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Numerous games have drawn inspiration from local US criminal enterprises
- Grand
Theft Auto, The
Godfather and Saints
Row to name a few - but it's taken until the recent release
of SEGA's Yakuza for the PS2 to finally bring Japan's seedy underworld
of organized crime to the videogame world, in its gritty, violent
and profanity-laced entirety. Melding together open-world exploration,
RPG-like character progression, a stylishly brutal beat'em up combat
system and a cinematic plot and infusing it all with an authentic
Tokyo atmosphere, all of the pieces appeared to be in place for
one hell of a thrilling action/adventure gaming epic. But sadly,
as I have come to realize from trudging through the game after months
and months of anticipating its debut, Yakuza simple doesn't live
up to its vast potential and is essentially an average-at-best brawler.
Yakuza's
main failure is in its storyline, which is a considerable blow right
off the bat, due to the significant story-driven focus the game
presents, and doubly surprising considering the fact that the story
was penned by award-winning Japanese novelist, Seishu Hase. Soft
spoken and tough as nails all in one, Kazuma Kiryu is the star.
He begins as an up and coming yakuza earning an infamous reputation
as the "Dragon of the Dojima Family". However, after covering for
a friend and taking the blame for a murder he didn't commit, he
is subsequently sentenced to ten years of hard jail time. A free
man again, Kazuma is unwillingly pulled right back into the belly
of the criminal underworld and a dramatic tale involving a young
orphan girl named Haruka in search of her mother, the theft of ten
billion Yen and Kazuma's fight to put his life back together, is
told.
While
this may sound like a great starting point for an engrossing plot,
and even though there are scattered moments of intrigue, there are
too many flaws that seriously detract from the storytelling process
and consistently hold the story back from ever taking off as well
as it should have done. For one thing the script is poorly conceived,
riddled with clichés, features dialogue that never seems to flow
coherently and constant profanity that is way overdone, even for
the subject matter. On top of that, the English localization process
puts a massive dent in the authenticity to its subject matter, mainly
in the realm of the Hollywood acting talent signed on to voice characters
in the game. Michael Madsen, Rachel Leigh Cook, Mark Hamill and
a few others voice their roles reasonably well (though nothing to
go nuts over), however much of the voice acting is laughable, sometimes
bordering on downright awful, and none of it meshes believably with
the setting. An option for a Japanese language track with subtitles
is a feature I wish Sega had included.
Beyond
the so-so script and voice work, Yakuza's story also suffers from
characters that are generally just not that interesting, led most
of all by the main character himself. Simply put, Kazuma comes off
as dull and lifeless thanks to the uninspired dialogue and acting
behind his character, and from start to finish I never found myself
growing even remotely attached to him or any of the other characters.
Oh yeah, and I can't forget to mention the nagging load times that
inexplicably break up the flow between long stretches of cut scenes
and frequently stunt the pace of the storytelling. When one scene
has to be broken into two with a load time in the middle, all continuity
is completely lost.
While
the story never really comes together in Yakuza, the gameplay is
at least functional and decently entertaining. Combat is Yakuza's
main claim to fame and overall the fighting system is satisfying.
The gameplay is conventional beat 'em up material all the way, as
you jump into fisticuffs against groups of enemies, smashing away
at the PS2 controller to pull off combos and make anyone who gets
in your way dead. Weapons factor extensively into the combat, providing
you with swords, knives, tables, bikes, chairs, poles, signs, bats,
umbrellas and all sorts of other objects to smack his opposition
around with. While pulling off successful attacks, Kazuma's HEAT
gauge increases, and once full you enter HEAT mode for a short time,
during which you can perform certain environmental-based special
attacks, such as slamming a guy's head into a wall, or brutal finishing
moves determined by which weapon you have in hand. Introducing some
depth to the mix, Yakuza also utilizes a basic RPG-style progression
system whereby you earn experience by winning fights to put towards
increasing Kazuma's Soul, Technique and Body attributes, and you
learn new moves and abilities as these attributes increase.
Early
on these elements make for a brawling good time, but you progress
a few glaring weaknesses begin take their toll and the fun factor
begins to sharply decline. Due to weak enemy AI and an all-around
severe lack in challenge, the gameplay quickly enters into the realm
of mindless button mashing, with repeated use of Kazuma's basic
combo attack being all that's needed to defeat 90% of combative
encounters. The occasional boss fight can be relatively tough, however
in most cases they are only hard because the lock-on system is half
broken, making it a frustrating chore to remain engaged with a quick-dodging
boss amongst a crowd of his cronies. Because of this you'll be left
watching Kazuma punch and kick into thin air while taking cheap
shots to the back, as the lock-on fails to stay on point with the
action like it should.
Like
other games steeped in this criminal subject matter, Yakuza takes
place in an open-world environment to roam around, just without
vehicles and on a much, much smaller scale than the massive worlds
found in the GTA games or any of the others (this game actually
isn't like GTA much at all). Within the red-light Tokyo district
environment you travel around from place to place on foot, meeting
and greeting NPCs, completing fetch-type quests, searching for clues
to advance the story, stopping into pawn shops and drugstores to
stock up on items and dropping by cafés, bars, restaurants and ramen
bars for a quick meal to replenish lost health. These elements,
along with the bustling nightlife ambiance and the realistically
recreated environment, featuring mobs of people crowding every corner
and bright neon signs lining the streets, build up to generate a
richly authentic Tokyo atmosphere. That being said, both the graphical
and audio facets of the game are technically very average for a
PS2 game in this day and age.
As
is the case with every other aspect of the game, the open environment
also raises some problematic issues. Although the world is small
in size, tedious backtracking becomes a drag in a hurry. After you've
run back and forth across the map for the second time you'll immediately
dread the necessity to repeatedly make the same trek the next umpteen
times you have to over the course of the entire game. A taxi system
attempts to alleviate some of this backtracking, but it just doesn't
get the job done - at least there are good map and quest guide systems
that make it easy to know where you're supposed to be going. Equally
annoying as the backtracking are the random encounters while walking
through the streets. As you advance to your target destination,
various hoodlums, gangsters and yakuza randomly jump out at you
to pick a fight. If you stay on your toes you can avoid some of
these but more often than not you get sucked into redundant battles
that put you up against the same recycled, blandly modelled enemies
over and over and over again.
The
one quality I can't complain about is the hefty lifespan; through
Yakuza's thirteen chapters you can expect to spend around ten hours
simply completing the mandatory plot sequences alone. But in addition
to that there are a ton of optional side activities to partake in
that do provide a nice break from the combat and backtracking. There
are casino games, a baseball batting practice cage, massage parlors,
coin-op crane games and underground arena battles to spend some
extra time with on the side, in addition to countless sub-scenarios
to undertake within each chapter that add another layer of depth
to the storyline, should you seek them out. Upon finishing the game
you are also rewarded with a few other extras from the main menu,
such as a cut-scene viewer and various mini-battle modes like time
attacks and consecutive boss battles.
As
much as I've criticized Yakuza, I honestly can't say that it's a
terrible game - I'm just supremely disappointed that it failed to
capitalize on its intriguing premise. It does have appealing qualities
that make it worth a look, such as its tremendous atmosphere, respectable
(if not astounding) combat, lengthy campaign and array of optional
content. But for everything the game does right, it gets something
else completely wrong, and as such it never quite achieves its ambitious
goals. I guess we'll just have to wait for the already confirmed
sequel to see if SEGA can bring the promising potential to fruition
in its second attempt.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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