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A Massively Multiplayer Online Racing Game is a great idea that
would please any racing fan who's looking for the next big thing
- and Test
Drive Unlimited did just that when it launched on the Xbox 360
last year. With a huge island, an online mode fully integrated into
the single player mode, and hundreds of vehicles and missions, how
could it possibly be ported to the now ancient PS2 hardware? Well,
it can't - and that's why some changes have been made. That's not
to say that the conversion is bad; it's just not as massive as you're
led to believe. Even so, it's easily the most refreshing racer to
hit the PS2, ever.
And
where better to set a refreshing game than Hawaii? The game throws
you straight onto the island, where you test drive your first car
and (hopefully) win a race and earn enough credits to buy your own
ride. Afterwards you can purchase a house to store your cars, view
stats and other homely things. As you progress, you'll find yourself
owning numerous houses all across the island, each filled with exotic
cars from around the world. As an open-ended driving game, Test
Drive Unlimited really succeeds.
You
can drive anywhere on the island; across crowded highways overlooking
the ocean, through treacherous mountain ranges and even across the
back country. If you're looking for a leisurely drive with a beautiful
backdrop then look no further (well, other than the 360 version!)
and if you're looking for some intense races and challenges then
Test Drive Unlimited is also the game for you. It features a large
assortment of races, time trials and checkpoint challenges, each
with varied lengths and opponents. Some races take a few minutes
while others can take over an hour; and you'll find stiff competition
along the way from the AI, traffic and a few cops (unless you're
playing online, but more on that later). Unfortunately, TDU suffers
from some repetitive AI patterns, but if Gran
Turismo can get away with it then why can't Test Drive?
The
exploration aspect of the game is one of the best parts; you can
teleport to anywhere you've previously driven, but if a race or
challenge is outside of an area you've explored then you have to
drive over to it and 'unlock' that road - and trust me when I say
that it will take you ages to unlock all the roads on the island!
That's one of the nice features about TDU; it actually feels like
you're driving the distance displayed on screen. Twenty miles takes
a good while to drive, and driving around the edge of the entire
island takes over an hour to achieve.
TDU
isn't a straight port of the 360 version - obviously - and as such
it's had some overhauls. The loading times have increased and this
does take away the seamless transition from the overhead map to
the game itself. Also, while viewing the map you don't see activity
on the streets below as you do on the 360 - to put it bluntly, it
doesn't feel as alive. Furthermore, motorcycles have been removed
completely (many people didn't enjoy this aspect of the 360 version,
so perhaps this is a blessing), as well as mission-based challenges
where you drive hitchhikers, cars or merchandise across the island
(again, a blessing? Perhaps). New challenges have been included
to round the gameplay out a bit more though, as well as a points
system that's very similar to Project
Gotham Racing's kudos concept, implemented for stunts and drifts.
Surprisingly,
the online play isn't as dumbed down as you might expect; when playing
online you simply experience the single player with other people.
As you drive along, instead of seeing cops, you find real racers.
Not a lot, mind you - only a couple per area and sometimes none
at all. You can lock at a set of players so that the game only keeps
track of them and doesn't transfer any new drivers into your server,
but this doesn't seem to work as it should. As you pass drivers
you can challenge them to one-on-one races right there, or you can
find specially marked multiplayer race hubs that look like your
usual race challenges. Each hub is for a specific track, so at times
you'll have to go to the map and browse the various hubs to find
one with racers in it. It's a bit silly compared to the usual online
menu in games, but twice as much fun.
Test
Drive Unlimited really is a brilliant concept, no matter the platform.
Sure, you can take a racing game and put other drivers in the single
player to explore and race with, but the fact that so much effort
and detail has gone into the actual island itself is a real standout
attribute of the game - one that puts it above much of the competition.
Although the PS2 version doesn't look as good as the 360 or PC
version, it looks pretty good and runs smoother than you'd expect,
all things considered.
The
cockpit view is even included, allowing you to look at the full
interior of your car while you drive around the island. Roads and
buildings aren't as detailed or anti-aliased as the other versions,
and the draw distance is considerably shorter, but the overall atmosphere
and feel is represented and really pushes the PS2 in its final days.
The sound isn't as fully-featured as it is in other racing games
either, but you'll likely find yourself enjoying the mellow tunes
on the radio, or rocking out to some of the more well known acts
such as Queens of the Stone Age; unfortunately, minor details such
as the audio changing when you're inside the cockpit view haven't
been implemented in the game, but overall the sound is good for
a previous-gen racer.
For
a PlayStation 2 racing game, Test Drive Unlimited is totally unique
and would have been absolutely huge if it were released earlier
in the life of the console (like right around the time the network
adapter came out). If you have the choice then the 360 or PC versions
are naturally better, but if you're limited to the PS2 and have
grown weary of constant street racing titles basing their games
on what's trendy, then Test Drive Unlimited is exactly what you
need. Simply put, it blows away any other realistic racing title
at the moment, providing heaps of entertaining and challenging racing
action that will last you for a long time to come.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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