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A
reviewer's life is a pretty good one. We get to play a lot of truly
great games that are a pleasure to review. We get a few truly dismal
games too, but often it's almost more fun writing a bad review than
a good one! Sadly, there are those games in the middle, with average
written across them in big, grey letters. These are actually less
fun than the terrible games, as you can't really praise them and
you can't really slate them either. Total Immersion Racing falls
into this category.
TIR's
claim to fame is that of realistic drivers that experience the same
emotions as you do (anger, defensiveness, confidence and grudges).
And as your career progresses the more drivers you treat badly on
the roads, the more people you'll have that are out to get you.
It's an interesting claim, but one that I don't think they've really
succeeded with.
The
presentation of TIR is stylish and full of promise. A nifty starting
sequence and well-presented, easy to use menu system greet you.
The choices on offer are Single Race, Career, Time Trial and Challenge.
Initially in single and time trial modes there are only 2 out of
14 cars to choose from and 5 of 12 tracks on offer. It's not a bad
collection, but not the most extensive either. To unlock the rest
you must play through the Challenge section, where 30 different
challenges await from the three main categories of Manufacturer,
GT and Endurance. Manufacturer races pit you against other racers
in identical cars and GT races pit you against different cars in
the same class, both for a series of relatively short races, which
you must place first in overall to unlock the goodies and the next
challenge, whilst Endurance races are longer.
However,
Career is the main mode of the game where you get to pick from just
two GT level teams to being with. Just make sure you pick Noble,
because the Audi car drives like an elephant towing a collection
of circus wagons. Okay, well maybe it's not quite that bad, but
the elephant's definitely got the better turning circle.
The
three big gripes that I have with this game all hit you at once
in your first race - the graphics, the handling and the feeling
of speed. The first you'll notice as soon as things get moving is
that the graphics are decidedly dull and average. That grainy, jagged
line effect that plagues certain games is here and it's one of the
worst examples of this affliction that I've ever seen. The stadiums
are literally full of jagged lines and a lot of the scenery scales
quite clumsily, jumping from one animation frame to the next rather
than gradually increasing in size smoothly as you get nearer to
the object in question. The cars look pretty nice (although the
constantly moving jagged lines on the spoilers can be distracting)
and the reflection effects are very good. Still, when compared to
Burnout 2, Gran Turismo 3 and Colin McCrae 3, this falls short on
the looks front.
Next
up is the handling - half of the cars are almost uncontrollable
due to a terrible lack of steering control. The cars will simply
not turn sharply; I refuse to believe that any racing car was ever
designed with such a wide steering arc than some of the cars in
this game. You have to slow down so much to make it round corners
that it's just no fun at all and it feels more like you are fighting
with the controls than becoming one with them. Then, after you've
gotten over the graphics and adjusted to the controls, you'll notice
that it really isn't fast or exciting. There is next to no feeling
of speed and the scenery chugs by at an embarrassingly slow speed.
There isn't any slowdown, it's just that the graphics simply don't
move fast enough to evoke any kind of excitement. Admittedly, things
do get a little more exciting later on as you progress through your
career and get to the GTS and Pro category cars (which are faster),
but you sure have to plod through a lot of long, boring, drawn-out
races to get that far and even when you get there, it really isn't
worth the effort. Truly, this game should have been called Totally
Wearisome Racing.
The
sound effects and condescending voiceover don't help much either
- the sound effects do the job but aren't anything special and don't
really invoke a feeling of being there in the thick of a race with
engines roaring all around (like Sega GT does) and the voiceover
man states the painfully obvious (like when you're in second place
he says "overtake the car ahead to take the lead!" - well duh!)
He also has patronising consolation or congratulations to offer
at the end of the race too - you'll be switching him off in no time.
However, one of the game's biggest saving graces is its awesome
soundtrack; every tune is excellent with a mid to fast pace, thumping
bass beat and rich sound, which really helps you stay awake (I suppose
it enhances the gameplay a little, but there's not really anything
to enhance). I'd happily listen to this on an album - it really
is good stuff.
So,
having now established that this is an average racer in most respects,
what of the selling point of realistic emotions in the drivers?
Well, it simply isn't there. The fact that your team manager has
to tell you who has become your rival (i.e. who bears a grudge against
you) and that there is an indicator you can switch on to see how
the other drivers are feeling, says it all. Why would this be needed
if you could really tell? The drivers are all "on-rails" perfect,
taking every corner identically. And it's only when you really badly
mistreat a driver (e.g. ram him off the road or make him spin out
several times) that he gets angry enough to do something about it.
Even then, he'll only try to block you from passing and perhaps
ram you a bit, but nothing in comparison to what you've done to
him. Because of this feature, I drove like a total jerk the whole
time, ramming and shunting other cars off the road at every opportunity
and although this is good fun, there really is very little comeback
from it. Not only that, but ramming other cars does little to affect
your handling or cause you to spin out and there is no damage on
the cars either, so you can't even feel good about trashing your
opponents.
You
can adjust your car's gears, brakes and various aspects of the suspension
if you like and it does make a difference on the road, but the basic
handling is often so bad that it really isn't worth bothering to
try and sort it out by tinkering with it. There is a multiplayer
mode for just 2 players to have a single race, but your friend won't
thank you for sharing the boredom when there are so many other great
games you could be playing.
Total
Immersion Racing is average in every respect (except for that great
music, but is this a game or a dance album?) The graphics are dull
and grainy, the handling on most of the cars is a battle to control
and there is no sense of speed or excitement. When there are plenty
of great racing games out there, I honestly don't see why you'd
bother with one like this.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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