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Remember back when you were a young kid? Every day seemed to be
bright and sunny. You'd spend half of the day playing with your
friends, chasing each other around, or poking things with very big
sticks. Back then everything seemed to be primary coloured, bright,
and full of wonder. Each bush a possible fortress, or twig a dazzling
lightsaber.
But
as time progressed we grew older. More rainy days seemed to arrive.
Friends started to discover the joys of the opposite sex and instead
of living out our fantasy-filled dreams in the local park (the cider/cigarette
fantasy not included) we found videogames to be an incredible escape
from the real world. But as the years have progressed, the obsession
with realism and colours that more suit the real world atmosphere
brought us many more collages of greys and browns than I care to
remember.
But
then Katamari Damacy (the title of the American iteration of the
first Katamari game) came along, showing off bright primary colours,
bringing us a gaming experience that simply needed to be encountered.
Of course, the Western publishers in all their infinite wisdom decreed
that Katamari wasn't a suitable title for us Europeans, and hence,
it's been left to the much-maligned Electronic Arts to bring the
sequel to our shores.
For
those out there who've been reluctant to import in the past, the
Katamari titles are incredibly simple in premise. As the Prince,
simply roll up as much debris as possible on every level in order
to achieve a Katamari big enough to complete the stage's goal. It
really is as simple as that. There's no hidden special moves or
power-ups to pick up items at a quicker rate, it's simply a case
of rolling over items small enough to be consumed by your Katamari.
If it stands at a mere half a metre tall, you'll find it impossible
to pick up a human being. Level design needs to be praised, setting
out a path of sorts, meaning that you never find yourself stuck
in an area with huge items with only a pitifully small Katamari,
yet never doing it in such a manner that you feel as if you're being
led by the hand from area to area.
This
time around, thanks to the success of the first game, the premise
of We Love Katamari involves the fans making wilder and wilder demands
on the King, urging him to create new and better Katamaris. And
of course the King delegates these duties to the ever cute, tiny
Prince. The sublime translation, with lashings of grin-inducing
humour, makes the story itself feel much more than the sum of its
tiny parts. If anything, you'll come to look forward to each chance
the King has to speak and adore the infrequent cut scenes played
out in a comic book style.
Controlling
your Katamari proves to be a true test of your gaming abilities.
Utilising both analogue sticks, you're required to twist and turn
through levels, with no need to press any of the face buttons and
even the shoulder buttons required only at the rarest of opportunities.
It's a control method much admired for its simplicity and the old
hands will find that We Love Katamari controls in much the same
manner as before. But newcomers to the series are bound to find
themselves lacking the required knowledge of the nuances of control
in order to speed through the early levels. It takes time, yet it's
an input method you can't help but adore.
The
visual style and aural accompaniment that were so loved in the first
title thankfully remain fully intact. The bright colours and catchy
tunes are back to delight both the eyes and ears. The completely
off-the-wall tunes, encompassing catchy J-pop through to electro
and other genre types, culminate with a soundtrack you'll endeavour
to listen to again and again. The bright visuals simply bring the
game to life. From the huge visual representation of the King through
to the tiny little Prince himself, everything has been created with
such care and skill that you'd easily recognise each in mere shadow
form.
Detractors
may be eager to point out that We Love Katamari doesn't really offer
too much over the original. Despite the frequent oddities to some
of the ultimate tasks that need to be fulfilled, your goal is more
often than not to simply build as big a Katamari as possible in
the time limit allowed. Even the odd changes can cause frustration,
with you rolling up enough debris to give you the Katamari size
you require, but then finding it impossible to discover the whereabouts
of your ultimate goal you need to interact with.
We
Love Katamari reminds you of just why you fell in love with the
pursuit of gaming. Enjoyment is at the very forefront of the Katamari
ideology and it shines through with dazzling brilliance. Despite
the incredibly simple idea and the somewhat repetitive nature of
the gaming experience, We Love Katamari always feels fresh and draws
you back time after time to control the Prince on yet another task.
I'm just thankful that finally all European gamers now have the
opportunity to sample the delights of the Katamari series. Everyone,
please buy ten copies each, so Western publishers realise we really
do adore these insanely Japanese titles.
Reviewed by AceGamez (All Rights Reserved).
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