|
Saturday and Sunday are normally associated with fun and play -
or at least for the younger generation who don't know the real meaning
of work yet. Mondays however are associated with doom and gloom
- Monday mornings in particular. Getting up, getting dressed and
going out to work, or if you don't work, just getting up can be
a farce! It's not good. Some people would even go as far to call
these days Black Mondays - presumably because of the dark cloud
that hangs over your head after that lie-in you had yesterday -
it's a shock to the system! The sequel to The Getaway is called
The Getaway: Black Monday. Don't ask me why, because in all honesty
I do not know. Is the title a giveaway? Is the game as bad as a
'Black Monday'? Well that's a question that I can answer.
Most
of the game revolves around the coppers. Set in Soho, London, you'll
be asked to do various missions in a Grand Theft Auto fashion. Already
we have one main contender - the high and mighty GTA: San Andreas.
But if you compare it to GTA then I might as well end the review
here. Now, those above 20 that live in England please correct me
if I'm wrong. Aren't coppers supposed to be targeting motorists?
Don't they hide around corners, waiting for somebody who goes 5
miles over the speed limit? That's what the police are for, right?
Spotting drivers who are on their mobile phone? What, they are supposed
to bust criminals too?
The
police I've come into contact with tend to go after innocent drivers,
which is not the case in Black Monday. Mitch, the main character
of the game, goes on lots of exciting missions that rarely involve
going after innocents. No, our friend Mitch goes after drug dealers,
murderers and an assorted range of other thugs and criminals. You'll
find yourself in the game and controlling Mitch before you know
it. There's no tutorial and no HUD - there's not even any option
to see what the controls do. Not a sausage. I had to figure everything
out on my own - but at least I can say that I was self taught! It's
a more difficult process to teach yourself, but a more rewarding
and personal one. Is Black Monday difficult? Well, yes, it is actually.
Sorry,
but we might as well get the niggles out of the way first! The first
thing that makes this game difficult is the fact that there's no
radar - which makes both driving missions and on foot missions frustrating.
The driving missions are the worst though, because the only way
to get to your destination is by carefully looking at the indicators
on the car. If the left winker starts to faintly flash, then you'd
better turn left. However, if you get lost, don't expect to get
back on track with ease. The fact that there's no radar can be overcome
and you could say "there's no radar in real life," which is true.
But in real life you'd generally know where you were going or have
a map to consult.
What
I really can't overcome is the fact that there's no health bar on
the screen! I know, that's there's no health bar in real life either
but I think you'll be able to tell when you're on death's door [Every
time I get the flu! Hey, I'm a man after all! Ed]. With Black Monday
though, you aren't properly informed when you're about to snuff
it, so you don't know whether to take a risk and go in guns blazing,
or take it slow to save on energy. The next thing that frustrates
me is the fact there's no cross hair with your gun, which makes
aiming a pain in the neck. Sometimes it will automatically aim for
you, but still, you feel lost without one! Not only this, the automatic
aim seems to think that you'd much rather whack a person with your
gun when you are close up, than shoot them instead. Well, no, I
don't want that to happen, especially when he's shooting at me!
Unfortunately
this list of niggles goes on. The camera can be very hard to work
with - especially in corridors. I know that the camera and corridor
problem exists in many games, but here it really is terrible. You
can't look around a corner without actually walking around it -
neither can you look behind you by swinging the camera around. On
one hand they are trying to be realistic by scrapping the radar
but on the other they are being unrealistic providing a camera that
you can't look around corners with. The last time I checked, I could
peer out and look around corners - so why can't my realistic Mitch
do that? Something else realistic Mitch can't do, that I can, is
crouch. I could not believe this and I still don't believe this.
Maybe there is an unfriendly button combo that makes you crouch,
but I have pressed every single button and I can get the stubborn,
ugly copper to crouch! Must be all those doughnuts!
With
all these niggles, it makes you grateful for the poor AI found in
the game - because while you're faffing around adjusting your camera
and trying to aim, the AI at times won't shoot you unless you dance
around in front of his face. On several occasions I was stood in
front of an enemy that was supposedly a threat and he didn't shoot.
He was looking straight at me, unless he was cross-eyed - if this
is the case, then I can forgive the AI. But to my knowledge he was
perfectly normal. It made it easy on my behalf, because I had all
the time in the world to assume a comfy headshot position but I
had a sneaking suspicion that he wasn't supposed to stand there,
while I pointed a gun at his face. But, if like a horse, you can
jump over these hurdles without batting an eyelid, then you'll find
plenty of things here to entertain yourself for a very long time.
The
driving is excellent; all the cars handle perfectly, just as you'd
expect them to. The level of detail where cars are concerned is
also very high - all the cars are endorsed, so you can see the real
deal when driving around the city. For some reason there seems to
be more Citroens than any other car - but Citroens are a good motor
anyway, I won't have anything bad said against them! You can go
at a fair old speed down the highway without crashing into anything,
because the handling stays smooth for most of the time. Motorbikes
on the other hand… they are a different kettle of fish. I can't
go over 30 without spinning out and going over the handlebars or
crashing the bike and flying off at a high speed - give me a car
any day.
Most
people will really enjoy the story offered right from the start.
