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Whenever I think of Worms, I think of my friend Tom and of the classic
Lightning Seeds album, Jollification. Why, I hear you cry? Because
the best session of the game I ever had was one that lasted all
night, with Tom and I battling it out against each other for over
8 hours, with Jollification playing in the background over and over
again. Such is the addictiveness of the original Worms. I was a
little apprehensive about reviewing Worms 3D, as I love the original
and I wasn't sure how well the beautifully simple concept would
translate into the third dimension. I had no need to worry however,
as the classic gameplay has survived the transition into a gorgeous
cartoon 3D world.
The
concept of the original Worms was very simple, based around the
classic game Tanks. In this game a random 2D landscape would generate
with a tank at each end of it. The idea of the game was to blow
up the enemy tank before he got you. The catch was that you had
to judge the angle and velocity of your shots and take the wind
factor into account as well. Team 17 took this game and evolved
it into something far better. Instead of a single, stationary tank,
there was now up to 16 fully mobile worms and instead of just one
weapon, there was a host of ways to destroy your enemy and navigate
the tricky landscapes. The great thing about Worms 3D is that it
is identical to Worms in every way, except that it's now in three
dimensions. For fans of the original, it's a little like playing
Sonic Adventure for the first time after playing all the 2D Sonic
games that came before it; it's a little strange at first but after
a few minutes of play you realise the gameplay is just as good and
are appreciating the lush graphics and greater areas to traverse,
thanks to that extra dimension.
When
you arrive at the main menu screen you're greeted with colourful,
visual icons and the catchiest tune to grace a menu since Space
Channel 5. There are three game mode choices - Single player, Multiplayer
and Quick Start, the latter of which throws you instantly into a
battle against the computer with two teams of four worms, if you
can't be bothered to set anything up. The smartest thing to do is
head to Single player first and go through the very effective Tutorial,
which whilst a little laboured in its execution is very effective
at teaching you the basics of moving, jumping, collecting crates
and using the basic weapons. After this you can head into the Campaign
mode, where a wide variety of scenarios and missions await you.
Worms
3D is a turn-based game, meaning that the gameplay proceeds at a
pretty slow pace. This is not necessarily a bad thing, as it is
very addictive and can easily steal away a few hours without you
noticing, but if you are an adrenaline junky and need things fast
and furious, then this is not for you. However, because it is turn-based
it gives you tremendous freedom in your approach. You get a set
time (anything from 20 to 90 seconds depending on the settings)
in which to complete your go. This means that you can move around
the level freely, getting yourself into a good position to attack
an enemy, or you can just take a shot from where you are. You can
lob a grenade halfway across the level from where you stand, set
a sheep going towards a nearby enemy (which explodes at your command!)
or use your jetpack to fly over to an enemy and give him a good
whack with a baseball bat! Obviously things like the jetpack are
limited or it would be too easy, but the amount of approaches you
can take is almost endless and no two games are every the same.
When
you jump into the game you'll find that the environments are really
striking and rendered very nicely. Each landscape is distinctive
and impressive, creating a very vivid, cartoon style with bright
colours and exaggerated, distorted angles on things like buildings
and vehicles. The landscapes are completely static and fully destructible,
but despite this the scenarios could not be more imaginative. In
one level there are a series of skyscrapers with a giant ape atop
one of them and planes suspended in the air all around it, whilst
another is an English garden with several massive ants and a gigantic
anteater! Other themes include the Arctic, a graveyard, a holiday
resort, a laboratory, a planet complete with orbiting spacecraft,
a farm, a roller coaster and far too many more to list.
The
worms themselves are basic in appearance but this is to good effect
and complements the cartoon style of the landscapes. They crawl
around at a fairly slow pace but are pretty nifty when it comes
to jumping and backflipping! What is highly amusing is the quality
of the graphics and animations of the worms when you arm them with
a weapon. Every weapon and utility is carefully thought out and
has a great look to it. The sight of a worm with a massive bazooka
on its shoulder or a grenade in its hand (floating hands appear,
Rayman style) is pretty amusing. When using the jetpack your worm
puts on a Rocketeer style helmet whilst when using the parachute
it's a Biggles hat. When you get out the baseball bat a blue cap
adorns your head but for the fire punch you put on a sweatband.
Other items in your arsenal include classics like the cluster bomb,
land mine, dynamite, airstrike (you actually see a big, chunky plane
fly over and release its bombs now!), uzi, shotgun and homing missile,
whilst there are new ones such as the old lady, super sheep and
homing pigeon, and that's just what's available to begin with!
The
weapons are quite unbalanced in their power (some are far more devastating
than others) and hence the big hitters are limited. The airstrike
generally doesn't become available until you are a few turns into
the game whilst the super powerful holy hand grenade and banana
bomb are in limited supply if available at all. The super sheep
is particularly funny as it runs along and then leaps into the air
with a little red cape fluttering in the wind as you guide it manually
around the level to its destination! Homing weapons aren't plentiful
though, meaning you must get used to the staples of the game for
long-range combat, namely the bazooka, mortar, cluster bomb and
grenade. All of these weapons are ones where you decide the angle
of fire and the power of the shot.
There
are two vital displays at the bottom of the screen, one of which
shows your current angle (i.e. how far up or down you are aiming
the shot) and the other showing the current wind direction and speed,
which affects bazookas and parachutes in particular. If you prefer,
you can also aim from a first person view or an overhead view where
the worms are so small that it looks very similar to the original
game and this is a fun view for watching bazookas fly back and forth.
