|
I must admit that I'm a sucker for Wallace & Gromit. I love them,
I love their humour, and I love the amount of time and effort that
is always put into their films. Apparently, for the film with the
same title, manual animation means that only two whole seconds can
be created each day. So when you go see the film at the cinema,
or on DVD, just count to two out loud and that took these geniuses
a full day to produce. But enough of my Lancashire praising - I'm
from Yorkshire after all!
The
game does an absolutely fantastic job of recreating the Wallace
& Gromit feel. Everything looks authentic, even though the models
in this game aren't made from the magic plasticine. The game offers
quite a bit of freedom around Wallace's village, which looks amazing
and is a joy to explore. By village standards the area is rather
big, featuring many dark back allies and nifty little ledges that
offer explorers rewards for their troubles. Like all good villages,
there's a shop that allows you to buy things like miracle grow to
help your vegetable be the biggest and the best, which offers a
nice little Nintendogs-type mini game, where the thing you get to
raise is a green vegetable. It's not so riveting but it's quite
funny to see how well your new theory of playing music to it and
cranking up the temperature fares at the end of the day.
You
can look around the village at your leisure as one of the three
playable characters in the game; Wallace, Gromit and new friendly
bunny Hutch. While controlling one character, the other two follow
you. Each character has their own unique abilities; Wallace is the
tallest of the bunch and so can reach ledges that small Gromit can't.
There are many parts of the game, in missions or around the village
that require a second hand to reach places or advance. These spots
are marked with little green footprints. Just whistle for a teammate
and they get into position, combining efforts to allow you to press
on. One example sees Gromit working a pulley that carries Wallace
up onto one of the rooftops in the village. How I laughed!
All
three characters boil down to the same gameplay mechanic though
and they all end up playing very similarly beneath the small differences.
Equipped with Bunguns, the characters can use their vacuum gun to
suck up pests, as well as things like cabbages to fire back out
at enemies to stun them for a few seconds. The main weapon/utility
in the game is the Bungun, but as you progress, gadgets like screwdrivers,
Auto-Brollies and Bunny Hoppers become available, which spruce up
the gameplay and each new gadget is aesthetically pleasing. The
Bunny Hopper not only looks good, but allows your characters to
hop high above the rooftops and get a better view of things.
For
the most part of the game, you have to remove pests such as bunnies
from people's gardens. You either acquire this work from villages,
or it features as a compulsory mission that's given to you via some
cut scene. The game really does feel like a lavish, quirky village
in the Wallace & Gromit style, dampened and let down by the mini-game
feeling gameplay. Most of the game consists of rounding up rabbits
or other vermin into the swirling vortex of your vacuum vehicle
machine. You normally either round up the rabbits on foot, sometimes
using (and telling) your team to block off certain areas - or you
suck the rabbits up and spit them into your main machine. You have
to protect various vegetables from the gnawing teeth of the critters
as you round them up too.
While
this is a novelty for a day or so of playing, it simply becomes
tiresome after prolonged play. The rounding up feels like some well
done mini-game you might see on a new Monkey Ball title. Other villagers
can give you other optional tasks, such as little on-foot races
and 'find and return this to me and I'll give you a reward' missions.
The reward is almost certainly a card for your collection, which
allows you to advance later on. While villagers give you tasks and
challenges very comically, with great characterisation, animation
and speech, the lacklustre gameplay really puts a good thing to
rest. Gadgets, working as a team and the novelty of switching characters
on the fly is great and the exploration of the village is fantastic,
but older audiences won't enjoy what's on offer, at least not for
long.
The
game's visuals are totally in keeping with the film's design, while
complimenting the story are FMV's from the film - unfortunately
these can't be skipped though. The game is quite detailed in some
respects and it's always nice to see this level of careful attention
to detail. For example, Wallace pulls various facial expressions
for different situations and you can actually fire things at yourself
(the camera) by getting your character to face you and shoot. Then
the object you fired then bounces off the camera, in true cartoon
style. Classic! Occasionally the camera can play havoc with rounding
up bunnies however, sometimes nesting itself in a tree and blocking
your view, so you turn in the wrong direction and the bunnies hop
off without a trace. The camera is the only thing that really stands
in the way of an otherwise graphical treasure.
The
sound in the game fits the graphics like a plasticine glove too!
The music changes depending on what you're doing; catching rabbits
is quite upbeat in a Wallace & Gromit way kind of way, whereas the
back allies have more of a sinister track running in the background.
This dynamic score works as well as Mario Sunshine, leaving you
with a warm impression after putting the game down. Voice talent
is superb too; most characters talk and all of the characters have
voices that really suit them, with accents that come across clearly
and comically. Being from an accent-ridden region myself, I can
really appreciate the work that's gone into the vocal talent here.
As Wallace walks past villagers he might wish them a good day; many
other little touches like this one contribute to superb audio all
round.
It's
hard to put across how I feel about Wallace & Gromit: The Curse
of the Were-Rabbit. It is like a beautifully handmade plasticine
set with cameras lined up, musical and vocal talent at the ready
- and then Arnold Schwarzenegger stands on it, comes up with a cheesy
one-liner and ruins the whole experience. While Frontier has created
a beautiful setting for this game, a setting that will really appeal
to fans of the film, the gameplay really doesn't stand out as anything
much above average. Kids may be distracted by the authentic film
feeling for a while and cute bunny roundups should also appeal to
them for a good amount of time too, but if you don't expect a fantastic
platforming game with a lot of depth then you won't be disappointed.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|