|
It's difficult to write about titles like Capcom's Viewtiful Joe.
It's been a while since the Gamecube original and in those months
the excitement around the little spandex-clad hero has faded to
all but nothing. In addition, such games are fighting an uphill
battle, with punters unwilling to fork out for what is essentially
a year-old title. That said, Viewtiful Joe's cel-shaded-hyper-hardcore-button-bashing-beat-em-up
action was unrelentingly addictive on the Cube, so how does Joe
fare on the PS2?
The
opening scene sees the lovable Joe transfixed in his local cinema
by the on-screen doings of Captain Blue. With his cutesy chick vying
for his attention, he misses the podgy Captain Blue's demise and
somehow ends up in the movie. Unsurprisingly, Joe's lady is abducted,
giving the perfect catalyst for some punchy-kicky exploits. After
some rudimentary training sessions, Joe hits the big screen in earnest,
encountering numerous but typically cutesy adversaries from dancing
skeletons to giant robots to Captain Blue himself. Thanks to the
cinematic nature of the storyline, things remain fresh throughout
with regular boss battles and mid-level power-up shops allowing
access to extra lives, weapons and skills.
The
fighting itself is delightfully simple and is masterable in minutes,
plus with the addition of extra skills it maintains its elegance
and satisfaction right to the end of the ten or so hours of play.
The most interesting gameplay mechanics and the ones that really
satisfy are the slow down, zoom and mach speed, which either slow
down the action or speed it up to ridiculous levels. This is where
Viewtiful Joe truly shines in the same way that Max Payne dominates
the third person shooter genre; these dynamics never get dull and
are what will keep you playing where other titles have you reaching
for the off button.
Viewtiful
Joe isn't a game about fighting or surviving in the traditional
sense. Yes, there are only a finite amount of lives, something of
a novelty nowadays and you rarely need to use the slow down and
speed up functions but the action is focused far more around how
stylish a beating you can give. Enemies hit either high or low and
with the effortless dodging techniques things take on a Woo-esque
feel. Punching bullets and other projectiles out of the air also
features heavily, as does punching one baddy into another to take
them both out. The speed up/slow down buttons are also used to help
you take care of various puzzles, like Indiana Jones style ball
rolling affairs and switch flicking numbers. These puzzles come
at regular intervals and whilst they rarely tax your grey matter,
they serve as perfect little breathers when the action starts overloading
your brain. The only major difference between this and the Cube
version is a cameo appearance by Devil May Cry's super cool hero
Dante - nothing to write home about but it's amusing to see the
bighead version of this legendary demon slayer.
There
are also noticeable differences in quality between this and the
original version where the visuals are concerned. Not to say that
it's not pretty, but the frame rate is a little jumpy at times and
it just doesn't come off as slick as it could. The effects are snazzy
and fresh; whilst the screen is loaded with combat pretty much all
the time, the camera keeps its cool and the action never gets indecipherably
cluttered. The pseudo 3-D environments and beautiful animation add
to this and make for a unique and striking ocular extravaganza from
start to finish.
Again,
in the cinematic style the tunes are suitably impressive and have
an unmistakably Capcom feel to them - Japanese techno meets tense
guitar rock - and with the occasional sound-byte from Joe it's not
just your eyes and thumbs that get a battering. Although much of
the presentation, from the character models to the death cries and
combat noise vary very little, the sheer exuberance of the package
makes up for any repetition issues.
Whilst
it may not be either up-to-date or particularly novel any more,
Viewtiful Joe is unique and shows a great deal of competence and
effort on the part of the developers. The cutsey graphics and outrageous
effects enhance the title past the ordinary and in conjunction with
the graceful combat mechanic, it's hard to put any downers on it.
Viewty is, as they say, in the eye of the beholder, (I swore I wouldn't
make any 'Viewtiful puns, but it had to be done.) and this beholder
sees viewty by the bucketful.
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
|