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Golf games are much like their real life equivalent; they are meant
to be the more relaxing of the videogame sports simulations. A major
series like Tiger Woods PGA Tour is a money maker whichever way
you look at it, much like the Madden
and FIFA franchises.
The real question that needs to be answered however is whether the
new edition of a sports series like this is worth the money if you
already have the previous year's incarnation. A lot of people see
these annual releases as little more than an update or even an expansion
of a game that they already possess. I am a fan of golf and of Tiger
Woods and have enjoyed the previous Tiger Woods games that EA have
produced - but I must delve deep into the game to discover whether
it's really worth the purchase if you already have the 07 version
of Tiger Woods and his ensemble cast.
One
thing to expect from the newest version of any golfing saga is that
it retains at least the same number of courses as its previous game.
There seem to be only eighteen courses in this game, compared to
the twenty-one in Tiger
Woods 07. The fantasy courses have been replaced with real locations,
such as Cog Hill, TPC Boston and Doral. It's a positive step to
have so many real-world courses, but at the same time it's a shame
that all the fantasy courses couldn't have been brought over to
this version as well. Still, these new real-world courses add to
the authenticity of the game, which in turn enhances the simulation
aspect, whilst also moving it away from the pitch and putt videogame
feel that it may have been accused of in the past.
In
keeping with the theme of realism, golfers such as Vijay Singh and
Annika Sorenstam are playable, although some need to be unlocked
as you progress through the game. The models for these players bear
a good resemblance to their real-life counterparts, although the
virtual players seem to have had even more effort put into them.
The courses themselves are well varied in terms of scenery, although
they obviously all look very green! The visuals of a golfing game
are never going to be the key selling point, as demonstrated by
the old Links games - but they must not detract from the overall
gameplay. Are the graphics here better than last year's version?
The short answer is yes, but only marginally better because we're
at the end of the PS2 lifecycle and I think EA have pretty much
squeezed out the last few drops of graphical potential. The same
can be said of the sound - I mean, how much sound can you add to
a golf game? The random "Get in there" shouts are pleasant enough
to hear, but I would have liked a few more individual chants depending
on the golfer you had chosen. However, the introductions of the
players before they tee-off is top notch and the commentary is enjoyable.
The
control mechanics are practically the same as before; there are
a couple of new ways to hit a drive or place a putt, but essentially
it's a tried and tested formula that we all know works very well.
You use the left analogue stick to swing back and then through the
ball, whilst the face buttons allow you to move between clubs and
shot selection, such as chipping the ball. There is an alternative
setup to this, where you use the right analogue stick as well. The
D-pad is used to move the direction the player hits the ball left
or right, depending on the wind, while the usual zooming in and
out of where the ball is projected to land is available, along with
various camera angles. You can add spin to the ball once it has
left your club too by pressing the X button, which can prove to
be a godsend; you see your ball veering off the green but with a
little added spin it turns a bad shot into an average or sometimes
fantastic one - much the same way as spin can work in the media
and politics!
The
Tiger Challenge is setup very much along the lines of a honeycomb,
which not only allows you to play a variety of golf games but also
makes it less linear. You can play every little tournament if you
want, but if not then you can head straight for the big man himself.
Compared to the previous title, the game modes available along with
the main Career mode haven't changed much, which is a tad disappointing,
although if EA Sports continue to release games so quickly in succession
then undoubtedly there won't be that much time to implement a lot
of changes and additions.
The
player Career mode seems to have received not little additional
development; as with previous versions there are the usual tour
events to enter, such as the FedEx Cup. If you have played these
previously then you will find after the initial enjoyment of the
different game modes, they do become fairly tiresome in the end.
This lifespan value is improved by the ability to improve your golfer
through the EA attribute system and buying various new equipment
though, plus you can use the create-a-face mode to tweak your player's
face and body shape to resemble your own, or perhaps the shape you
dream of being! Of course you can play against a friend too, which
always gives a game like this a more competitive edge.
The
Putt Preview is a welcome addition, where you can view what will
happen with your putt if you hit it at a certain speed and angle.
Although on some courses you won't even use half the preview meter,
on others you'll wish you had more. This detracts from challenging
your golfing ability but overall it will help you sink those vital
birdies or save those par fours. Essentially it feels a little like
cheating, but I guess you can't entirely recreate the golfing experience
in a video game, so I think it's a good thing and certainly a great
tool to improve your putting. Another new concept is the Confidence
meter; depending on your current ability, past experience of the
hole and form, a particular shot will be easier or harder to perform
correctly. This adds a little something extra to the gameplay, but
it's not really a major innovation. The explanations of how to perform
the shots and play particular game modes are slickly presented and
easy to understand; I expect this from EA Sports games, but to expect
such high standards is a good thing - just ask Tiger Woods!
Next
time around I would like to see more playable golfers and also an
increase in the number of courses on offer. I think one very good
idea that could be implemented would be based on what is sometimes
found in football management games, where you can take over a golfer
in a particular high profile tournament - for instance, playing
as Van de Velde at the 1999 British Open played at Carnoustie and
stopping one of the most famous collapses in PGA Tour history. I
think this could add an extra dimension to an already very polished
game.
The
hardest thing about reviewing a game like this is that you must
weigh its overall ability against the previous incarnation. If the
newer version is only slightly better than the previous version
in terms of graphics or depth but not gameplay, then does it deserve
a better score? Tiger Woods PGA Tour 08 is a very good golf title
that's enjoyable to play and if you don't already own a copy of
Tiger Woods 07 then it's definitely worth a look - even if you are
not a fan of golf. You also have to consider that this same game
is being released on the PS3, so any major improvements will probably
be found in that version rather than the PS2 one. However, if you're
a Tiger Woods 07 aficionado looking for a far superior game then
sadly you won't find it here, because this is little more than an
update and enhancement on what has come before. It's not a whole
new game, but it's still a very good representation of golf, now
that you know where you stand, the rest is up to you!
Reviewed by Christopher McNally for AceGamez (All Rights Reserved).
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