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During nearly the last four years, one wrestling franchise has been
the most dominant over any other, out selling and out playing any
competition, including that created by the same people. That series
is Japanese company Yukes' own "WWE SmackDown!" After a strong fourth
product, "WWE SmackDown! Shut Your Mouth", a little under a year
later Yukes has created another wrestling masterpiece that outdoes
every other American wrestling title on the market. How does it
do this, after five games? Just think of it like Madden, or any
other sports game. Every year it is re-released with an updated
roster, and needed upgrades, but this time Yukes went all out.
As
you boot the game up, fans of the television series of the same
name will immediately recognize the theme music and opening video.
After this we are treated to the new, simplified menus, which include
an amazing look character model (there are about six or seven that
can show up). From here you have four options; Exhibition, Create,
Season, or Option. Going into Exhibition allows you to play any
match you want with any unlocked wrestlers. Doing this first is
a good idea, as you will want to get familiar with the new game
style used.
Immediately
you will notice a much smoother feel to the game; things flow better
than they ever have before in a SmackDown title. In previous titles,
we had three move situations. There was your basic grapple from
a standing position, a grapple while your opponent was dazed and
a grapple while holding onto them. This allowed for 12 total front
grapple moves. This has been completely redone and no longer applies,
as Yukes has come up with a brilliant engine that allows a total
of 16 front grapple moves, which is plenty for a wrestling game.
There are four grapples now, and yes, you actually do grapple with
your enemy this time around. Pushing Circle and one of the directional
buttons will initiate a grapple (each direction is a different type,
with a different animation) and that's not all, each direction also
represents a different style. Pushing up and Circle initiates a
grapple, after which you push Circle and another direction to do
a Power style move. This is the same with every direction when starting
a grapple, except the moves and style change with each direction.
Pushing left allows you to pull off your wrestlers signature moves
(such as The Rock's DDT, The Undertaker's Tombstone, or Chris Benoit's
Snap Suplex), pushing right gives you access to the quick, less
damaging attacks and pushing down lets you pull off submission style
moves.
Speaking
of submissions, this is another area of the game that has been beautifully
redone. There are basically two types of submissions, at least this
is how I look at it. I call one set Escape submission moves and
the other set Stretch submission moves. The difference is simple;
Escape moves bring up a slider that reads on each side "Submit"
and "Escape", tapping buttons moves it to your favour and sometimes
has your character crawl to the ropes, or pull away from the ropes,
depending on if you're doing the move or receiving it.. Stretch
moves do not have this system and are held for a very short period
of time.
Submissions
are a very important part of the game, especially for the small
wrestlers, as they can no longer lift up the big guys. This means
Rey Mysterio will definitely not be lifting up the Big Show. Thus,
if you're playing as Rey against Show, you'll need to wrestle a
different style. With Mysterio, it's obviously going to be a high-flying
style and all of his signature twists, leaps and ducks are included
and all look absolutely amazing. Someone like Chris Benoit, however,
will want to wrestle a submission style match, working the arms,
legs, back and head of his enemy. Next to each player's bar on the
top and bottom of the screen is a small player model and as you
take damage various parts begin to light up, indicating what part
of your body hurts and how badly. When parts become red you're in
dangerous territory as you can be pinned or have a submission applied,
assuming it's applied to that body part. If your head is in a deep
red colour on your player indicated, chances are the next blow you
take to the cranium will cause blood to spill out of you; and I
do mean spill, you can see it spray through the air hit after hit.
This whole new system is a very nice addition; helping you to play
better matches and also making them last longer.
The
days of hitting one finishing move and then winning the match are
long gone. If you hit one at the very start of the match you're
not going to win at all. You need to work your enemy, make their
back and head area red at least. You'll know they're hurting when
they fall over in pain holding their ribs after executing their
own move. The new game engine is spectacular and is the best thing
to ever happen to the series. Matches last longer, are more fun
and have to be played differently depending on who you are and who
you're facing. True wrestling fans will love this and turning up
the difficulty just makes the matches even better.
With
the new engine and controls, a new reversal system has been thrown
in; now you use two buttons instead of the traditional Square. L2
reverses strike attacks, and R2 reverses grapple attacks; pushing
both reverses special moves. This system is very similar, if not
identical, to WWE Wrestlemania's. However, good timing is not all
that helps reverse here; your player's stats play a very important
role. If your technique stat is low you'll have trouble, while if
it is high you're going to reverse a little easier. In the end R2
is used a lot more than L2 and both buttons can be mashed to reverse
things, so R2 really is just like the Square button. Timing is still
not very important here when it comes to reversals but at least
some of the animations look very cool.
Many
moves have been added this year, as they are every year and Yukes
is really making a name for itself when it comes to animations.
Every new move has amazing impact and flows extremely well. They
all look very smooth and solid and each accurately reflects the
superstars who use them. For example, Chris Benoit and Kurt Angle
have their huge assortment of German Suplexes and all are animated
just how they appear in real life, complete with character's mannerisms.
