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Tom
Clancy brings you the most realistic first person shooter to date,
in the form of Ghost Recon. Ported from the PC by Red Storm and
Ubi Soft, this combat simulation set in 2008 is unique amongst this
genre, due to the fact that I like it. In all honesty I wasn't hopeful
about this purchase, as the last Clancy title I bought, Rainbow
Six, cost me £40 in new controllers (apparently, you can't get a
refund on joypads if they're in 16 pieces) and £60 in anger management
courses. All the Clancy franchise games share a similar feel to
them and Ghost Recon is no exception, but this one has a little
extra 'oomph', elevating it above the standard set by previous titles
to become my favourite PS2 FPS.
Other
gaming platforms have seen a multitude of classic FPS games and
I would have to say that Ghost Recon doesn't come close to any of
the truly great. If you're looking for a Halo beater, or something
to rival Unreal, look elsewhere. This title has not the graphics,
atmosphere or quality of those games. What it does have is realism
by the bucket load and few of the annoyances of Rainbow Six or The
Sum Of All Fears.
The
story is told via a well-acted briefing section and follows the
tried and tested Clancy terrorism-type plot. This one is a tad different
in that this time you're sent in to neutralise some pesky ultra
nationalists (sound like terrorists to me) determined to bring back
the old Soviet way by recapturing the old eastern block countries.
Once you have gone through the initial 15 missions, you are treated
to another 8 from Desert Siege. This was a great idea, as I would
have felt a little cheated had the extra missions not been included.
As it is, 28 single player missions, each taking approximately an
hour to complete, is good value for money. Not to mention the multiplayer,
which while not as diverse as some games does have Firefight, Mission
and Survival game modes, the first two being co-operative and the
third a deathmatch.
Ghost
Recon doesn't fit into the frag-em-up fun of, say, Quake, or the
stealth-em-up possibilities of Deus Ex. Only one or two of the missions
require all out stealth and running into an enemy camp like bull
on heat will only get you and your team a face full of lead for
your troubles. It would possibly be best to describe it as a 'think
your way to victory' type shooter. The difference between failing
a mission and completing one often hinges on the correct use of
your two squads. Splitting your platoon is a necessity on some missions,
as two objectives can be spaced far apart and time is often a factor.
Another regular activity is taking an encampment from two sides,
which, thanks to the controls, is quite easy. Yup, getting your
teamates to do what you want is a piece of cake, a rarity in squad-based
shooters. Things like using an elevated position to scan an enemy
camp come in to play, as does remembering that friendly crossfire
hurts. By far the most useful approach is to have a good look around,
take out as many as possible from afar, and then get in there and
mop up the rest. This is where I had a few problems with the gameplay,
even if you enjoy this kind of shooter, sometimes the missions are
a little samey. You only really have three types of engagement:
Firefight, Escort and Hostage. Surely it wouldn't have been difficult
to pop in a few assassinations or escapes, would it? The occasional
demolition objective gives you a little variety, but not really
enough to keep the fun factor high.
The
ubiquitous pre-mission setup is no longer present, instead you simply
have to choose from up to 30 soldiers, each with their own equipment
and strengths, giving the game more of a pick up and play feel than
others in the Clancy stable. You can still fool around a little
with their gear, but it's nowhere near as complicated as Rainbow
Six. Building up player stats adds a welcome RPG element to the
game, making you more reluctant to waste lives on the battlefield.
It's a great treat to see one of your men become a battle-hardened
veteran and a greater disappointment to see him drop to the ground
in a pool of blood. One-shot kills are quite regular, but often
by the end of the mission you have a band of weary, blood soaked
cripples crawling back to the evac point, giving you a fantastic
feeling of triumph against the odds, but not much choice for the
next mission.
The
controls are intuitive enough, considering the amount of options
available to you and it's rare that you'll die as a result of lack
of dexterity. In fact, the main cause of death is poor reconnaissance
- best bring the binoculars next time. The AI of both your teamates
and the enemies is pleasing to see, no dilly-dallying around here.
One shot is all it takes for the terrorist scum, er sorry, ultra
nationalist scum to dive for cover and try to work out where you
are and before you know it you've got a fierce gun battle raging
and you have to put your thinking cap on. One of the highlights
for me is using the old Hollywood classics of 'You create a diversion
and I'll sneak around' or the usually suicidal 'You wait here and
I'll flush him out'.
There
is the odd instance of wonky collision such as a guy in a house
firing through the wall and killing you. Thankfully it doesn't happen
often but boy is it irritating when it does. The only other problem
I have with Ghost Recon is that you never really feel up against
it. Even fighting in the heart of Moscow the enemy aren't in sufficient
numbers to trouble you once you have a good command of the control
system. It's a bit of a shame, but nothing more, as the multiplayer
missions have a higher bad guy to good guy ratio.
A
lot has been made of the fact that very often when you die, you
are unaware of where the fatal bullet came from, this is a moot
point for me because of two factors; firstly, this game is trying
to be real in as many aspects as possible and secondly the enemy
don't know where you are either. If you're sniping from miles away,
they don't just come charging at you like lemmings over a cliff,
they look desperately around as you pick them off until one sees
you and starts shooting. If you're not careful, you can lose a man
completely out of the blue, but then I like that. You have to use
your eyes, you can't rely on the map because although it's useful
for finding that elusive last man, or giving you an idea of where
the enemy is waiting, you can't play the whole game around it.
The
graphics pale in comparison to the PC version although there are
still a few nice touches; windows break, trees sway, baddies die
in a multitude of ballet style rolls and falls and dust flies around,
creating a good deal of confusion sometimes. Its all pretty crisp
and the draw distance is great, especially on the Desert Siege missions.
Voices are suitably macho and all the weapons sound different, for
the more military minded there is a showroom for all the guns and
gear, giving stats, sounds and other info, along with loads of extras
like trailers, bios, interviews and so on.
Overall,
I can't say that Tom Clancy's Ghost Recon is of the quality demanded
by PC owners, but as I said before it's the best one for the PS2
at the moment, if you're looking for realism. If you like energy
shields and huge alien guns, go and buy Half-Life, or Timesplitters
2. If you're after something a little different, why not give this
a rental at least, it's great fun, especially with a mate.
Reviewed by Thomas Leclerc for AceGamez (All Rights Reserved).
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