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Dominated by a woman - now there's an idea, I thought to myself
while I was chained to the wooden abrasive horse-block, eyes focused
on the wall, helpless. The puddle of water beneath, which was formed
by ice torture ice earlier on, allowed me to see a monochrome reflection
of what was behind me. I saw the pain before I felt it, as the leather
whip cracked down on my now tender behind. Excruciating agony, a
throbbing sensation that got worse over time - I was ready to beg
for mercy. "Twenty nine" words left my lips without thinking, that
number being the amount of lashes I've received up to this very
point - and if I forgot to count, we'd start from number one again.
After the thirtieth leathery lash came to pass on my red raw ass,
this heartless dominatrix untied me. She was baring the fiends'
mark, too.
In
Trapt, the new sadistic game from Tecmo, you play as that heartless
dominatrix woman. You bare the fiends' mark, which is some kind
of magical arm, something which people are afraid of, I might add.
The fiend is about to resurface after so many hundred years, and
he has enlisted you to take souls for him. How you take souls is
the best part though; you kill people with merciless, callous, brutal
traps. You'll never know how satisfying luring in and killing foes
with well-timed traps of malice is until you have done it in Trapt.
Even though Allura, the woman with the mark, doesn't really want
to kill these people, the mark and her quest for survival drives
her to slaughter hundreds of hapless souls.
You
might have played the PSOne version of this game. I know I have,
and fellow reviewer Christopher Martin has too. Deception was its
name and the same kind of trapping was the game. In Trapt, unofficially
the fourth game in the Deception series, those people who enjoyed
the PSOne predecessors will really feel at home with this current-gen
version; the nostalgia and fond memories this game brings back is
untrue.
To
try and explain the premise of Trapt is quite a task; it's not your
regular game when all is said and done. Basically, when you come
to battle it out with your foes, you are given a map with a couple
or a few rooms unlocked, (depending on what's available on that
level, or if you've unlocked new rooms with keys and such) - in
each of these rooms you can lay three types of traps: wall traps,
floor traps, and ceiling traps, although you can only have one of
each per room. Each type of trap is assigned to one of the corresponding
coloured buttons on the PS2 pad, so triggering these traps is a
breeze. You can lay traps on the fly by pressing the start button,
bringing up the map where you can place traps in the room. This
means you don't have to load all of the rooms with traps until you
need them, or you can revise your traps at any given time.
Sounds
simple enough really. The gameplay comes into its own when you add
a few more things into the mix. Each trap is on a cool down; more
powerful traps will take longer to be ready than your puny traps.
When you first lay a trap, you have the wait for the traps to be
ready before you can use them, so speculating your foes' moves early
on is the key here. When you have your traps laid around the room,
it's a matter of running around in real time, letting your enemies
chase you (preferably not letting them hit you, as you have limited
health) and luring them into their doom. Just make sure you don't
trigger a trap when you're in the way!
So
this enchantress and this armoured swordsman are chasing me with
their powerful spells and their long bronze swords respectively
- I have to kill them both with minimal fuss and maximum gore. Make
those bastards pay, trying to claim the bounty on my head, they
deserve to die, they deserve to suffer, they deserve to slowly perish
in their own self pity. The swordsman is chasing me up the staircase,
while the enchantress has only just found her way into the open
hallway, where they will both die - but they don't know that yet.
At the top of these stairs lays my first cunningly placed trap,
the flaming magma rock, a ceiling trap, a rounded rock that incidentally
rolls - in this instance, it will roll down these stairs. The cocky
worthless man is on my tail, I reach the top of the stairs before
he does and when I'm only just safe, I trigger my ceiling trap.
The flaming rock falls and rolls down the stairs - it can't be stopped
now, three, two, one - the rock hits the swordsman, engulfs him
in flames and sends him flying all the way back down. I stand proud
at the top of the stairs, on this gallery, overlooking the entrance
hall with my spiteful eyes.
Even
though I didn't think I'd need my spring loaded floor, which springs
up and tosses whatever stands on that space in the direction I originally
placed it in, the enchantress was coming up the other flight of
stairs, at the other side of the hall - both stairs connect to the
balcony. I placed my spring-loaded floor here as a precaution, but
it looked as if she was going to use wit, or dumb luck, and avoid
it. I ran to the other side towards her, and then doubled back on
myself to get her on my tail - deviously leading her to the right
hand side (as opposed to the left, which is where she was originally
heading). She thinks she has me now, but I know differently - I
hit my X button and the floor suddenly sends her flying off the
balcony, into the middle of the entrance hall for 15 damage. Not
much when compared to my molten rock, which did 75 damage and then
some more flame damage overtime, but it's got her out of the way
for now.