The story in The Getaway was its strong point and once again in
Black Monday the story shines through, with excellent dialogue and
voice acting that is spot on. F this and F that, this is just one
of the reasons why the game is rated 18. As you'd expect from a
game based in Soho, the accents are really authentic. There are
a few Cockney rhymes to be heard, which kept me entertained for
a long time, too! The best thing is the FMV's though, where the
voice acting becomes even stronger, combined with the movie-like
cut scenes. Some of the dialogue between the coppers is fantastic
- their conversations are explicit and they are always talking about
things to do with nitty gritty life - something you wouldn't expect
regular police to talk about. One of the coppers is going out with
a renowned 'man eater' (I suppose that's the only way I can put
it, just in case the kiddies are reading) - and once the other coppers
are aware of this, they give him some real grief over it. How I
laughed!
When
you combine an industrial strength story like this one, with great
FMV and audio it makes you wonder why this wasn't an animated film
instead. It would actually make a lot of sense! Look at hit films
like Snatch, Lock-Stock and Layer Cake; they are all set in the
same scene, with the same 'daan saaf' accents - except Black Monday
looks at the story from the police's perspective. I could just imagine
it now! For the most part, the missions in the game are entertaining
- of course, the glitches mentioned above often distract you from
the actual gameplay but there is some fun to be had. I like going
into a building with my other police chums, arresting the suspicious
people and opening fire on the guilty ones - that never gets old.
You can arrest and disarm anybody on a mission and when you're free
roaming for that matter. Simply walk up to an old women, press the
circle button and you'll slap those cuffs on her straight away -
but you wouldn't be as cruel as to arrest an elderly would you?
These
missions could be made infinitely better though. I love going in
buildings and raiding them, I even try to be stealthy - but this
is almost impossible because you can't look around corners! There
are plenty of things that could be improved upon, but unfortunately
we aren't going to see improvements here. It's a good thing that
the strong story drives you through the more mediocre missions.
If
you want to free-roam like you do on GTA then you'll have to save
and access the special features menu. There are a few special features
to be played and later on you can even select your character - but
for the time being, you are stuck with Mitch. The first feature
available is a racing mode, where you race a few other cars in the
street, like Midtown Madness, except it's not really 'madness' as
such, because the indicator problem persists in most of the modes
like this. You've got to be constantly looking at the indicators
and as soon as it winks right, you have to turn right. More often
that not the winker will only come on at the last moment, which
is a real pain, especially when you are trying to win a race!
Other
modes include a Black Cab mode, which is similar to Crazy Taxi -
minus the 'crazy', because of the winkers! I will say that in all
the driving missions' favour you can access a map by pressing pause
- but this isn't ideal, because you have to stop driving every time
you want to see where to go. People who are used to looking at a
friendly map on GTA will be sadly disappointed, like I was. My favourite
special mode is Chase, because you don't really have to look at
the map to do this - you just chase after the speeding motorist
(yes, that's right, motorists!) and bring them to a halt by crashing
into them! It's by far my favourite mode and a really good one for
the game's replayability. However, I tried to bring one of the motorists
to a halt by driving in front of him and barricading him. I managed
to pull it off, but the game wouldn't let me win until I had destroyed
the car with mine. I had stopped the car though, so in theory I
should have won.
The
last mode on offer is free roaming, which is a good one if you just
want to drive around and mess about. There's less for you to do
in free roaming than there is in GTA but its nice to drive around
and look at the detailed shop windows. There are plenty of well-known
shops around the high streets, which is nice to see - and this definitely
adds a familiar feel to the game and also helps to determine if
you've driven down the street before. "Oh, I remember that phone
shop, I've obviously been here before!" Another funny thing has
to be the authentic adverts on buses, billboards and taxis - again,
adding familiarity, but a clever way of cashing in when it comes
to advertisements. GTA could easily get a list of sponsors as long
as their leg, but they choose to make fake radios, adverts and shops
- most of which are comical; I think I know which one I prefer.
Graphically,
the game engine itself is pretty good - there are a few niggles
though, such as the slow down when you are on foot and the ugly
main character Mitch - and I'm not talking about ugly on purpose
either, they've tried to make Mitch a handsome young man but his
body seems out of proportion to his head, which spoils it for me
a little! Fortunately you only get to see the back of him for the
most part, so you're ok. The city is very detailed, with bus lanes,
pelican crossings, authentic looking cars and shops. In fact, it's
without doubt a truly impressive and authentic recreation of a real
location, with an unprecedented level of detail.
The
audio shines through in all areas, with the various sound effects
for everything imaginable, right down to the forward roll you can
perform when you're in a gun flight! I particular like the engine
sounds when it comes to driving and the comments your chums shout
in the heat of battle. There's also some entertaining music that
runs in the background when you are playing most missions. The music
always seems to change when you are doing different things, slow,
sly music for sneaking about and dramatic music when you're bursting
into a building - it's fantastic. I can't really fault the audio,
because everything here is great. The only thing missing is a radio
station for those dull moments in the car.
The
Getaway: Black Monday is quite a good game with a strong story,
beautiful FMV's to tell that story to its full potential and an
excellent script, authentically acted with real style. The recreation
of Soho is excellent and whilst the missions vary from driving to
on-foot and are generally well-designed, both have their fair share
of technical problems that can really frustrate and significantly
mar the gameplay. If you can get past this then you'll enjoy this
game a lot, but if not it could just kill the experience deader
than one of Mitch's perps.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|