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In his seminal book The Art of War, 6th Century B.C. military
tactician Sun Tzu, kind of the Stormin' Norman Schwarzkopf of his
day, wrote the following: "Making no mistakes is what establishes
the certainty of victory, for it means conquering an enemy that
is already defeated." Obviously Sun was a man who had experienced
first hand the horrors of the Boxing Day sale at his local branch
of Next. Publishers Activision certainly didn't make many mistakes
when they started their Call of Duty series, but after three successful
editions of the first person shooter, the company have finally decided
to cancel their World War II revival show and bring us it's the
fourth production from the modern theatre of war. The game sees
developers Infinity Ward, who have previously worked on Call
of Duty and Call
of Duty 2, return to the director's chair - and the result is
an amazing show of military force in both single and multiplayer
modes.
The
single player campaign begins in the darkness above The Bering Strait,
with you roping out of a helicopter, into the teeth of a raging
storm and down onto the deck of the cargo ship below. As the vessel
pitches and rolls in the swell of the furious sea, your squad moves
into the ships' bowels, playing cat and mouse with the onboard security
detail as you go. Finally you reach the package you came for but,
before you can secure it, enemy fighter jets slam missiles into
the ship's hull and suddenly your only objective is to get off the
sinking vessel. Trying to clear the cobwebs from your mind, you
stumble through fires and the steam from broken pipes, charging
up metal walkways that have turned into water chutes and out into
the elements. With the acid from your lungs burning the back of
your throat, you summon one last burst of adrenaline, sprint along
the rain and spray drenched deck and launch yourself off the side
of the ship, into what seems like suspended animation, towards the
waiting helicopter. This is just the first level. This is basic
training. Welcome to Call of Duty 4.
For
its greater part, Call of Duty 4: Modern Warfare's solo missions
see you experiencing a kind of Special Forces split personality;
you swap between the personas of Sergeant John 'Soap' MacTavish
of the SAS and Sergeant Paul Jackson of the USMC. Under the command
of the gruff Captain Price, 'Soap' is deployed in Russia and the
surrounding region on the trail of Ultranationalist leader Imran
Zakhaev, who is trying to return his homeland to the glories of
its hammer and sickle days. To help him out he's got a pile of bargaining
chips you measure in megatons and an ally by the name of Khaled
Al-Asad who's keeping Sergeant Jackson and his fellow Americans
distracted in the Middle East by started a coup with the biggest
televised money shot since Janet and Justin got jiggy at the 2004
Superbowl.
There
are many things that go into making the campaign special. What it
all comes down to though is that the single player levels seem like
they may come close to replicating the confusion and intensity of
actual war zones. The standard battlefield combat is so frenetic
that decisions are often made by split second balancing of your
head and gut. Tight spaces behind cover raise alarm because they're
restrictive, whilst moments out in the open cause panic because
of the palpable feeling of vulnerability, and there's a real sense
that having 360-degree vision still wouldn't be much use if events
conspired against you. Sprinkled throughout the regular fighting
are some stunning set piece moments that drip with cinematic imagination.
One in particular, during a flashback level set in Prypiat (the
name may not mean anything until you add the word Chernobyl), is
a real heart stopper. The game also includes a couple of the now
seemingly obligatory on-rails helicopter machine gun stages and
a more interesting one in an AC-130. The whole level feels like
the complete flip side of the real war on the ground - slow, sterile
and distant and, as such, the black and white visuals that resemble
film negative are very appropriate.
All
of this doesn't mean that CoD 4's single player isn't without its
flaws, albeit minor ones. To begin with, for anyone inexperienced
in first person shooters, being drafted straight into a crack team
of soldiers who don't hang around can feel like you're being thrown
straight in at the deep end - almost literally - and the rudimentary
weapons practice you're given on an SAS firing range really doesn't
help much. Then there are the numerous times when the game continuously
throws enemies at you until you reach a point further on and they
mysteriously dry up. This reliance on volume to increase difficulty
also masks that while your opponents are decent shots and initially
take up intelligent positions, they tend to either remain in the
same spot or make a mad dash straight for you. It may be that the
latter option is chosen safe in the knowledge that, until you pluck
up the courage to push on, there's an endless supply of reinforcements
following behind. Another battlefield niggle is that the grenade
indicator is way too small and grey to be seen. The result of this
is that, far too often, you'll end up lying on the ground reading
a smug message warning you how dangerous the exploding projectiles
are. The final and biggest grumble, simply because of the sheer
quality of what's included, is that the whole thing is just too
short. Although there are multiple skill levels and an arcade mode
to unlock, it will only take experienced players around five hours,
complete greenhorns no more than eight, to reach the campaign's
conclusion - which is a thrilling if not completely happy one.
In
contrast to the short single player game, the multiplayer in CoD
4 has more depth than a Russian missile silo. Supporting up to eighteen
players online, the game includes a wide variety of different maps,
many of which are expansions of parts of the campaign levels, which
the developers appear to have pinpointed as being prime for group
gaming. Apart from the usual every-man-for-himself, team deathmatch
and capture the flag options, Search and Destroy mode and Sabotage
are both interesting contests based around the planting of a bomb.
There's also Headquarters, a points-based team game that involves
keeping possession of a laptop, as well as some hardcore and old
school options. Nice touches during matches are the UVA Drone, air
strike and helicopter support bonuses on offer for stringing three,
five and seven kills together respectively, but the biggest pull
to keep players coming back is the create-a-character feature.
To
begin with you can only build a soldier from one of a number of
preset classes, which determines their abilities (called perks),
which weapons they carry and any attachments for these. As you play
standard matches you'll gain experience points for completing certain
challenges and objectives. These points are used to level up your
recruit, acquiring new weapons, attachments and perks as you go
and, after only a short time, you'll unlock the ability to create
your own customised character - which is where the real fun begins.
If you manage to take your glorious military career all the way
to level 55 you'll be awarded a golden Desert Eagle and the chance
to reach Prestige Mode. Here you have the option to go all the way
down to level 1 in return for an insignia confirming your achievement.
Once back at the beginning you can try and repeat the accomplishment
up to nine more times, with a new insignia awarded on every occasion
you do.
With
so much going on throughout CoD 4 it's possible to overlook how
good its graphics actually are. The night and day, smoke and lighting
effects make each level feel individual and special, something that's
only added to by the way yellows and browns predominate the colour
pallet of the Middle Eastern sections and greens and greys in Eastern
Europe. The crowning jewel, through, is the flashback mission in
Prypiat. Here, as in other sections, the pace of the game slows
and you can appreciate the way Infinity Ward have captured the feeling
of desolation in an area that seems like it has had the life bleached
out of it. On a par with the high quality of the in game graphics
is the presentation - with satellite images and 3D modelling, CoD
4 has ultra-modern written all over it. These production values
also extend to the audio within the game, blending a complex combination
of acoustic ingredients to make up the noise of a battlefield, from
the sound of distant gunfire right down to the crunch, squelch or
rustle of whatever is currently under foot.
The
huge addition lifespan the online play adds to a campaign mode which
may be short on playing time, but certainly not on memorable moments
or replay value, means that Infinity Ward really have created a
balanced game that's a hit in both the single and multiplayer camps.
It's a title that has brought the series into the modern day in
every sense and is bound to have a dramatic effect on the next generation
of console skirmishes. In videogame terms CoD 4 really does rewrite
the old book on war.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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