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Along with possibly rugby, cricket is the forgotten sport of videogames.
In a world of rapid-fire roster updates and wi-fi weather channel
connectivity, cricket seems to have stopped to take a prolonged
break for tea. Like a comfortable old sofa, it's been relegated
to the summerhouse to make way for all the modern incidentals that
we feel the need to clutter our lives with.
Even
well into the PS2 era, the sport maintained a strong presence on
consoles, with Codemasters' own Brian Lara endorsed efforts and
EA's titles receiving regular releases. In recent years however,
spiralling development costs put an end to all that, and like a
Shane Warne and Graham Gooch hair loss advert, no matter how much
fans tried to stay positive, it's hard to comb over something that's
so obviously not there any more. In fact, if it wasn't for the game
hosting one of the major sporting events of the year it's unlikely
that the numbers would have added up again - and there are no prizes
for guessing which two countries will see the majority, if not the
entirety, of the publisher's marketing spend.
Such
disappointments shouldn't be dwelt upon though, as Ashes Cricket
2009 is a good game, and not one that needs to be demeaned by inserting
the word 'little' into the middle of that description. It's a title
from a company that's well respected and experienced in the field
and it plays a deep and challenging game of cricket, albeit one
that deals so comprehensively with the sport's main mechanics that
it highlights its own simplicities in other areas.
The
main draw is, of course, the series of Pomms vs. Convicts face-offs
for the world's worst suited trophy to be held aloft triumphantly.
Bound to inspire more than a few impulse buys, the official content
includes recreations of the five venues, team kits, player names
and appearances and anticipated squads, although the prophetic powers
of these certainly don't stretch to the panic button discussions
of Marcus Trescothick and Mark Ramprakash currently taking place
at the time of writing. While most people will initially make for
this titular mode, behind it lie other competitive options, from
the chess matches of Tests to the shoot-outs of Twenty20. Among
these, it's the One Day Internationals that are the most malleable,
allowing you to dictate their duration from a full fifty overs to
a five over slog-fest; and Ashes also comes with a challenge mode,
the now seemingly mandatory alternative feature of choice for all
sports games, which as usual provides a pick and mix of tasks to
complete, all based on historic moments from cricketing's past.
Before
chancing your arm at these, or anything else, however, you're best
advised to complete the Legends Coaching, where Ian Botham and Shane
Warne guide you through a meticulous boot-camp on the intricacies
of the gameplay, complete with appropriately sharp rebukes from
Warne if you don't follow Sir Beefy's instructions. Due to its active
rather than reactive nature and its more guided controls, bowling
is easier to get to grips with than batting. Once a delivery type
has been selected using the controller's right stick and face buttons,
it's then simply a case of spending the limited time of your bowler's
run up positioning the aiming reticule and applying any spin that's
available, before hitting the desired face button again to hopefully
stop the accuracy gauge in its smallest section to pinpoint the
ball onto the exact spot you wanted. It may sound like a lot to
accomplish, but the rhythm to movements quickly becomes second nature,
and the main danger is a lazy reflex stopping the accuracy gauge
too late and resulting in a no ball. While fast bowlers can come
steaming in behind deliveries that cut and swing, the more deliberate
spinners can twist and counter-twist the ball with corkscrew like
rotations. It's enough for anyone at the crease to have to deal
with, particularly as the art of batting in Ashes 2009 is a freer
and more vague one.
Timing
and footwork are key here, the former once again shown on a gauge,
but this time one that you only have chance to consider once you've
played your shot, and which moves so fast that a split second differentiates
between cracking one off the meat of the bat and edging the ball
onto your own stumps, or into the gleeful hands of a waiting slip
fielder. The L1 and L2 buttons determine whether you play off the
front or back foot, or risk advancing out of your ground down the
wicket, while the type of shot itself - attacking, defensive or
lofted - is once again decided by the face buttons, with shot direction
controlled via the left stick. As is to be expected, top order batsmen
are much more accurate at finding gaps in the field, whilst those
who make up the tail frequently spray the ball around with all the
precision of the National Lottery draw machine.
Just
as with the real sport, patience, judgement and execution are essential
for success, and the developers have even found a way to recreate
the psychological war that quietly rages under the surface of the
batter/bowler relationship by giving each a Confidence Bar that
can fluctuate from timid to fearless, depending on factors such
as missed shots and scoring rate. All of these different permutations
help to fashion the tactical maze that cricket is all about, as
bowlers try to lull, coax and frustrate batters into rash decisions,
while batsmen try to establish their dominance of their crease.
By
way of a counterbalance to all this detail, Ashes makes fielding
as easy and simple as possible, reducing it to simply selecting
which end to return the ball to and taking catches by hitting X
when the game slows down time and the coloured circle around the
ball flashes green. You can set the field if you so wish, but the
game will also take care of this for you, and while the lack of
participation may annoy some, the handing over of fielder movement
to the AI and the removal of power and accuracy bars from throwing
means that the developers have also eliminated many potential irritations.
The
mind games and sledging that Ashes Cricket encourages are naturally
only enhanced by having up to four people playing together in the
same room, and little of this involvement is lost online, where
a fully featured range of ranked and unranked matches are available;
and to avoid making things too easy for batsmen, bowlers in all
multiplayer games can select one type of delivery but then secretly
change their selection at the end of their run up.
In
terms of presentation, Ashes' standout feature is its inclusion
of Hawkeye technology, which provides a range of colourfully presented
stats, including batsmen's wagon wheels, bowlers' pitch maps - and,
of course, its famous would it/wouldn't it have hit the stumps simulations.
Apart from this however, things aren't so advanced. The match commentary
quickly becomes repetitive, and while player animations are smooth
enough, the graphics lack detail, with crowds in particular looking
like they're on a daytrip from the PS2. The game also bowls you
some nasty googlies in other areas. It does such a good job of reproducing
the action that the times when you do encounter one of its quirks
gain extra emphases, and primary amongst these is the imbalance
in the way you take wickets against the computer. The phrase 'catches
win matches' is one of the oldest clichés in the sport, but in Ashes
Cricket nothing could be more appropriate, as dismissals by this
method are much more common than all of the others put together,
with LBWs in particular little more than things of myths and legend.
Instances when the game prevents you from making easy run outs and
the sometimes fickle nature of the confidence system also cause
frustration, while off the field there is a distinct lack of teams;
only eleven national and three custom sides are featured, meaning
that the player and squad editors included are greatly needed, as
only England and the Ozzies are officially licensed.
It
would be easy to warble on for ages about the sound of leather on
willow, polite rounds of applause, church bells ringing over a village
green, Branston Pickle sandwiches and about a hundred other things
that make up the quintessentially English cricketing experience,
but Ashes Cricket 2009 is about much more than that. It evokes all
these endearing images whilst also giving you the nimble footwork,
surprising partnerships in the lower order and frustration when
catches are put down that make up the nuances of the game. To some,
cricket will always be more boring than a Geoffrey Boycott commentary
on a Geoffrey Boycott innings [Guilty as charged! Ed] but while
it does have its shortcomings, Ashes Cricket 2009 manages to combine
the strangely therapeutic properties of the sport with the intensity
of one of the most storied events in sports history, and that is
a feat that would have left many other developers well and truly
stumped.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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