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Lara Croft is at it again with a whole new adventure into the macabre
and unknown. Tomb Raider: The Angel Of Darkness is the first game
of the series to hit PlayStation 2 and it has never looked better.
The story takes place following the events in Eqypt where it was
believed that Lara had been killed and left behind by her mentor
Professor Van Croy. The story opens in Van Croy's apartment where
Lara has come back to confer with her former mentor about the five
Obscura paintings. He wants her to find them and bring them to him,
but out of nowhere Lara hears a gun go off and the next thing she
remembers is seeing Von Croy's blood on her hands. Now, pursued
by the police, the mafia and killers known as the Monstrum, it is
up to her to unravel the mystery of the paintings before it's too
late. The prospect of a new Tomb Raider game was so enticing that
I could hardly wait for it to come out. Sadly, after playing the
game I realised I probably could've waited longer.
Angel
Of Darkness plays like an action adventure game with elements of
RPG, which is all you need to make a great game. For the first time
in the Tomb Raider series, Lara can talk to and interact with other
characters and these interactions can change the course of the game,
making the action much more engaging and really moving the story
along. Lara also raises her strength throughout the game, allowing
her to access new areas and perform new moves (hence the RPG elements).
It also plays like an adventure game in that Lara must solve puzzles
and collect items along her journey to help her advance. And the
action sequences are, as always, one of the trademarks of the series.
Weapons galore coupled with hand-to-hand combat allow Lara to kick
some serious butt.
But
as great as the hype made it out to be, you had to know it was too
good to be true. Although the story is as engaging as any Tomb Raider
game, the controls are what ruin the game. I found myself cursing
at the television screen more often than not, frustrated when Lara
couldn't even make a simple jump. Imagine having to make several
consecutive jumps only to have the camera angle suddenly switch
on you, so you lose sight of where you are jumping to and Lara ends
up crumpled at the bottom of some pit. At least her dying sequences
are different each time and can raise a few laughs, because believe
me, you'll be dying so much laughs will be needed. And there are
so many bugs in the game; at certain points Lara can walk through
walls and boxes, and even fall through floors!
Another
frustrating thing is that although she can climb on walls, hang
from poles and shimmy across walls, there's only a limited amount
of time that she can do this before she gets tired and lets go.
This is not a problem and it actually makes things more challenging
in a good way. However, there are points where the camera causes
problems yet again, because while she's climbing or shimmying the
angle changes so you lose sight of where you are heading. This throws
your whole rhythm off and again causes you to fall to your death.
Once you get over these small hurdles (okay, so they are actually
massive hurdles taken straight from the Beanstalk Olympics that
all the giants compete in), the controls aren't that bad. No, that's
not true, they really are awful.
The
graphics are much nicer than previous Tomb Raider titles and they
should be considering the game is now on the PlayStation 2. The
environments are rendered with plenty of detail and the animation
on Lara is better than ever. The cinema sequences are done well
and are woven into the game very nicely, moving the story along
and really adding to the drama of the situation. The sound effects
are also pretty good and everything sounds as you would expect,
with the music enhancing the atmosphere of the game and the excellent
voice acting lending credence to the adventure.
New
to the series is the ability to play as another character later
on in the game, which reminds me of the Resident Evil series and
is a worthwhile addition here. However, the replay value is low
because once you play the game, that's it. Many video games have
secret endings or special bonus games but here once the game is
over, it's over. And thank goodness you only have to play through
it once, as with controls as bad as these I think I'd be pulling
my hair out having to play through it again just to see the secret
ending and it probably wouldn't even be worth it [Oh, I know the
pain of the unrewarded completist all too well - Ed].
Whether
you're a fan of the series or not, Tomb Raider: The Angel of Darkness
should definitely be rented before you commit to buying it. It's
an enjoyable, classy game with an engaging story, lovely graphics
and some brilliantly designed levels but it is also almost single-handedly
ruined by the implementation of the controls. If you can get over
that then there is a lot of entertainment to be had here, but if
you find yourself yelling at the screen all the time, don't say
I didn't warn you.
Reviewed by AceGamez (All Rights Reserved).
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