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Excuse the pun, but after you PS3 owners have come down from the
sky high that is purchasing the machine itself, you'll probably
need some new titles to play on it and get back up into the high
sky - and one of the titles to consider is Blazing Angels: Squadrons
of WWII, that well known flight game from Ubi Soft! If you own an
Xbox 360 then the chances are that you've played Blazing Angels
before, and even if you don't own Microsoft's rival then you'll
have at least heard about Blazing Angels' wartime flying antics.
The PlayStation 3 welcomes a 360 port with one big difference -
Sixaxis control.
Now,
I never thought I'd say this, but thank you Sony - thank you for
including motion sensors in your controls! Alright, all the games
on the platform aren't geared up to use sixaxis, nor will it always
be considered for future releases, but when a developer takes the
time make use of this feature it makes for extended replay value
and a more challenging outlook on the game itself. Considering that
you can fly your aeroplanes with or without the motion sensor, Blazing
Angels caters for anybody who has ever dreamt of flying!
First
things first - Blazing Angels sports quite a meaty single player
campaign mode, which follows a new recruit around many different
locations, taking orders from a fellow Redneck pilot who presumably
has more experience in the field than you do - although to hear
him talk might raise a few questions as to whether he is more experienced
or not! Not judging a pilot by the tone of his voice, the same as
we shouldn't judge a book by its cover, the story campaign takes
you through the many twists, turns, trials and tribulations of being
a pilot in World War II. It lasts for a while and it's quite a challenge
at times, while the voice acting adds credibility and focus to the
overall story, because it's nice to receive vocal objectives rather
than reading them.
Aside
from the campaign you can unlock a mini-campaign, which is a collection
of objective-based arcade-style games, like dogfights and such,
which - upon winning - grant you things like machine gun upgrades
for your planes. Arcade mode is good fun and it's available from
the start - this basically dumps you in the middle of a hectic battleground
with a harsh time limit and an insane amount of enemies. Every time
you gun an enemy down you get a few more precious seconds on the
clock. The idea is to see how long you can last - and I'm ashamed
to admit that I can't last longer than two minutes! Ace Duel is
a mode that the easily frustrated might want to stay away from,
as you go head to head with an Ace who's flying the same plane as
you - except this Ace really is ace and your chances of beating
him aren't really all that ace to be honest. Aside from these single
player modes, Blazing Angels is also home to a wealth of multiplayer
modes, from two-player split screen with modes like Dogfight and
Ace High (where you're all after one extra powerful player) to online
battles for up to sixteen players, and Blazing Angels also supports
LAN too, providing you have friends with the same game too, of course!
Flying
through the sky is fun and shooting down enemies is even more so,
but controlling your aircraft with motion sensor controls is where
this version of Blazing Angels really shines. Sure, the Wii version
has motion sensor controls too, but at least budding PS3 pilots
have the choice to go motion sensor flying and I feel that motion
sensor maps a lot better to a controller than to a remote. No offence,
my Wii friend! Tilting your pad back so the triggers are facing
up tilts your plane up and flies you that way too. Pad down, plane
down, pad to the left, plane to the left - you get the picture and
it's quite a picture too, to see your plane practically mimicking
your controller's movement in mid-air. There are more control schemes
that use the motion sensor, but I stuck to arcade sensor, as I didn't
fancy the simulation option - it looked far too complicated for
a simple Northerner like myself! The question on the tip of your
tongue is probably something along the lines of "can you actually
succeed and complete missions with the motion sensor controls, or
is it a novelty?" I can safely say that the sixaxis controls worked
better for me than the regular thumbstick controls did. I actually
didn't do as well controlling this game in a conventional manner.
Chasing after enemies, turning corners, manoeuvring and loop-the-looping
is all carried out with sixaxis movement and then executing rolls
to turn your plane over, accelerating and obviously shooting, are
all accomplished with the buttons on the pad. I'm quite grateful
to have experienced a game that uses these controls so well so early
on in the PS3's life (at launch no less!)
Unfortunately,
this part of the review is going to take a nose dive, pun intended
this time, because Blazing Angels isn't without its flaws. The controls
are perfectly fine and the amount of modes are spot on but the biggest
thing that ruins Blazing Angels for me is the graphics. You've heard
of turbulence, right? I've experienced it and it's quite frightening
actually - I thought we were going down. But alas, I'm still here!
The thing is, Blazing Angels hits quite a lot of turbulence in the
way of its frame rate. I wouldn't mind, but the graphics aren't
particularly mind blowing for frame rate issues even to exist, the
game looking like an early Xbox 360 title with small, distant aircrafts,
small enemies and very basic menus. But you try and shoot an enemy,
you make him explode, you fly through the explosion and you see
what happens - you slow down. Right down. And it's quite upsetting,
too. Not being content with causing turbulence, there's also a lack
of oxygen in the cabin and because I'm having trouble breathing
properly, when I fly into the sky, upside down and back round, I
see lines. Lots of lines, lines where the sky is joined together,
lines that run up and down the pearly white clouds and the aqua
blue skies, as I twist and turn in the air, lines that ruin a perfect
view. Let's hope the pilot deploys his oxygen masks soon!
There's
nothing else wrong with this title, apart from maybe the small issue
that the game can be really frustrating at times. For example, when
you're trying your best to turn around to shoot the bastard behind
you, you can't because turning around is hard no matter how you
do it - and you get shot down and you have to start again. But,
to be fair, Ubi Soft have made sure the campaign missions are filled
with checkpoints that you can restart from, so it's not all bad
news. It's just the graphics that are a pain. It's not that they
look bad - some water effects are lovely and the industrial WWII
era full of buildings emitting large clouds of smoke is nostalgic,
the war-themed aircraft and even the dark clouds that hang above
the cities are atmospheric. While all of this is not the most detailed
I've ever seen, it certainly sets the scene well enough. So it's
not that the graphics are by any means bad, it's just that they
don't function properly half the time.
The
sound is great though - almost as good as the relieving sound your
holiday plane makes when it touches the ground for a safe landing;
I'll never tire of that sound! The voiceovers are spot on, giving
each pilot some individuality, the aircrafts make lawnmower engine
sounds, authentic old revs as your aeroplane struggles in the sky
and sometimes stalls, and the music paints that old WWII style picture
with very inspiring battle tunes that make you want to blow your
enemies out of the sky without an ounce of guilt. Sometimes the
music can get a little samey, but for the most part, Blazing Angels
delivers on the audio front.
Blazing
Angels: Squadrons of WWII isn't a bad game. The sixaxis controls
are very well implemented and the amount of modes to play offline
and on is very generous, only helping the lasting appeal of the
game. Its approach to the flying genre is perfect - more along the
lines of arcade style dog fighting so there's not too much pressure
when it comes to commanding your units or repairing your aircraft
- it's mostly about disposing of the enemy in sky-high style. However,
the graphical issues can be a real problem, which is my only real
gripe, but it really is a gripe that cannot be ignored - and one
that surely a little more development time could easily have solved.
Multiplayer is fun, online play is fun for as long as it lasts and
the campaign mode is fun too, but all modes have those same persistent
graphical issues that, before long, damage the gameplay and really
aggravate. Still, I'm hoping for a better sequel with improved graphics,
less bugs and a co-pilot who doesn't come from Tennessee!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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