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At 9.00am (GMT) on Friday, 14th September Colin McRae DiRT, the
latest instalment of Codemaster's extremely popular off road racing
series, went on sale in the UK. At 4.10pm (GMT) on Saturday, 15th
September 2007 Colin McRae was tragically killed in a helicopter
accident in southern England. During his career, McRae had twice
reached the pinnacle of his sport by capturing the World Rally Championship
title and while the release of a new videogame is an extremely trivial
matter in comparison to recent events, with DiRT, McRae's friends
at Codemasters have produced a game of such high quality that it's
more than a fitting tribute to the great man himself.
Previous
Colin McRae games have focused almost exclusively on rallying, leaving
Codemasters' other driving series, TOCA,
to pick up nearly every other form of racing from touring cars to
monkeys on motorbikes (possibly not actually a playable option).
For this latest release however, rather than simply taking their
old motor and adding some new parts, the developers have started
from the ground up and created a new machine that includes a number
of noticeable changes to the very ethos of the series.
Before
you even drop the handbrake and burn the clutch for the first time,
you'll be run over by the new menu screens. Previous Colin McRae
titles were never shabby in this area, but Codemasters have taken
the whole front end of the game and sent it further into the next
generation than when Star Trek stuck Captain Picard at the helm.
All the menus hang in a vast three-dimensional space and the screen
glides from one to the next, often following a smart, animated arrow
that appears from nowhere. The red and white colour scheme plus
the minimalist looks used give everything the feel of one of those
expensive, ultra modern designer kitchens. There's even a presenter
whose voiceover accurately guides you through every move you make,
which is very helpful, as there are certainly a lot of options to
get stuck into.
Moving
away from the front end and into the game itself, there have been
a lot of other changes too. Up until now Colin McRae games have
been all about the brand of motor sport that made the Scot so famous.
DiRT changes this by introducing a number of other driving varieties
to mix things up. Joining the standard rallying fare are Crossover
- where you race head-to-head with another car on a short, split
circuit; Rallycross - with its courses that combine on and off-road
elements; Rally Raid - where you compete head-to-head on long off-road
circuits; CORR - where you race vehicles such as buggies and trucks
against multiple opponents on dirt tracks; and finally Hill Climb
- which is a time trial contest that does exactly what it says on
the tin.
The
inclusion of these new racing types definitely dilutes the rallying
experience, but also adds some variety. Each style has its own single
races and championships, which complement the game's career mode.
This main option is huge, requiring you to compete in sixty-six
different events as you try to climb to the top of the off-road
racing world, where successes along the way are rewarded with cash
that you can use to purchase new cars and liveries. There's a nice,
smooth gradient to the challenge throughout, with the early events
not hard enough to put you off and the later ones requiring a combination
of exact route knowledge, reflexes that come from muscle memory
and some seriously professional style driving skills.
DiRT
also gives you the opportunity to tailor the challenge to your personal
preferences even further with its five difficulty settings, which
control the levels of mechanical damage, technical damage and computer
AI. On the lowest level, Rookie, you can almost treat your vehicle
like a bumper car, as there's basically no chance of writing it
off and you don't need to worry that much about your opponents,
as they all seem to be members of the over-seventies sensible driving
club of Chipping Norton. Of course, as the difficulty level increases,
things get a lot more challenging, meaning that the experience can
be tailored for the casual and hardcore gamer alike.
In
another big move, rather than simply giving the visuals of previous
games a bit of a turbo charge for their first appearance on the
new generation of consoles, Codemasters have instead fitted DiRT
with a brand new engine (literally) - it's called the Neon engine
and it makes DiRT one of the best looking driving games ever to
appear on any home machine. Over the course of its various races,
the game sends you hurtling down tracks that appear no wider than
a family size shopping trolley, in locations all over the world.
Thanks to the skill with which the Neon engine has been designed
and implemented, each venue has its own distinct personality and
a lot of the reason for this is down to the impressive lighting
effects that the engine creates. Whilst at first sight the fading
sun in a Californian canyon may appear more beautiful than the mist
of the Welsh marshes, Neon makes every setting a memorable experience,
as well as a technical achievement.