Both
of my candidates are standing at the middle of the hall downstairs;
the swordsman has just recuperated from his nasty shock from the
flaming rock and my enchantress has just picked herself up from
her flight downstairs. Both my ceiling and floor trap have cooled
down and are ready to use again if need be. My last trap, the wall
trap, is placed cleverly. It makes use of the environment in the
room. You see, all rooms have things that can be activated by you
manually triggering something, or by using your trap on something
to set off another event. In this case, my wall trap, which fires
a bomb along the floor, actually fires a bomb at a fragile pillar
in the middle of the room; which is where both my enemies are currently
standing - and weakened from my first attacks, they're moving slowly.
Perfect. So I trigger my wall trap, the bomb starts rolling, hits
the pillar, which knocks that pillar in the original direction of
where my bomb was headed. The pillar crashes down onto both my foes
and they bleed to death. My work here is done, and for my hard work,
my payment was to see them suffer. I got paid. Several times.
There
can only ever be two enemies in the environment chasing you around
at one time. Although some levels might have dozens of enemies,
you'll have to work your way through them with only two on your
tail at any given time. When you kill one, another foe spawns somewhere
on the map and makes his or her way to your location - he or she
might spawn in the library, but you still might be in the hall for
example. Upon your foe's entrance, the camera cuts to that enemy
and they will say some cocky phrase. "I don't want to kill you -
but the reward is too good," or words along those lines. Upon their
death, the camera cuts to them in the same way and they exit with
another strange phrase before spilling a pool of blood: "I must
be losing my touch" - no love, you're just no match for my witty
traps. I'm not so keen on seeing my enemies disappear like this;
I would have rather seen them decay on that spiked wall, or be sliced
in two by that swinging blade-pendulum.
See,
as fun as Trapt is, and as entertaining as killing multiple people
and racking up combos from traps is, the game isn't without its
flaws. The frame-rate suffers quite a bit, which is somewhat puzzling,
as the graphics aren't that spectacular. When you've activated all
three traps and you're seeing your enemies take damage, the game
slows right down temporarily, before speeding back up to normal
pace - but this is an annoyance in its own right.
As
mentioned, the graphics aren't really up to scratch; flickering
textures, basic menu systems, no frills - the cut scenes aren't
too shabby and the rooms in which you roam don't look too bad, if
a little samey from time to time. Trap effects are fine though;
I like to see a flaming rock drop or a bloody saw fly from the wall
- they all look pretty painful or menacing to some degree. The sound
department is another disappointment for the most part; the music
is terrible - the Japanese death music might be alright for a period
of time, but when the same one minute track loops in both menus
and levels, well, it tends to sicken you after a bit. Some boss
battles have different music, but for the most part, the music is
repetitive. Sound effects, thankfully, are a lot better - bone crunching
sounds to compliment every gruesome trap and environmental trap
too - and Japanese dialogue portrays every emotion well, from anger
to fear to sadistic laughs.
If
you gave me more time, I might come up with more things that are
wrong with Trapt - but the unique gameplay really does win my heart
over. Not only that, but the story mode is quite good; it actually
has a gripping story - although it's all subtitled over Japanese
dialogue, it's quite an interesting supernatural tail of betrayal
- gripping stuff, if you ask me. The story mode also has a side
story, allowing you to play the tale from another perspective, while
my favourite mode, Survival , allows you to battle though hundreds
of foes over dozens of rooms with minimal downtime. The Story mode
is the only way to earn money to buy new traps however, something
which I think you'll want to do - especially when that flaming magma
rock I keep talking about is something that you have to buy for
yourself.
Despite
its flaws, Trapt is something that any sadistic gamer should play
once in their life. There really is nothing else quite like it -
which could be a good thing or a bad thing, as no competition for
Trapt means that the flaws can stay. It also means that we'll only
see this genre once in a blue moon. If you fancy a gameplay change,
more importantly, if you fancy playing as an inhumane dominatrix,
Trapt is for you - and if you don't try the game, you could be punished.
Ouch!
"Forty two"
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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