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With
every man and his dog (or at least raccoon) sneaking around in stealth-based
action, it seems that you can't buy a game without a stealth element
these days. However, when it comes to sneaking, no one is stealthier
than a ninja.
Tenchu
is set in ancient times, where Lord Gohda's land has been at peace
for a year since the defeat of Lord Mei-Oh and his evil forces.
However, Lord Mei-Oh was not killed, but disappeared into a portal
instead. His defeat came at a price, as the heroic ninja Rikimaru
was killed in action. Or at least, so everybody thinks. But Rikimaru
lives and his return is well timed, as it seems that enemy ninjas
are gathering together to carry out unknown dark purposes.
Tenchu
is a stealth combat game that has an arcade feel to it and is pretty
tough too, so those of you who expect to walk through the first
couple of levels without problems will be surprised. In fact, the
enemies are so tough that it took me about eight or nine attempts
and two hours just to complete the first level and that was on Normal
difficulty setting! It is good to be challenged, although Tenchu
challenges your patience sometimes, as well as your gaming skills.
You
play either Rikimaru, the enigmatic ninja returned from the dead
or Ayame, a young, acrobatic female ninja. Both of you have a range
of equipment, skills and techniques at your disposal to make it
through the tough and dangerous locations that you must visit. Rikimaru's
first mission is to punish an evil merchant, who is lending money
to villagers and then stealing their daughters to sell into slavery
when they cannot make the extortionate repayments. After this you
must take care of a traitor in Lord Gohda's castle, but once he
is vanquished enemy ninjas invade and you must make your way to
Lord Gohda, to ensure he is safe. From here you begin to follow
the trail of the enemy ninjas in an attempt to discover their purpose.
Meanwhile, Ayame's first task is to rescue the girls who have been
sold into slavery, but then she also goes to kill the merchant!
Although their two storylines are different, their levels and stories
intersect and sometimes they contradict each other (as in you both
killing the same merchant), which is a shame, because it wouldn't
have been too hard to think of ways to use the same levels but do
different things on them throughout the whole game. Still, this
isn't the end of the world and the inclusion of two playable characters
with different moves, special abilities and fighting styles is a
big plus, not to mention the variation in the levels that does occur.
The
graphics in Tenchu are good, but not great. The scenery is detailed
without being spectacular, textures and colours are used well and
your enemies move fairly fluidly. The animation is a bit jerky at
times though and your enemies often run into walls and continue
moving their feet whilst not actually going anywhere, which looks
pretty silly. Also, the way Rikimaru runs is really frustrating,
he moves his legs really fast but takes very small steps and so
can't really move very fast at all. This is quite annoying and it
would have been good if he could run faster. Ayame can run a bit
faster, but her run looks a little silly too. The cut scenes are
good but not great (although the opening credits movie is pretty
spectacular) and they further the story along well enough, but are
not hugely exciting a lot of the time and feature a fairly standard
script and voice acting.
The
most impressive part of the graphics are the stealth kills - when
you sneak up behind an enemy you can kill him instantly. This is
done in a multiple-angle, blurred shot, where you slit your enemy's
throat, run him through with your sword or (my personal favourite)
land on his shoulders and shove your sword down through his head!
Ayame's stealth moves are just as excellent, including an awesome
neck twisting move with her legs, which twists your enemy's head
all the way around! These moves are really cool and if you do get
fed up with them you can turn these sequences off.
The
sound effects are good, with the grunts of ninjas, sounds of slicing
and blood spurting, clanging of swords and everything else being
appropriate, but again nothing is really outstanding. The music
is more arcade style than suspense and whilst it is good, it doesn't
particularly enhance the game. This is Tenchu's main problem really,
it is good but not exceptional and feels a bit dated - if it came
out a year to 18 months ago it would get higher marks than today.
That's not to say it's average though, it is above average and there
is a big challenge and plenty of enjoyment to be had. The key to
the game is to avoid being spotted - sneak around and take your
enemies from behind in a deadly swipe. Because you are a ninja you
are stealthy all the time, so there are no buttons to hold for sneaking.
You have an icon that shows you how likely you are to be spotted
and you get a fair warning when a guard is about to see you, giving
you time to scarper out of the way. Wall sneaking is used to great
effect in getting a good heads up on where your enemies are before
you walk around a corner. But most important of all and in fact
more essential to your survival than even your sword, is your grappling
hook. This has a good range and can hook onto any surface - in fact,
the free-roaming nature of the grappling hook is by far one of the
game's best features. You must think three dimensionally in terms
of going up and down as well as forward and back. For example, on
the first level you can grapple up to the rooftops and take out
your enemies one by one, by silently attacking from above. The grappling
hook can often be used to get you out of tricky situations too,
if you are being chased for example. And it is essential in swinging
over pits and reaching high ledges that you otherwise could not
access.
