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The
X-Men are an exclusive group. Only those with special abilities
(read: genetic freaks) need apply. Cyclops emits a laser beam from
his eyes, Storm controls the force of the weather, Rogue can absorb
the life force and powers of others and so the list goes on. It's
doubtful then that entry would be allowed for "best at drinking
beer," or "loudest bodily noises," therefore ruling out the majority
and effectively ruining the chances of the hopeful "Chess Boy™".
Activision have played it safe for their second movie tie-in from
the series, selecting fan-favourite Wolverine as the main character
in a third person beat-em-up action game.
Waking
up in a science lab, our hero Logan finds himself strapped down
and heavily guarded with nowhere to go. Shocked and angry, he discovers
that he has gained superhuman strength and breaks free. He notices
that his wounds and bruises are healing at an unnatural rate and
that his whole body has been glazed with a solid steel coating surrounding
his muscles. And so Wolverine is born, destined to become one of
the most powerful members of a strange group known as the X-Men.
It
all adds up to what becomes an excellent setting for a videogame,
with a great deal of scope and near limitless possibilities. X-Men
comics have a long and varied history, offering many characters
and settings, all excellent material for potential interaction.
The way is open for levels set in mazelike laboratories, sprawling
outside sections, as well as underground dungeon like lairs and
the variety of locations does not disappoint.
Set
in wintertime, a cold and vulnerable feel is convincingly achieved.
While functional and certainly never beautiful, the graphical style
offers a refreshing alternative to a genre saturated with brown
and grey. The storyline takes advantage of the compelling X-Men
universe too, although perhaps a little too much. Little imagination
is used to create an interesting premise and as a result the cut-scenes
become more of a chore than a reward. The sound effects, again,
are efficient, standard fare but sadly nothing more.
Wolverine
is a great character and his essence has been captured extremely
well. The animation is convincing and occasionally excellent and
the likeness will satisfy fans of the clawed beast. He moves with
a certain grace and to begin with, at least, is a joy to control.
Unfortunately, the same polish is not lavished onto Wolverines'
combatants; your enemies are standard fare, beginning with identikit
human opponents, before moving onto more interesting mutant creatures,
albeit ones with little more imagination and the differences between
foes are often nothing more than aesthetic. The presentation is
impeccable and while the graphics are merely functional, menus and
main characters are lovingly designed. And although some cut-scenes
seem terribly Metal Gear Solid-lite in context, their overall quality
cannot be denied.
Whilst
the game focuses on hand-to-hand combat, Wolverine also has a knack
for stealth (which is handy, seeing as almost every games has a
dose of silent action nowadays). Using his thermal vision, he is
able to spot enemies through walls and take out each unsuspecting
grunt without alerting suspicion. Control during these sections
is occasionally fiddly and wall hugging can often be a frustrating
pastime. However, as you would expect, outwitting an unwary enemy
can be very satisfying. Whilst hardly matching peer Metal Gear Solid
2 for tricks, it's a worthy addition that breaks up the repetitive
nature of the combat.
Upon
approaching an alert enemy, Wolverine locks onto the character and
prepares to fight. Using a combination of swipes, kicks, blocks
and jumps, goons are despatched quickly, resulting in an alarming
body count. At any time up to four enemies may surround you, forcing
frantic movement to keep them at bay. Fortunately, our hero possesses
the ability to strike vulnerable enemies with a lethal blow; you
can manipulate an enemy's weak position and perform a satisfying
instant death move. Whilst being essential to Wolverine's arsenal
and easy on the eye, this feature often feels tacked on and its
execution is very hit or miss.
Unfortunately,
the combat system as a whole is less than a joy to behold. Swipes
and kicks are hard to link together and blocks are awkward to perform,
resulting in some frustrating moments. Button bashing moments of
hit and hope are often necessary due to a mix of an erratic camera,
together with slightly clunky controls. Complaints must also be
made regarding the sometimes less than inspired level design. New
ideas are few and far between and dreaded switch pulling makes an
unwelcome return to this reviewer's gaming life. Enemies are sometimes
scattered almost randomly, ultimately detracting from the games'
atmosphere, and perhaps more importantly adding again to frustrating
repetition.
One
important gameplay issue arises when you discover that Wolverine
heals automatically when inactive. Whilst this may sound like an
excellent idea for a game, effectively removing the need for health
pickups, it can effect the pacing of the title quite significantly.
For example, after despatching all enemies in a room you may find
that Wolverine has little health. In this case there are three options:
carry on to the next fight (suicide), find a health pickup (very
rare), or, much more commonly, wait for our hero to heal. The last
option causes a lot of waiting around and quickly breaks any tension
or pace the game holds.
Perhaps
the most frustrating factor of all is the saving system. Whilst
save points is generally a better option than a save anywhere scheme,
they must be carefully placed and be frequently available. In this
case, however, save points are often a considerable distance apart
with a lot of action between them. As a result large sections of
maps must be replayed several times, with everything the same each
time. Again this adds to the already repetitive nature of the game,
and can obviously be very frustrating.
While
this game does have some quite obvious flaws, it is undoubtedly
an enjoyable experience if appreciated for what it is. Wolverine
is an excellent gritty character, well animated with several costumes
to choose from. The new ideas included, whilst few in number, can
be a joy to experience. For example, the boss characters are highlights,
forcing the player to use unorthodox tactics to overcome the challenge
they present. The hardest sections of the game successfully achieve
that "one more go" factor missing from so many games recently. For
example, without wanting to give too much away, Sabretooth is too
strong to be beaten with brute force. Slashing can only get his
energy bar down a certain amount. Alternative tactics must be considered
to have any chance of progressing. Making the player use his imagination
is a wise move but is unfortunately used all too little in other
parts of the game.
With
all the above considered, it is hard to recommend this. Although
the game is of high quality in places and does offer some vastly
enjoyable moments, it is spoilt by some glaring flaws, thrusting
the game to the wrong side of frustrating. Perhaps crucially, too
many aspects of the game are standard. Sound, graphics and more
importantly gameplay, are never anything more than acceptable. The
combat system didn't receive enough attention, resulting in a game
only a shadow of what it could have been. Put simply, X-Men 2: Wolverine's
Revenge simply lacks ambition in its execution and is happy to join
the ever-growing pile of 3D action adventure games that are little
more than average. And there's no sign of Chess Boy™ either.
Reviewed
by Tim Owen for AceGamez (All Rights Reserved).
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