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And
yea, did the mighty Tekken rule with an iron fist for 3 (and a bit,
if you count Tekken Tag) instalments. Furious was its wrath and
glorious it's reign, all were defeated. Dead or Alive died on arrival,
Street Fighter Ex lived up to the ex part of it's name, Bloody Roar
went home with a bloody nose and Virtua Fighters went like lambs
to the slaughter. But if Tekken is a Goliath of fighting games,
then Virtua Fighter IV is most definitely its David.
The
first thing you notice about VF IV is it's slickness, technically
excelling in all fields and say what you will, it's nothing if not
well polished. Environments are gorgeous, snow flies everywhere
if you're dukeing it out on a mountaintop, as does sand, if you
happen to be laying a smackdown on the beach. The backdrops to your
fisticuff fun come in all the traditional flavours, are nicely varied
and are amongst the prettiest you're likely to see on the PS2, although
one or two seem to have been neglected a little. Different levels
have different sized arenas, some have breakable, walls, some unbreakable
and some have no walls at all, giving you the feeling that you should
change tactics, but I have never really seen the need, as ring outs
are quite rare. The animation is fast and fluid, the only exception
is with juggle combos where the characters jerk about like salmon,
but I think this is intentional and fits with the style of the previous
games. Some people must like it, but it sometimes makes me feel
a bit seasick!
The
tunes are straight from the beat-em-up studios, complete with jingly-jangly
Chinese beats, rock and heavy guitar work, nothing offensive but
nothing particularly enjoyable either. Punches and kicks connect
satisfyingly, and the occasional grunt or "Yeah!" gives a nice 'old
school' feel to a modern game, as does the pre and post match banter,
if you can call it that. The problem I have is that a fast paced
game like VF IV has you listening to these winning/losing/trashtalk
comments, on average, every minute, so a winning streak of 40mins
means that you hear them way too many times and it really starts
to drive you loopy. Please, Jacky, I know you've got hands of lightning,
you've told me 300 times today, aaarrrggghhhhh!!! This banter is
not unique to VF IV, but for some reason it irritates more than
its peers. On the plus side for the sound, I would like to take
this opportunity to say to the girl who does the voice on the menu
screen - "I love you, will you marry me?"
Ninja
rolling onto the next point, the gameplay is where people seem to
disagree most. Many will say that VF IV is easy to learn, nigh on
impossible to master. To them I say why master it? Yes, the training
mode is comprehensive, to say the least (it even gives you some
good advice now and again!). Yes, the Kumite mode that allows you
to cosmetically enhance your character is a great innovation. Yes,
it has Survival mode and the other usual extras, plus an AI training
mode that allows you to save replays, teach him the good bits and
forget the bad. Yes, you can look at the stats for every punch you've
thrown and analyse your performance, but all this is like building
a house on sand.
The
problem I have lies mainly with the control system- it's full of
inconsistencies. The system is built around defence and evasion,
yet there's only one dodge move and it looks very poor. The training
mode shows you a multitude of methods that stop your face becoming
one with the concrete but these are not jinking little swerves,
dodges and parries as would have fitted the game nicely, but one
very dull sidestep. Add to this the fact that most moves can be
countered with a low jab and you have a system which doesn't do
justice to the rest of the game. The action tends to test your precognitive
powers rather than your reflexes, as once a move starts your chances
of blocking it are next to nothing unless it's a particularly slow
one. I'd rather play a fighter that tests your reactions, not your
psychic ability. Another paradox is bounce combos, wall and juggle
combos are nicely thought out, and for the most part are very satisfying,
but the bounce combos look cheap and uninteresting.
I
was initially stunned by the variation of fighting styles in VF
IV, unarguably more than Tekken, yet after changing characters a
few times you still feel like you're playing the same character.
With such little use of the D-pad involved with this game, it's
easy to see why. To me a more interesting approach would be to use
both buttons and D-pad equally, (sorry to say, but as in Tekken.)
It's gameplay inequalities like this that make me feel a little
sour about VF IV, because a good match can look and feel as classy
as a Jackie Chan movie and it's a shame that this is sometimes spoiled.
Virtua Fighter IV is a fast paced, quality title that deserves praise
for both presentation and an innovative approach to training. This
game is deeper than a Buddhist meditating at the bottom of the Pacific
and if you're one of those people who like to get into their beat-em-ups
then you may well be on to a winner with this as you must not only
train long and hard to be successful, but you must also learn to
back up your attacks with defence, which is harder than it sounds,
believe me. Matches can be as captivating as you could imagine,
but they can also be inane slugfests as with most fighters. The
real problem for me was the control, pure and simple, the VF hardcore
and many converts will disagree, but I can't help thinking that
it was flawed from the start. Ah well, I guess I'm just a Tekkener
at heart.
If
you've not played either before (unlikely, I know), then I would
heartily recommend trying both out, the two control systems are
as different as limestone and borsin, lets just say that VF will
tire out your right thumb much quicker than your left (personally
I find Tekken far more intuitive). If you're a VF fan, you really
can't get much better than this -if you haven't bought it, it's
probably due to incarceration (good luck with the parole). If you,
like me, think that Tekken 4 is too much of the same, and want something
different, I suggest a rental, as more than likely this will give
you the feeling that there's something a little wrong here.
Reviewed by Tom Leclerc for AceGamez (All Rights Reserved).
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