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I'm so unbelievably disappointed. Assassin's Creed had me as excited
as a loving, expectant mother. It was right up there with GTA IV
and Resident Evil 5 in the sacred "this is going to be incomprehensibly
awesome and completely justify my spending £400 on a console" club.
Indeed, the first few hours of play featured some of the best gaming
moments I've ever had in my life and I was convinced that I was
going to give this game 11 out of 10. I thought I'd never possibly
get bored in such an amazingly well realized game world, with such
an agile and fun to control main character. The problem is however,
that after a few hours of play I had done everything that I could
do in the game - but I was nowhere near to completing it.
You
play the role of Altair, an exceptional but disgraced assassin out
to regain his respect during the Third Crusade. Your master offers
you a chance at redemption by murdering certain prominent historical
figures for what is apparently the greater good. As you'd expect
these days, there is a lot more to this convoluted yet occasionally
thought- provoking story, which I'm afraid to mention, for fear
of spoiling it for you. Suffice to say, there is more going on here
than initially meets the eye.
The
game takes place amongst the three cities of Jerusalem, Damascus
and Acre. Each has been beautifully realised and at first feels
like the closest a game has come to creating environments that are
genuinely alive. Gorgeous lighting effects and incredible attention
to detail on the architecture of the cities make for one hugely
immersive game world. Hundreds of impressively detailed people bustle
through the dusty streets, going about their daily business. Markets
buzz, beggars beg, preachers preach and some people just sit on
benches and stare at nothing all day! The ambient sounds of the
cities are equally as effective, further plunging you into the amazing
atmosphere of these living cities, while music is spared for action
and is functional yet forgettable Middle Eastern- tinged orchestral
fare.
The
first time you climb a viewpoint in one of the cities and look around
is a great gaming moment. You can see the whole city, with no pop-up
or fog - and it fills you with glee to know that it's yours to explore.
And what a way Altair explores! He is without doubt one of the most
impressively animated game characters to date. The free running
is marvellous and escaping from guards by climbing buildings and
jumping across rooftops is initially an exhilarating experience.
Any ledge that sticks out more than a few inches can be used to
climb, so there are always many options available to you regarding
which route to take. You just hold R1 and X and push the left stick
in the direction you want him to go, which might sound too simple
and not very interactive, but you still always feel in control and
there is at least some skill required in looking ahead of you and
planning the best route.
There
are nine main assassination missions to complete. After you learn
who your hit is, you must investigate to gather more information
before going in for the kill. Investigations involve climbing viewpoints
to see what the area has to offer - Altair somehow has this magical
ability to see from these viewpoints who to interrogate, who to
pickpocket, who to perform hits on or collect flags for in exchange
for information and who to eavesdrop upon. When enough evidence
has been gathered, a trip to the assassin's bureau starts the mission,
although you can stick around to do extra homework first if you
wish. Some of the 'information' is rather silly though; for example,
whilst gathering info for an assassination at the docks one informer
asks that you kill four people for him before he'll tell you his
juicy knowledge. On completion of this task he rewards you with
"A drunken sailor is worse than a sober one". I just killed four
people for you and you tell me that!?
The
general template for the main assassinations is quiet entry and
loud exit. It's not possible to use throwing knives for any of the
main hits (although they do come in very handy when completing side-assassinations
for various informers) because Altair needs to be up close for a
little one-to-one with his prospective victims, so that they can
justify their actions to him and add a touch of grey to the morality
of what you're doing before they die. On reaching your target a
cut scene initiates, where your interactivity is limited to making
your way through the crowd. Once the cut scene is over you must
remain inconspicuous by blending with the crowd (holding X causes
Altair to imitate a scholar by putting his hands together and his
head down) until you get close enough to reach your target and end
his life. Then all hell breaks loose and you must get out of there
as fast as you can, losing the guards before you can return to the
Assassin's Bureau for your next assignment.
Escaping
requires you to break line of sight with the guards, which causes
the indicator to change from red to yellow. Once you've broken line
of sight, you can evade the guards by either blending with scholars
again (like you've no doubt seen in the teaser that's been showing
for about the last year), sitting on a bench or hiding in one of
the many bails of hay or hiding spots found on rooftops. If you're
not in a cowardly mood then you can always stay and fight, too.