Chris Jericho and The Undertaker have all of their signature slaps,
punches and kicks and they use them a lot in matches, just like
they would on TV. Rey Mysterio and Ultimo Dragon move quickly and
fly all over the ring, each with their own signature luchadore style
moves. SmackDown has always had incredible accuracy and presentation
and this year is no exception. All of the mannerisms, entrances,
moves and taunts you see on TV are included here in amazing detail;
right down to the speeches and storylines you come across in season
mode.
Shut
Your Mouth's season mode is back this year with a few adjustments;
such as the first person view while you walk around backstage, which
has been completely removed. Instead you have a view of your locker
and from there select where you want to go. Your choices range from
backstage areas (you can only go to them if somebody is there to
talk to, usually your last opponent), the GM room, the show card,
superstar stats, stable info and the ShopZone. The latter is where
you buy things including new move sets, new gear, and of course
the legends; these include classics such as Jimmy "Superfly" Snuka,
Classic Undertaker, Animal, the late, great, Hawk, and others.
Show
cards are still only three matches long, which is quite short if
you ask me, but the match ups are usually pretty solid and you have
the choice to even play in them if you'd like, or you can just watch
them. You will not always be booked; it depends on who you challenge
and whether or not you're currently involved in a storyline. Season
mode only lasts about a year and after that some stories are repeated
whilst some new ones are discovered. Luckily, all title holders,
stats and records are carried over from season to season, which
is very good, because if you're like me you actually enjoy looking
through the huge records this game contains.
Something
SmackDown has always needed, in my opinion, is finally here; a win/loss
record, a record of the last 200 matches, complete title histories
and contender lists and more. After you have a lot of game time,
it's just fun to look back at what titles you had, what matches
you enjoyed and how many times a title was defended before lost.
While a bit on the short side, season mode has many memorable and
original moments that make for great fun and not everything can
be experienced in one play through, so playing multiple times isn't
so bad and is also required if you want all the unlockables.
Create
mode is always one of SmackDown's strongest points and this year
is no exception. CAW mode has actually been changed very little
but is still very solid and includes some welcome additions, such
as entrance gear and complete body morphing. Create-A-Move has been
renamed to Create-A-Moveset and is essentially the same with a few
small changes, which die-hard fans will notice right away and could
be annoyed with, but overall it does not take away from the game
experience whatsoever. Finally there is Create-A-Stable, which still
limits groups to three members for some reason, and Create-An-Animation,
including taunts, walking, running and winning animations. Create-A-Wrestler,
or CAW, mode allows 32 wrestlers to be created, like last year and
unfortunately the character models for it don't look as good as
the actual in-game wrestlers, but that is understandable and doesn't
really take much away from the game, it's just a minor annoyance.
Another
problem that has been carried over from Shut Your Mouth! is the
inability to break up moves that are in progress; and yes, that
unfortunately includes submission moves. However, it's not quite
as bad this year because you can have control over whether you tap
out or not due to the new submission system and the animations are
stunning to watch. Weapon moves are still here and pretty much identical
to last year, except it is now harder to get away with using them,
as the ref is sometimes impossible to knock out. If he catches you
using a weapon or trying to hit him too much, you'll get disqualified
and lose the match. In tag matches the ref will also refuse to count
a pin if your tag team partner is in the ring illegally; he will
not count the pin until the ring is clear. I've had a few instances
where he just would not count at all, in a single match, although
it is very rare that this happens, it still does occur and is worth
mentioning.
As
with every new game, new match types have been thrown into the mix,
as well as some removed. There is no longer an I Quit match, but
there is now Bra & Panties, First Blood, and, of course, the Elimination
Chamber. The best, without a doubt, is the latter, but the other
two are also solid matches as well. The backstage environments are
completely new and better than ever, although smaller and fewer
they are great fun for hardcore matches. Many weapons are lying
around or waiting to be discovered and you can interact with a decent
amount of objects, but I won't spoil all the surprises here. The
roster has lost quite a few wrestlers as well, including Hulk Hogan,
Jeff Hardy, DDP, Chuck Palumbo, Billy Gunn, Billy Kidman, and some
that just didn't make the cut like Shannon Moore, La Resistance,
Maven, Chris Nowinsky and others. There are, however, some outstanding
additions such as Charlie Haas and Shelton Benjamin, as well as
gimmick updates to deserving characters, namely Matt Hardy.
Overall,
Yukes has created another wrestling masterpiece that no doubt has
already turned SmackDown haters into SmackDown players. Many people
ask if it's better than No Mercy, a three year-old game and I would
have to say most defiantly yes. WWE SmackDown! Here Comes The Pain
now has a signature grapple, submission and damage system, blood
and a much smoother feel that helps matches flow better. The Season
mode is fun and the CAW mode adds a huge amount of replay value
to the best SmackDown game yet.
Reviewed by Chris Martin for AceGamez (All Rights Reserved).
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