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Throughout the history of computer and console games, comics have
been a great source of material for the latest adventure, shoot
'em up or beat 'em up. Besides Marvel and DC characters getting
the treatment, we've also seen British creations like Judge Dredd,
Rogue Trooper and Strontium Dog getting the pixel makeover. It's
not surprising that other countries want to get in on the act, rendering
their creations in whatever number of technicolour polygons and
sprites the latest consoles will allow. Enter XIII, originally a
phenomenon of French comics in the eighties and now a game that
tries to immerse you in the comic book feel while still paying its
way as a tough little first person shooter.
Most
comic books sell you on a story and this one is quite gripping.
Bizarrely for a French comic it's set in America; President Sheridan
has been assassinated and shortly afterwards the character you play
washes up on a beach with gunshot wounds and the decal 'XIII' tattooed
on your chest. The problem is that you're suffering from quite acute
amnesia and have no idea who you are or how you got there. Luckily
there are plenty of people willing to tell you, some who want to
silence you forever and some who want to help you - or do they?
What unfolds is a tale of mystery, intrigue, conspiracy and heavy
calibre weapons.
Regardless
of the story this is just a first person shooter and although it's
above average in its quality and gameplay, it doesn't push the genre
that far. You get your standard life bar, armour and weaponry, with
the usual round of enemies coming at you. These vary from skinhead
soldiers to uber-cool trendy leather clad assassins and even mad
doctors with syringes that send you a bit wobbly. Other incidental
characters are thrown into the mix too, including nursing staff,
security officers and the odd passer-by. One nice touch, essential
for clearing the occasional level, is the use of hostages. You can
sometimes grab an incidental character from behind and walk through
heavily guarded areas with them. Security guards never want to risk
a life, so as long as you don't turn your back on them they won't
shoot.
The
level design is certainly thorough, if again not pushing the boundaries
that far. The settings include a bank you have to blow your way
out of, a snowy mountain pass you need to search to find a chalet
and the operative hiding there and even something akin to the Grand
Canyon. Within each level there are a variety of little extras to
help you get through, including your usual health packs, ammo and
weaponry. However, a lot of the scenery can be used as weapons,
including chairs, bottles, broom handles, bricks and so on. These
are particularly effective in the parts of the game that require
stealth; sneaking up behind a guard or hoodlum and clunking them
on the head with a brick is great fun. Finding these nice little
touches does take time and exploring levels carefully can reap some
rewards, including important documents and flashbacks that, while
interrupting the gameplay a little, do move the story on in a gripping
fashion.
What
really sets this game apart though, is the graphics. After all the
games to come out based on graphic novels and comics, this is the
closest a game has come to really capturing the feel of a beautifully
inked and coloured strip. The developers of the game have really
grasped the potential of cel-shading, combined with the heavy black
lines of an ink-laden brush and the vibrant colours of acrylic paint.
Each character seems expertly crafted by the deft hand of a master
illustrator at work but is made three dimensional and given further
depth by the fabulous shadow and colour changes as the polygons
move in and out of a variety of light sources and effects. Besides
this, the comic book feel is carried over in lovely action shots,
including panels of different characters chatting about this and
that or of your enemy being taken down. For example, if you silently
take out a patrolling henchman with a deadly telescopic sighted
crossbow, you're treated to three frames or panels of cartoons that
depict the arrow hitting the opponent, entering their extremely
surprised and distressed face and the resulting spray of blood out
the other side. It's a disturbing sight but so well done as to be
almost... well... art!
This
sweeping pen and ink work continues on into the scenery, which is
seamless and blended, as if it were created with thick watercolours.
While the black line and cel-shading continues, the designers have
used another great comic book effect in making the colour of the
setting seem a little washed out. Compared to the stark primary
palette of the animated chaps, this is a neat little trick that
never allows you to lose sight of the expressions, animations and
other nuances of the enemies you have to overcome. This technique
is carried across into the cut-scenes, which are carefully crafted
little vignettes, again designed to represent a moving comic book
strip. The daring exploits of XIII and his cronies are captured
to great effect in moving sequences. The occasional comic book stills
are presented in a stylised fashion, not completely unlike Ang Lee's
carefully crafted blockbuster, Hulk.
Even
the sound is denoted in a graphic novel fashion. Every time there
is a whoosh of air from a jet, the thud of something hitting the
ground, or the scream of a dying armed thug you get the sound effect
represented in a vividly coloured comic style font flashing quickly
over the screen. This is actually quite useful in some areas of
the game, as the tap, tap of footsteps is displayed in larger and
larger fonts as an enemy behind a wall or door moves closer. By
the end of some of the later stealth missions you'll be relying
on these to pinpoint your next takedown. However, although this
stylised approach is a nice touch the actual aural effects aren't
up to much. The music is by the numbers, as are the weapons and
speech effects. The wooden acting surprised me, particularly when
you consider that the vocal talents of David Duchovny and Eve were
being used. However, Adam West (yes, the original Batman!) as General
Carrington was inspired and really set the standard for the other
wannabes.
Another
gripe I have with the game is its lack of originality in the multiplayer
department, consisting of the rather bog-standard Deathmatch, Team
Deathmatch, Sabotage (consisting of one team defending checkpoints
and the other blowing them up) and Capture the Flag. Hmm, where
have we seen those before? Oh yes, in just about every other multiplayer
first person shooter under the sun! How can so much time have gone
into creating those fabulous graphics and so little time into creating
something that'll stretch the life of the game out that much further?
Saying that, I do still feel this game is a solid title, packed
with entertainment and with a slick, glossy feel to it. Gamers that
are hooked up for it may be interested to hear that you can play
XIII online, if you can be bothered.
I'd never heard of XIII before, even though I've been an ardent
comic fan for some time and this game has encouraged me to delve
a little deeper. It's certainly succeeded in raising the profile
of the original series and in itself has an edge of your seat gripping
yarn feel to the plot. While the format of the game doesn't break
new ground in its approach to gameplay, the graphics certainly do
and the game is entertaining enough in its own right that, while
not a classic, is still worthy of your time.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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