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Oh dear, another UFC title. The last one I cast my eye on caused
violent gut pains every time I put it in my machine. I have to point
out here that I haven't played a worse game since so this latest
instalment has got to do an awful lot wrong in order to truly sink
to the bottom of the pile. Well that's a start I suppose.
For
those with little idea about the premise of UFC, it was a novelty
contest scheduled to last no more than a couple of events to determine
which fighting style was the most effective. Violent, bloody, ruthless
and utterly real, UFC has grown and grown in its ten or so years
of life and is now a hugely popular fighting tournament; it's by
far the most visceral brawling event to hit the sporting calendar
- I challenge anyone to watch it and not wince at least once every
twenty seconds.
On
to UFC: Sudden Impact then, and on first impressions things have
improved a touch with a more polished feel to the intro and menus.
A standard range of play modes greets you at the main menu offering
arcade, champion road, tournament, versus, training and story mode.
The last of these doesn't actually allow full fighting but lets
you customise your character through three years of apprenticeship,
adding a move, skill or attribute every month. Successfully performing
feats in the training octagon nets you the chance to bolster your
standard fighter's moves list and with a fair element of pure luck
your training sessions can come off well or badly. A fantastic idea
in principle but the majority of tasks last less than the load times
and often comprise of little more than pressing one or two buttons.
The
other modes feature a touch more than the beat 'em up standards,
with a very handy training mode, a straightforward tourney system,
the more involved champion road which offers belts based on weight
class and an arcade mode that unlocks all the special characters
and other bits and bobs. They're much of a muchness however and
in each case the load times and amount of dull intros and highlights
take so much away from the game that playing becomes a real chore.
And
speaking of chores, the matches are decidedly dull with paltry move
lists and rather mechanical movement, making for some of the most
tedious one-on-one beat 'em up action around. Whilst not being totally
dominated by killer tapout moves and featuring a good range of counters
and blocks, Sudden Impact suffers from a truly lacklustre command
system based around tiny combos and ground grappling. Although the
various fighters have their strengths and weaknesses clearly defined,
when the action goes to ground there's not much of a difference
and it boils down to who has the better timing with the one button
combos. If there's one thing to pick out about the gameplay however,
it's the lack of pace and excitement so prevalent in the real thing.
I can't believe that anyone would have the patience to persevere
with this title on the strength of the gameplay and the result is
a title that bargain-bin hunters will be seeing a lot of in the
pre-owned section.
The
UFC franchise has had something of a makeover in many areas of presentation
but it's a bit of a cowboy job to be honest. The nicest touch is
the damage modelling and the little drops of blood that flood from
your fighter's nose after a particularly fierce battering. The animation
is jerky and monotonous, lacking any kind of variety and the same
can be said of the environments. The whole package in fact, apart
from a sweet intro, is dull as dishwater and twice as brown.
A
cacophony of grunts and 'oofs' forms the majority of the sound with
a rightfully stifled crowd backing up the dreary fights. Again,
monotony features in abundance in the audio department and, as with
the fighting mechanics, takes away from what should be tense and
electrifying bouts. Although not nearly as shabby as the previous
UFC title, Sudden Impact comes off as a shoddy title in all aspects
of presentation.
I
just can't say I enjoyed any area of UFC: Sudden Impact. The idea
is a fantastic one and the licence is possibly the best out there,
but the delivery is disappointingly poor and saps the entire stimulus
from what should be a great game. Whilst being a slight improvement
on UFC: Throwdown, this title isn't worth your hard earned cash
and is something that only the UFC fan might enjoy, but probably
won't. Punching yourself repeatedly in the face will give you a
better feeling of what UFC is all about and if you gave me the choice,
I know which I would rather do. [AceGamez is not suggesting you
punch yourself in the face and takes no liability for any self-injury!
Ed].
Reviewed by Tom LeClerc for AceGamez (All Rights Reserved).
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