As
nice as the surroundings are, the real standout visuals are reserved
for the cars themselves. Down to the last wheel nut, each one is
so meticulously detailed that, at times, they seem to stand out
from the backgrounds in a way that some are sure to like and others
may feel looks slightly strange. There are also six different camera
angles from which you can enjoy the action and whether your normal
preference is for a third person behind the car, or a first person
on the bonnet view, everyone needs to try out the helmet cam option
at least once. As its name suggests, this view positions you right
in the driver's seat, allowing you to enjoy not only the most realistic
driving experience, but also the car interiors. These are so accurate
that they include everything apart from your co-driver's empty crisp
packets and that pen you left on the dashboard that has now been
bent by the heat of the sun streaming through the windscreen.
The
vehicles don't just look pretty when they're standing still however
- they also manage to look great when you slap them around. In dry
conditions their shinny metallic finishes are soon dulled by the
dust that they seem to magnetically attract and, in the wet, flecks
of mud that are thrown up from the ground stick and hold to the
chassis. Although these may be small touches, they go a long way
towards indicating how deep the developers have gone in making the
game look authentic - and this level of detail is something that
has been carried over to the damage models too! Even if you had
no other information, it would often be quite easy to judge how
well you have done in an event simply by studying the condition
of your car at the end of it. Paint can be scratched, body panels
dented or crumpled and lights smashed. A trip off course at speed
that results in you connecting with a tree that suddenly finds itself
doubling as your emergency brake leads to the very front of your
car being bent back so far that you could almost take a bark rubbing
whilst still sitting in the driver's seat. For the PS3 version of
the game, Codemasters also seem to have taken the time since the
Xbox 360 release to nip down to the local twenty-four hour garage
and pick up some more expensive lubricant for their Neon engine.
The result is that the PS3 version doesn't seem to suffer from many
of the spluttering frame rate issues that Microsoft's console did.
Another
important tweak that Codemasters have made for DiRT is to the driving
experience. Previous Colin McRae games in the series were never
straight rally simulators, but they were certainly much closer to
the real sport than titles like Sega Rally. In what seems like a
change of direction, DiRT has moved more towards the middle of the
arcade/simulation scales. This is not necessarily a bad thing for
the series and seems to be in line with the addition of the different
driving modes, as part of an effort to try and make the title appealing
to more racing game fans. Whilst this change may not find endear
itself with the hardcore supporters of the series, a number of other
racing games over the last few years have introduced rally sections
as a new feature, so it's no surprise to see Codemasters mixing
things up a bit by going the other way.
As
much as DIRT makes a big deal of its higher number of racing types,
one criticism that could be levelled at the game is that these still
don't increase the playing diversity much, as none are really that
far removed from standard rallying. It's a nice surprise that when
you start to play the game you will find that each of the disciplines
provides its own pleasingly different experience. The rally events
are still great challenges of concentration, requiring more throttle
and brake control than any other racing style. By contrast, the
CORR races, for example, are much more bog-standard off-road circuit
fare, although in a game that concentrates so much on single vehicle
racing, it's nice to have competitors that you can actually see.
As
well as the differences between the types of races, the various
vehicles you get to drive also add further range. The most obvious
contrasts are, unsurprisingly, between the classes of available
machines. Buggies are light and nippy, rally cars heavier and faster
and there are even opportunities to drive big rigs, which are sluggish
both in terms of controls and speed. As well as these large differences
there are also smaller, but noticeable ones that are just as important,
such as those between the individual rally cars. These differences
can be enhanced or reduced thanks to the vehicle set up options
that allow you to tinker with things such as suspension, dampening
and transmission.
With
all of these advances and impressive features, it's a real disappointment
that DiRT goes into reverse when you take it online. If you were
hoping for nip and tuck racing featuring multiple cars on tight
courses then you're going to be sadly disappointed, as the only
driving options available are Rally and Hill Climb. While these
have you competing on the same course at the same time as up to
one hundred other players, you never get to see anyone else, just
updates of their times throughout the race. The lobby system could
also do with some more options, as while all of the cars and tracks
from the game are available for selection, the way the setup is
decided by a vote can often be frustrating.
Online
issues aside, Colin McRae: DiRT is a fantastic driving game in so
many ways. Its presentation and visuals are outstanding, even for
the PS3 and - most importantly - it's a real thrill ride from start
to finish, and still will be many months after you first start playing.
Codemasters have obviously lost none of their talent for making
great off-road racing titles and in years to come DiRT will help
even more people realise that, as with the man himself, anything
with Colin McRae's name on it is a mark of superior quality.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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