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Krome Studios has been working diligently on its TY The Tasmanian
Tiger action-platformer series for years now, and with its Aussie-charm
and family-friendly content, the franchise has blossomed into one
of the genre staples that gamers can count on for hours of good,
clean fun with each new installment. Now embarking on its third
iteration with TY the Tasmanian Tiger 3: Night of the Quinkan, Krome
has once again taken the series to new heights by bringing back
the open game world and exceptional gameplay variety introduced
in TY
2, while further building and expanding upon both aspects for
a family-friendly game experience that provides quality gameplay,
charming characters and a level of pure fun factor well above and
beyond its budget price.
For
his third starring game, TY faces his most difficult challenge yet,
in the form of the shadowy alien race known as the Quinkan, who
have invaded TY's outback homeland, threatening its inhabitants
with fear and destruction. The Quinkan aren't unstoppable, however,
so TY must reform the disbanded Bush Rescue team to help in his
quest for a mystical boomerang capable of slaying his otherworldly
enemies. As always with the series, the patented Aussie charm and
whimsical humor continues to be the backbone of the game, along
with one of the most memorable game casts you'll find anywhere.
Something
that has changed a little this time around, though, is the game's
moderately darker tone. Don't take that to mean the game has gone
'mature' or 'edgy', like so many other franchises have recently,
though - the darker tone actually comes in the visual style and
art design. Many of the environments are pretty dark and the color
palette is decisively subdued, which personally I find a bit disappointing.
When TY 3's improved LETS (Living Environment Technology System)
engine is used to power environments with lush vegetation and bright
colors, the game looks wonderful, but unfortunately the majority
of the game's world is very dark; so dark in fact that a few of
the stages become difficult just to see in.
Dark
colors aside, the technology behind the returning open-ended world
has been enhanced, with impressive results. Though the overall world
detail and draw distance aren't the greatest, the seamless running
of the game's massive environments is a remarkable feat. There are
some load times, but Krome did a great job of hiding them within
the flow of the game, Jak
& Daxter style - the gameplay itself never stops to load, but
there are certain doors to adjacent worlds that take a couple of
seconds to open, effectively sneaking in brief loads without that
you would never notice unless you're specifically looking for them.
Krome has also given a graphical upgrade to the character models;
they have clearly received a boost in detail and polygon-count since
TY 2, and that only enhances the fantastic art design that went
into bringing the game's loveable characters to life. The folks
at Krome also prove once again that they know how to create shiny
chrome and metallic surfaces to cover the many vehicles that are
available to pilot.
With
the return of the open-ended LETS system, TY 3 resembles Bush Rescue
closely in the way it plays. Clearly inspired by what Rockstar's
GTA
series have done to revolutionize videogame design, TY 3 has
you controlling TY throughout large, seamless worlds, undertaking
missions and other challenges in any order (to an extent). A great
on-screen map system with many different zoom options makes getting
around a breeze, although there are a few too many instances where
backtracking through the open areas gets a little tiring. While
traveling around in these areas, one of the game's many new additions
comes to the forefront; at gates connecting the open environments
to the various mission locations and towns, TY can hop into his
new Crabmersible, a metal, crab-like vehicle that can travel on
land and below water on its six robotic legs, or buzz around above
water by sucking its legs in and transforming into a boat. The Crabmersible
is also equipped with claws, making it great as a melee fighter,
but its homing missile capabilities definitely prove to be its most
useful (and fun) functionality. Driving around blowing stuff up
certainly makes some of the backtracking forgivable, but not all
of it.
The
Crabmersible isn't the only debut vehicle for TY to whiz around
in either; TY now gets to pilot the Gunyip fighter aircraft for
some intense but pretty straightforward aerial dogfights, equipped
with cool weapon power-ups and nifty acrobatic maneuvers. Brought
back for TY 3, the Bunyip mech-like vehicles deliver entertaining
bashing and crashing with their variety of upgradeable weapon components,
like satellite beams and grappling hooks. The Outback cart racing
mini game has returned from Bush Rescue as well, accompanied by
the addition of new tracks and power-ups. Sadly though, these Mario
Kart-inspired racing segments are overly simplistic and don't
particularly handle that well. In moderation they can be a fun aside
to compliment the rest of the game, but overall they don't bring
much to hold your attention for very long. For those who do find
enjoyment in them, Krome has been kind enough to include the cart
racing mini-game as mode in the main menu that's available straight
from the outset, in addition to doing the same with the Gunyip shooting
mini-game. Both of these support two-player split-screen races and
battles as well, which is especially enjoyable for the Gunyip dogfights.
While
not riding in the game's many vehicles, TY engages in typical third-person
platformer action, although along with the darker tone, TY 3 is
a much more action-heavy gameplay experience. Item collection and
tricky platforms to hop and bop across still exist, but most of
TY's on-foot endeavors involve smashing boxes and vanquishing enemy
Quinkan beasts with his trusty collection of boomerangs. The combat
system isn't incredibly deep, but the inclusion of close-range 'rang
combat and a brand new boomerang customization system makes kicking
some Quinkan butt surprisingly satisfying.
Speaking
of the boomerang customization system, it truly is a cool new addition
to the series. By collecting various 'rang chassis and special Bunyip
stones, or purchasing them at shops, TY has a vast arsenal of weaponry
at his disposal that is up to you to create. Each 'rang chassis
has a unique basic ability, along with a set number of sockets for
elemental Bunyip stones that add magical effects to the boomerang's
base power. With over 10 types of Bunyip stones, such as fire, water,
earth and air, and 7 boomerang chassis, creating the 'rang you've
always wanted is now a possibility. Mixing and matching the different
elemental types of the stones also leads to some pretty impressive
combat effects that greatly improve your Quinkan-slaying results,
and there are thousands of combinations to discover - now that's
impressive!
From
a gameplay perspective, the only significant faults TY 3 really
suffers from is its simplistic style that's lacking challenge. Sure,
the game is built more for the younger gaming audience, there's
no question about it, but some moderate level of difficulty would've
gone a long way towards getting the game into the homes of more
advanced hardcore gamers. Another aspect I found to be lackluster,
this time non-gameplay related, was the audio. The Aussie-accented
voice acting, though complimentary to the game's style and largely
enjoyable, can be outrageously over the top at times, while the
game's music is drab and largely forgettable.
Variety,
accessibility, value, fun and tons of content is what TY the Tasmanian
Tiger is all about, and never has Krome done a better job at pulling
all of these elements together than they have in TY 3: Night of
the Quinkan. From third-person 'rang-based combat and Gunyip dogfights
to Crabmersible piloting and cart racing, as well as Bunyip mech
battles, arena combat and multiplayer modes, this game has something
entertaining to do at every turn, and with at least eight hours
of gameplay in addition to the extra time needed for collecting
the vast array of hidden items and unlockable concept art, you'd
be hard pressed to find greater value and quality in a budget-priced
title anywhere.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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