The provision of these extra views is a very thoughtful addition
to the game and gives you the complete freedom to line things up
just how you want them.
When
you fire the shot, holding down the fire button results in the power
meter filling up, then you release to fire. Experimenting with the
angle and power is essential and after a while you get an uncanny
sense for how to get the shots dead on, taking into account wind
in the case of the bazooka and the fuse time (1 to 5 seconds) and
bounce factor of grenades and cluster bombs. It is also highly satisfying
to pull off trick shots, such as firing a bazooka so it curves around
in the wind to hit a worm that thought it was out of danger. This
is more than possible thanks to the very well-designed physics engine
and using these weapons are far more satisfying than homing missiles
- because it was your skill that got the kill.
The
other displays on screen that you'll need are the radar, which shows
allies, enemies and crates lying around the level with weapons,
items or health in them and the item selection display, which shows
your currently selected weapon and the best view to use to fire
it, plus your health. Whilst you can kill a worm by repeatedly blowing
it up until it dies, it is far more effective to knock it off the
level and into the water below - every landscape is set as islands
in the sea and a fall into the drink is fatal, so whacking your
opponent out into the drink or using a stick of dynamite to send
them to a watery grave is both quick and highly enjoyable!
One
of the best things about Worms 3D is the amount of diversity and
variety available in all aspects of the game. Whilst the basic objective
remains to eliminate a team of worms before they eliminate you,
there are so many weapons and items to use, so many different environments
to choose from and so many game modifiers that you'll never get
bored and it will never feel too familiar. In fact, there are over
10,000 different game types that can be created by the range of
modifiers, which are readily available at random in the form of
a slot machine. Pulling the lever on the machine randomly picks
three different modifiers, which can be anything from a certain
type of crate dropping in at the end of each turn or low gravity
mode to all worms starting off poisoned or explosive weapons being
extra powerful. Throw in the random landscape generator with settings
for density of objects, height above sea level, island spread and
so on and you've got infinite variety in the game.
The
single player modes are very varied too. The Campaign mode features
a range of scenarios. In some you are fully armed with team on team
play but in others you have only one or two worms and there often
objectives such as collecting certain crates or rescuing a trapped
worm. In some levels you have no weapons at all and must collect
crates whilst trying to keep out of the enemy's reach, whilst in
others the jetpack or parachute comes into play as you fly up or
glide down very tall levels, such as one where you glide from plane
to plane, landing finally on a battleship. There is also a Challenge
mode, which features tests of your aiming abilities with the shotgun
and your flying abilities with the jetpack and parachute again,
amongst others. There are also a series of deathmatch challenges
where you are racing the clock to kill all the worms and win a medal
by beating the existing high scores. So there really is plenty to
keep you going.
It's
not all good news however and there are a couple of parts of the
game that do slightly mar the experience, at least in single player.
The computer AI doesn't always work quite right, I suppose because
there are simply too many factors to bring in. However, whilst it's
definitely a good thing that they don't get a perfect shot every
time (their hit rate with bazookas and grenades is actually pitched
just right) sometimes they get confused, firing at an enemy that
is completely out of sight with a shotgun, or firing a bazooka at
a far off enemy when one of your worms is right next to him, just
waiting to smack him flying on the next turn. Also, the camera is
a little temperamental and whilst it serves the game, it often zooms
in a bit too close and goes all over the place when following a
homing missile to its destination. The angles chosen for viewing
a bazooka or grenade landing is often not ideal, either.
The
final point that spoiled things a little for me were some features
of questionable taste. The first campaign level puts you in a WWII
setting where the scene is one of storming the beaches and later
on there is a Titanic level, complete with drowning worms, sunken
rowing boats and a ship broken in half. In both cases I feel that
these subject matters are not to be taken lightly and have no place
in a comical game of this nature. Also the comments the worms make
are often quite annoying and the stereotypes (which include various
nationalities as well as things like nagging wife, Viking, pirate,
surf dude and so on) often come off as obvious and unfunny. Still,
none of these gripes are enough to seriously spoil what is at heart
a highly addictive and fun game.
Where
Worms 3D really thrives is in multiplayer mode and it is here that
the infinity of options really comes into play. You can create your
own teams, choosing their names, voice style, flag and so on and
up to four teams of four worms can play against each other, with
any combination of human and computer players. Although this game
is turn-based (meaning that in multiplayer you'll be watching more
than playing) it is so much fun to watch and you can laugh as your
mate's bazooka goes whistling past you and into the drink or lament
when it blows you up and sends you plummeting to your doom. When
you pull off really skilful shots it really is dead satisfying and
with other human players the game becomes far more alive and unpredictable.
Your friends will quickly catch on to using the weapons and so you
never know what's going to happen next. Of course, this would be
the perfect online game but there is sadly no support for online
gaming, which to me is a very big omission. Surely it would have
been better to hold up the release date a couple of months and support
online play? Releasing a game whose main strength is in multiplayer
fun but restricting it to the living room really is a bit criminal
these days.
Worms
3D is a deceptively addictive little gem of a game that faithfully
takes the Worms into the third dimension. It looks lovely and with
endless variety in the landscape, weapons and tactics of every game
if you get hooked it will last you a very long time. The single
player mode is surprisingly addictive but multiplayer is where it's
at for Worms 3D - however the slow-paced and simple nature of the
gameplay won't be to everyone's tastes. You should give this a try,
it might not be the latest guns-blazing, graphically stunning action
romp, but it does offer a highly entertaining turn-based strategy
game that is truly like no other.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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