have been done before, and better for that matter,
when combined with some of Dark Sector's mutating primary weapon,
the whole package starts to look a lot more intriguing.
Unlike
the aforementioned games, Digital Extremes have made the smart choice
of all but doing away with the onscreen HUD, allowing damage to
be gauged by a quickening heart rate and reddening of the screen.
This again adds immeasurably to the game's cinematic appearance
and overall sheen, but while this is a welcome, and largely well
implemented, feature, it doesn't have a huge impact on the gameplay.
However, the same certainly cannot be said of Dark Sector's trump
card: the glaive.
Upon
starting out with the glaive, you can do little else other than
use it like a boomerang to take out enemies - fun, but hardly groundbreaking.
However, soon enough your skills increase with timed power throws
added to your arsenal, giving you the ability to take the limbs
of your enemies. You also get the ability to imbue your glaive with
elemental powers that can be used to not only take out your enemies
in a more experimental fashion, but are also essential to many of
the simple but frequent puzzles. As fun as these skills may be,
they are all left in the shade by the magnificent aftertouch mechanic,
which allows you to throw the glaive before taking control of it
in mid-air to slice through numerous enemies at once. The glaive
can be controlled via the SIXAXIS's motion sensor, but to be honest,
as is the case with the majority of PS3 games, you are better off
just using the analogue stick. From this glaive point of view, you
can steer around obstacles and around corners to get a firsthand
view of your would-be assassins being cut in two. Believe me, in
a game that suffers from repetition and a poor story, this is the
mechanic that pulls it clear of mediocrity - you may get bored of
the story and maybe even the locations, but never the glaive.
Although
the glaive is always ready to use, you are also given a hand gun,
which works extremely well and varies the tactical options that
are available. You can also pick up guns from downed foes, but these
can only be carried for so long before they are forcibly taken from
your grip. At first this was a feature that I wasn't all that fond
of, as the choice to go about my business in a more traditional
weapon-based manner was seemingly taken from me. Luckily, another
huge Resident Evil 4 'homage' came to the rescue in the form of
the underground black market; found under the under the manhole
covers that are strewn around the levels, here you can purchase
new weapons and apply the upgrades that are found throughout the
game.
Although
these sewers are easy enough to find, the money in which to spend
in them is not. While Dark Sector is unquestionably an all-out action
game first and foremost, if you want to upgrade your weapons to
a decent level or get your hands on some of the finer weaponry that's
available from the poorly mannered shop owner, you are going to
need to do some serious exploration. Money is scarce in the world
of Dark Sector and the goods do not come cheap, with upgrades being
discovered rather than bought. This all means that searching every
nook and cranny is near essential if you don't want to be carrying
around a basic level pistol for the entirety of the game. This may
be a bit of a chore, especially given the severe lack of light in
many of the underground levels, but the effort is largely made worth
it thanks to some pretty outstanding weaponry. Although none of
them are especially groundbreaking, with traditional weapons such
as shotguns, machine guns and trusty magnums being the order of
the day, each carry some extremely pleasing oomph, with special
mention going to the outstanding shotgun.
While
the majority of the game is spent taking out your usual marine types
and mutated zombie folk, you will also find yourself coming up against
a large, varied, and mostly impressive array of bosses. Although
none of them are all that challenging, the majority are fast-paced,
edge of your seat, exciting events, with most requiring the use
of a different skill to defeat them, adding variation to the battles.
Beyond
the single player game, which will take between ten and twelve hours
to complete, there is also the option of online multiplayer to get
to grips with. It may only have two modes and five maps, but thanks
to a few unique ideas and a largely lag-free gameplay, the experience
proves to be extremely enjoyable for as long as it lasts.
The
first of these modes, Epidemic, has two teams of five pitted against
each other, with one member of each team acting as the leader via
the use of a fully kitted out Hayden Tenno. The other players then
take the position of run of the mill soldiers with the aim of being
the first team to kill the opposing team's leader. This leads to
some exciting cat and mouse games that can be very tactically nuanced
with the right kind of players - think capture the flag, but with
a moving flag that will happily blow your brains out. The second
mode, Infected, has the interesting premise of pitting nine players
against just one, who begins the match as a fully kitted out Hayden,
with all of the extra abilities, while all the other players once
again take the role of everyday marines. This may sound like a huge
mismatch, but thanks to the full list of abilities, including stealth
and the whole range of glaive powers, the matches can often be more
balanced than you might imagine.
As
fun as these modes are, it's a real shame that there isn't an all-out
deathmatch option; although the option for all players to choose
a fully kitted out Hayden might well have led to games bordering
on the insane, the choice of a basic Hayden, with only the initial
glaive skills at his disposal would have been a welcome addition,
perhaps unlocking new powers for a certain number of kills without
dying.
From
the largely impressive graphics in Dark Sector, you might be fooled
into thinking that you are once again looking at the oft-used Unreal
Engine. In actual fact, Dark Sector is run on Digital Extremes'
own Evolution Engine, and while it does a great job for the most
part, offering up one of the best looking third-party offerings
currently available on PlayStation 3, it does suffer from a few
too many low-res textures and some strange-looking facial animations
on the part of Hayden Tenno. The sky also suffers from an almost
constant dreamlike look about it that occasionally clashes with
the gritty realism of the game's locations. Despite these minor
grumbles, Dark Sector still looks incredible, with some brilliant
lighting, well-realised art design and solid animations. The audio
is also very good, with a rousing score that does a fine job of
complimenting the onscreen action. The weapons sound pleasingly
brutal, while a collection of ambient noises and scary-sounding
enemies add greatly to the overall sense of impending doom.
Dark
Sector may not be original and it may not have a great story, but
if you are looking for a solid action game to spend a dozen or so
hours with then you can't go too far wrong. Digital Extremes may
have taken liberally from a collection of superior games, but thanks
to Dark Sector's robust game engine, top-notch presentation and
solid multiplayer, it is certainly worthy of your time. Oh, and
there's also that glaive thing, which, in case I forgot to mention,
is terrifyingly awesome. Now, if Digital Extremes can only show
enough bravery to create something unique to match their undoubted
talents as a development team then their next release could turn
out to be something very interesting indeed.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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