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As a lifelong resident of Birmingham, some 200 miles from the nearest
rapidly moving water, it is difficult to see the appeal involved
in jumping into a canoe, hurling yourself down waterfalls, bouncing
off rocks and being scratched to death by all manner of riverside
flora and fungi. However, with almost every sport being given a
console-based simulation, why should kayaking be any different?
An opinion held by Indie Games, a small and relatively new French
games developer who have released Wild Water Adrenaline, a rip-roaring
downstream ride for the PS2.
For
such a small team of developers, the attention to detail is quite
astounding. Graphically, each course is laid out on stunning backdrops
that paint an accurate and mesmerising image of areas that you could
only expect to visit in your wildest dreams. Every contact with
and movement within the water causes ripples and slashes, as you
would expect in real life, and the character's movement while wrestling
with the currents will cast your mind instantly to those boring
downstream slalom events you watched last time the TV was taken
over by the Olympics. The audio is also commendably produced and
as a whole the sound and feel of this title really suck you into
the world of rapid watersports, with even a few shrieks of excitement
from the characters whilst flying down the waterfalls.
In
the last Olympics, Britain did manage a bronze in the women's kayaking
event, but in previous years we have struggled as a nation to come
to terms with this extreme sport. Now I'm not trying to use this
as an excuse, nor am I trying to claim that our nation's failings
bear any relation to the fact that I am rubbish at this game, but
rubbish I am. During my brief stint into kayaking, I seemed to favour
the 'falling-down-waterfalls-in-reverse-and-scraping-along-rocks'
technique, very rarely executed so well in this Olympic sport. However,
my failings in this game could not be attributed to the controls
chosen by the developers. They are a little difficult to get to
grips with, but you would struggle to actually distinguish a fault
in their make up. Each arm of your virtual representation in the
kayak, canoe or small inflatable turtle (not actually in the game,
but one for future titles perhaps) is controlled by circular movements
of the respective analog stick (left stick = left arm)
From
some 18 years of consistent gaming, I possess eyes no better than
Stevie Wonder and wrists like Monty Burns, so the kinetics involved
in Wild Water Adrenaline don't help the latter at all. My lack of
competent grasping of these controls could be down to evolution's
poorly provided opposable thumbs, or my monkey-like brain just not
being able to deal with its complexity. Either way, expect a lot
of time and frustration getting used to this less than intuitive
system. The only consolation I can offer the developers at Indie
Games is that the controls have paved the way for a PS2 paddle controller;
forget control boards and steering wheels, all the kids will want
a paddle controller by Christmas.
As
I struggled with the 'pat your head while rubbing your belly' style
controls, I decided to swallow my pride and have a go at the training.
After telling me what I already knew, I was left to my own devices,
simply being instructed to paddle round and hit all the buoys. So
I persevered, thinking that on completion I would receive more training
on the ins and outs of kayaking. Unfortunately not. Once I had battled
my way round the course, checking that all the rocks on the side
were intact, I was handed a message of congratulations then passed
back to the main menu, apparently ready to take on the world. But
like in real life, you can't send someone down the world's most
dangerous rapids simply by saying, 'get in the boat and stick this
paddle in the water'. Not that you can fall in, which for me and
the entire You've Been Framed fanbase is a bit of a disappointment.
The game's lifespan is an issue and if wild turns or uncomfortable
landings caused you or one of your team members to fly out of your
vessel, the time spent playing this title before boredom set in
would be dramatically increased.
Although
it took me some time to get used to, and even after hours upon hours
attempting the first challenge, I did start to enjoy this game.
It's difficult to explain exactly what it is that makes it appealing,
and the fact is that it takes too long for the gamer to get this
feeling of enjoyment, but there is a feeling of satisfaction involved
in finally managing a good clean run downstream in a respectable
time.
Another
major gripe with WWA is that I always think sports titles have a
potential for all manner of variety in the gameplay. But with the
only options from the career mode being a time attack or slalom,
the lifespan is limited right from the off. There is the option
of multiplayer, which does make the game a whole lot easier, but
you can't help but wonder how difficult it would have been to give
the option of a race or some kind of two player battle mode.
However,
for all its failings you can't heavily criticise the developers
of Wild Water Adrenaline for what they have produced. It's almost
as if they have made the controls and the general gameplay so true
to life that you would have to be an Olympic athlete to actually
make any progress within the game. Without wanting to be too derogatory
about the sport of kayaking, Indie Games have made a title that
would only really appeal to a tiny market of gamers, and without
the addition of some more arcade-like features and a control system
that's easier to get to grips with, they've ended up with an accurate
simulator destined to be loved only by a few fans of the watersport.
One for the hardcore paddlers only.
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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