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Sometimes we all spend some of our more boring working hours day
dreaming of a way that we could cheat, lie or steal our way to instant
wealth and a lifetime of playing games on a much better television
in some rather expensive pants. The problem is that there is a table
of intelligence that causes us to act differently to this dream.
At the bottom end are the 'D' students, who act on their wandering
thoughts only to end up in an episode of America's Dumbest Criminals.
In the middle are those who know the difference between dreams and
reality, and then there are those who can actually formulate a plan
so fiendishly cunning that my head would explode if I even began
to know what I was talking about. [You mean, something better than
even Baldrick himself could come up with? Really Old Ed].
In
The Plan, a group of intelligent seasoned thieves plan and implement
the heist of two priceless pieces of artwork. Unfortunately, the
faultless plan causes an alarm to be triggered and the driver of
the getaway vehicle flees, leaving one of the robbers locked in
the building. The story picks up some five years later with two
members of the team beginning the breakout of their incarcerated
associate. Bearing in mind that the initial intro is the first taste
of the game, I couldn't help but notice that something was amiss
during the intro to The Plan. The whole intro is done in an LA
Law style, with still images flashing up to explain the dialogue.
A prudent tactic, but only really suitable for a short snappy intro
where very little needs to be explained - and in The Plan this becomes
quite drawn out and begins to point towards the developers just
not having the time or resources for any animation. Nevertheless,
it's clear even from this static story of betrayal that the three
members of this elite team of thieves are after revenge.
The
general feel once in the game is of a relatively high standard;
it looks great and reminds me of the Mission Impossible games that
used to frustrate but engross me on the PSOne. There's a real atmosphere
developed that makes you feel part of an elite crew pulling off
extremely complex crimes. Although, following the disappointment
of the visual standard shown during the intro, it only gets worse
when this continues for each scene between missions. The soundtrack
really helps though and is possibly the driving force behind the
whole vibe you get when playing. The only slight audio issue is
that the voices of the characters are constantly supported by text,
but occasionally text appears with no voiceover, which seems a shame
when the voices are such a good aspect of the game.
As
I said, there are three main characters, Robert 'The Mind' Taylor,
presumably named that because his mind is too occupied to pick out
something a little less gay to wear, Alan 'Poker' Siegel, aptly
named because he's happiest with two queens, and Valerie 'Cat' Carrera,
named so because she never does what she's told and buries her poo.
The best feature in this title is that you can switch between characters
at any time. The screen is always split three ways, with the character
you are controlling taking up the larger top window and the other
two residing in either bottom corner. It is possible to swap the
windows around, control characters from the window they are situated
and make characters follow each other. It's a little confusing at
first, but you soon get the hang of it and the game goes to good
lengths during the breakout mission to accustom you to the controls
for this unique system.
In
fact, the controls are never really an issue here; there aren't
many moments that require lightening quick reactions and, true to
its name, careful planning is the key to progressing. The other
key is patience, because you will quickly get used to the small
guitar rip you get when failing a mission. This game is very difficult
and you will have to employ a lot of trial and error to make your
way through most of the missions, although all new features with
each mission are adequately explained within your inventory.
Each
character has their own special skills that almost always need to
be utilised in order to complete the mission. Being a woman, Valerie
is a great talker and this can be used to distract the attention
of guards or officers while the other two slip by, steal something
or just asphyxiate everyone in the room. There are also other useful
skills such as lock picking and pick pocketing, and of course, pock
licketing. Okay, I made that last one up. Anyway, this game is loaded
with features and each level brings a new element into the equation.
Weaponry is rarely used, as this is a team that operates discreetly,
but there are items available such as small hockey-like pucks that
release a 'crazy purple knockout gas' which incapacitates anyone
nearby. The firing system on these is also genius as, when pressing
to release them, a line appears for the path that the puck will
take, then you adjust the power and, boom, you can take out the
officer at the end of the room by bouncing the puck off every person
in the room.
However,
after several hours of the trial and error method, you quickly find
you've had just about all the error you can take and the music that
accompanies the Mission Failed becomes like a Pavlovian trigger
mechanism for you to throw your controller at the cat. I can understand
a challenge, but when you're operating three characters at once
and one of them is a rather pathetic dainty little woman who has
so much pride in her performance that she can't crouch and walk,
things become a little too challenging. It's not so much that the
missions are difficult to perform, more that it is often unclear
what needs to be done. However, you can't write off The Plan just
because of some difficulty, and as the game goes on things in improve,
and despite early signs that you're going to be stuck with these
three idiots the whole time, there are a total of seven playable
characters throughout the game.
You
have to commend Eko Software for developing such a unique style
and one that would have been deemed very challenging to pull off
when first dreamed up. I can only imagine the lengths required to
achieve the three camera perspectives and you have to say that they
have pulled it off very well. The Plan was to make a revolutionary
new game and I'm pretty sure that by a few iterations of their trial
and error method, they will be producing some top titles. In the
meantime, if you're going to get stuck into The Plan, you should
either get a boomerang-shaped controller or lock your cat away somewhere
out of sight …
Reviewed by Rob Byron for AceGamez (All Rights Reserved).
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