The fighting system is based around countering and although it's
very simple (the square button is the only form of attack, R1 blocks
and both buttons together perform a counter attack if timed right),
it becomes very satisfying once you get the hang of it, rewarding
your efforts with some gratifyingly violent kills. There's also
nice variety of execution moves, meaning that it'll take a while
before you'll get bored of the animations. Despite what we've been
told however, the AI in Assassin's Creed is not a great leap forward
from the likes of Splinter
Cell. We're still a long way off from AI that acts believably
enough that you forget you're playing a game - you can sometimes
get away with things like assassinating someone right in front of
a guard for example, while at other times the alarm will be raised
simply from bumping into someone.
This
is nothing compared to the fundamental problem with the game though
- after the wonderfully liberating gameplay has been discovered,
all that's left is for you to repeat what you've already done over
and over again. The three cities have been so beautifully designed
that I was sure I would want to spend as much time as I could in
each of them - but unfortunately, Ubi Soft have failed to fill these
amazing places with enough worthwhile things to do. This is infuriating,
as it's just such a waste of what should have been such an exceptional
title. I was expecting a sandbox game that would keep me occupied
until Christmas, but the truth is that after a solid weekend's play
this is a game I won't be coming back to. All there is to do, other
than the main missions and subsequent investigative missions, is
to hunt for flags, find some viewpoints and save the odd citizen
(which rewards you by making the vigilantes of that area assist
you thereafter when escaping from guards, by blocking their way).
That's it!
My
other big gripe with Assassin's Creed is that the developers so
convincingly created the illusion of a bustling city, only for it
to be shattered after about twenty minutes, by which time you will
have heard the same speech samples many times. You could play San
Andreas on a creaky old PS2 for forty hours and still
hear people mumbling new things as they walk down the street, but
in Assassin's Creed it seems that all you hear is that begging
woman ("Please sir, I beg of you. Just a few coins."), guards harassing
civilians for stealing and people saying things in relation to your
own bizarre behaviour, like "What's he doing?" and "If he hurts
himself I'm not going to help him." It was the begging woman more
than the others that annoyed me though; it seems that she's on every
street in every city, getting right in your face, repeating the
same lines over and over again. This is an especially annoying obstruction
when you're in the middle of a mission; it would be perfectly acceptable
if it was an occasional occurrence, but it happens far too often.
It really does somewhat ruin the whole experience of playing the
game. One bizarre thing is that people in different cities say exactly
the same thing in a different accent. If the developers went to
the lengths of recording different audio then would it have been
too much extra effort to write even slightly different lines to
make it seem more realistic and less like a lifeless program? Unfortunately,
Altair himself has been voiced with about as much life and charisma
as a plank of wood [Did they get Hayden "Anakin" Christensen to
voice him then? Ed].
The
game would've definitely benefited from a few more interiors. There
are no indoor locations to explore in any of the cities other than
the Assassin's Bureau (the entrance of which is on a roof). I think
a few missions where you had to investigate by eavesdropping or
interrogating someone in a bar, for example, would've greatly enhanced
the impression of a fully realised city after extended play, when
the reality that you're amidst a bunch hollow polygons becomes more
pronounced. A day/night cycle would also be a very welcome addition;
after all, you'd think that most assassinations would take place
at night.
Despite
my disappointment at such failed potential, I am still awaiting
the inevitable sequel to Assassin's Creed as enthusiastically as
I did with this first instalment. Assuming that Ubi Soft realise
what they've done so spectacularly wrong (and let's be real, how
can they not?!), the skeleton of this game is so good that they
have every chance of making a sequel that delivers in every single
department. It pains me to score Assassin's Creed so low, as it
is stunning in many respects and I want to convey the message that
it definitely deserves to be played, even though it tragically falls
short as a complete experience. Rent it at the very least and see
for yourself just how amazing this game nearly was.
Reviewed by Luke Shaw for AceGamez (All Rights Reserved).
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