Sooner
or later you will be seen though, but it is almost too easy to shake
your foes - just run off and duck around a couple of corners and
the enemy will lose you, then you can double back and sneak up on
him whilst he's still looking for you and kill him. The enemies
are generally pretty stupid and give up too easily in my view, making
the need for stealth less necessary (as you only need to be out
of sight for a few seconds before they decide you've run away).
Then you sneak up on them as they walk off and kill them - like
I say, not the smartest of people. However, if you are cornered
and forced to fight, even a lowly guard is very tough, let alone
enemy ninjas and the other more outlandish enemies that you will
face later in the game. They are damn tough and you really have
to keep your wits about you. It only takes a few hits before all
of your health is gone and using a health boost exposes you to the
enemy for a couple of seconds too. You can collect logs that allow
you to be reborn at the same spot, which is a big help, but even
so it is still difficult.
The
combat system is pretty uninspired and a little overcomplicated,
but you will get the hang of it. Blocking is very important, although
half the time it doesn't work quite as well as I would like. You
only use the square button to attack, combining it with left analogue
stick movements. You must lock onto an enemy to use these and you
can quickstep, back flip and so on. There are various special abilities
that you will discover as you progress through the game, which you
learn after making 9 stealth kills during the level. However, combat
is tough and if there are two or more enemies they will attempt
to surround you and will attack you with relish, making up for their
lack of intelligence with their tough weapons skills.
There
are a number of items to aid you in your quest such as smoke bombs,
throwing weapons, spears, bows and arrows, poison rice, grenades,
land mines and many more - over 20 different items in fact. You
can use rice to plot a path in the more complicated mazes of levels
that you face, there is a neat device like a grappling hook that
pulls an enemy forward so he falls at your feet, spikes you can
drop to injure pursuing enemies and more. These items are a big
bonus and spice up the variety of the gameplay somewhat and you
are limited on the number of items and types of item you can carry,
so you cannot be too heavily armed with extras.
Whilst
Tenchu is an enjoyable game, it does have its flaws. The first you
will notice is the loading - loading times can be quite long and
there are frequent (but relatively short) interruptions in some
levels, which can be frustrating and break up play a lot. When you
first start playing and die a lot, it is really frustrating to have
to load the whole level in again and repeatedly press start to go
through the cut scenes and select your items again (you must select
the items to take with you at the start of each level). As I mentioned,
the guards are pretty unintelligent and single-minded and this spoils
the realism a little bit, plus the slow movement and annoying running
animation isn't great either. The worst part is being able to fall
to your death - on the third level you encounter this in abundance
in the Limestone Mines. There are many pits where you can fall,
it is also possible to run off the edge of a cliff to your death
and the rebirth log will not revive you if you fall. So one mistake
and you must start all over again. Considering how big these levels
are, the lack of a method of saving in the game is a big omission,
even a limited number of saves would have been better than none
at all. This leads to a lot of repeating the same mission over and
over and can be extremely frustrating.
To
balance these flaws, Tenchu will last you a long time if you have
the patience. The replay value is very good; not only can you play
the whole game through as Rikimaru and Ayame but each level also
has three different layouts to complete (these are the same maps
but with the enemies in different locations). You are given a rank
at the end of each level based on your stealth kills, regular kills,
number of times you were spotted and so on, ranging from Thug to
Expert Ninja, so there is always the option of redoing a level to
improve your ranking. There is also a Versus mode, with 16 playable
characters and a number of arenas, where you have a set time limit
to kill a number of enemies, or you can just go straight for each
other. In Co-Operative mode there are 3 playable characters and
the two of you have a set time limit to achieve a specific task,
such as collecting a number of items or rescuing someone. These
are a lot of fun and you can split up or stick together as you feel
is best. These extra modes, whilst not part of the main game and
story, do add extra value to the title.
Tenchu:
Wrath of Heaven is a good, solid game. It's playable and challenging,
but may prove too difficult for some and the lack of an in-game
save can lead to frustration and repetition. Still, it has good
graphics, sound and music, an excellent grappling hook feature,
lots of stealth and plenty of combat and killing -all in a day's
work for a ninja.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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