|
Despite offering a variety of new gameplay features, Tekken 4 was
a bit of a letdown for a lot of Tekken fans. At a time when Virtua
Fighter 4 was all the rage and Soul Calibur II was gaining a lot
of deserved attention, Tekken seemed to have slipped out of the
limelight and fallen behind. As a long time Tekken fan I thought
this was a shame, as I really did enjoy Tekken 4 and felt it was
a great game overall. After revolutionising arcades outside of Japan
with a card-based ranking system in 2004, Tekken 5 has now hit the
PlayStation 2 in an attempt to bring the series back to its well-deserved
former glory.
There
are no extra elements thrown into the battles this time; no breakable
walls, no cliffs to fall from and the position switch from Tekken
4 is gone as well. What Tekken 5 does offer, however, is some of
the finest martial arts action you can find anywhere. Each character
has been revamped with plenty of new moves and animations, and like
Tekken 4 there are very few "clone" characters that simply have
the similar or exact moves as another character. Jin Kazama again
uses a traditional Karate move set instead of the Mishima style
used by Kazuya and Heihachi, while the three new characters offer
not only great new styles but excellent personalities as well. Raven,
a mysterious special agent apparently involved in the 'death' of
Heihachi, uses an absolutely fantastic Ninjitsu style that has easily
made him one of my favourite Tekken fighters ever. Feng Wei, a new
Chinese warrior chasing down scrolls stolen by the Michima Zaibatsu,
uses a great Chinese Kenpo technique. Finally, Asuka Kazama uses
her own Kazama style based on traditional martial arts taught to
her by her father.
Aside
from the expected Tekken warriors such as Paul Phoenix, Yoshimitsu,
Kazuya Michima, Jin Kazama, Hwoarang, Nina and Anna Williams, King,
Lei Wulong, a new Jack-5 model, Martial Law (Forest must still be
running around causing trouble outside of the tournaments), Julia
Chang, Kuma and Panda, there are some surprise returns from characters
who haven't been around as of late, some of which featured in Tekken
2 but were dropped when the game made a 19 year leap to Tekken 3.
Ganryu brings his expected Sumo style back to Tekken, Bruce Irvine
gives Bryan Fury a run for his money by adding another kickboxing
style to the fray, even Hwoarang's mentor Baek Doo San is back,
as well as Wang Jinrei and Lee Chaolan (as himself, not Violet).
Tekken
4's debut characters also return with their great styles from before,
each with updated move sets. Eddy Gordo fans still need to get their
fix from Christy Monteiro's lighting quick Capoeira style again,
as Namco made a respectable move and left him out of the tournament
once again (his storyline just didn't make sense to include him
again) and British boxer extraordinaire Steve Fox brings a refreshing
and unique style to Tekken 5. Finally, the murderer of Armour King
and the original King from Tekken 1 and 2 returns as well; of course
I'm referring to the Vale Tudo warrior Craig Marduk. Each and every
character brings something unique to the game and there truly is
something for every player. All the great styles make for some absolutely
fantastic bouts with great motion captures for every strike; the
slow motion replay at the end of each match making it that much
better.
It's
true that this game lacks some of the almost standard features found
in games like Mortal Kombat: Deception and Dead Or Alive, like interactive
arenas or online play, but the sheer fun of the battles almost makes
up for it. From throws to a freeform combo system, powerful slow
strikes and amazing juggle combos, Tekken 5 is what martial arts
action should be all about. When a game lacks online play and flashy
arena destruction, it needs to have a great fighting engine to counteract
these omissions and Tekken 5 certainly does.
One
thing it has over a lot of the competition is a great storyline
and fantastic characters. The mysterious devil gene within Jin and
Kazuya is always intriguing and makes for some epic battles and
attacks, and the grandfather-father-son relationship between them
and Heihechi is very cool. Almost every other character is memorable
in their own way too, some due to the amount of time they've had
with the series (Paul for example) and some due to fantastic character
designs and personalities (Raven fits this one well.) Yoshimitsu
and King are both mysterious classics in their own rights, while
Bryan Fury is such an absolute badass that you can't help but like
him. The Tekken cast are all much more memorable than the cast of
similar titles like Virtua Fighter and Dead Or Alive for example
and in my opinion they rival even the great cast of Mortal Kombat:
Deception.
Though
the boss in Tekken 5 almost feels like a deus ex machina that Namco
pulled out to simply have a final powerful boss, he actually does
have some relevance to the story. Some players will undoubtedly
be turned away by the style of boss this is; instead of being a
great fighter who has mastered the arts, he simply has a small variety
of very powerful attacks that he repeats multiple times, one of
which takes nearly all of your life and can only be strafed around
(which is hard to do quickly) and he'll usually repeat the attack
instantly after you dodge it, thus hitting you anyway. Though challenging
for a while, once you get the hang of his attacks you should easily
be able to come up with a way around him; it might just take quite
a few rounds for each character.
Tekken
5 features an enhanced difficulty level, referred to as Ultra Hard
that is sure to give some players a headache. The AI randomises
their attacks, so it can be difficult to tell what is coming; however,
Tekken vets who have been playing and mastering the game for years
(or just die-hard fans of fighting games) will probably be able
to overcome even the ultra hard difficulty quickly.
Of
course, with every fighting game there is something equally as important
as the fighters and that is where the warriors are fighting! Though
Tekken 5 lacks dynamic environments that change areas as the battle
progresses, it features some very clever and fantastic looking stages.
For instance, the Dragon's Nest sits high atop a mountain area and
displays a giant dragon in the background that falls apart when
players are thrown against it. The Cathedral is an epic looking
arena that features some amazing lighting and sees battles with
Jin's amazing devil form. Speaking of lighting, Moonlit Wilderness
has to be one of the most impressive fighting grounds I have ever
seen in a game, taking place in a field full of tall grass under
a bright moonlit night, near to some ancient statues, with each
character emitting a beautiful glow. Stages like the Waterfall are
full of puddles of water that react as characters walk over them
or land in them, while Pirate's Cove has mounds of gold coins that
scatter throughout the arena as the battles take place. Empty swimming
pools, a penguin-infested Polar Paradise, a dojo in the process
of burning down and an underground illegal fighting arena are also
included, with plenty of others too.
Tekken
5's arenas are not without their share of interaction; there are
plenty of objects that are destroyed when a player slams into them
and almost every time a fighter lands on the ground, various cracks
are made as pieces of concrete come apart. My only disappointment
with the arenas is the final boss battle, which feels primitive
in both design and graphics. It is also unfortunate that King's
sky-tower arena has been dropped, as it could have looked truly
spectacular!
In
the arcades, Tekken 5 had a nifty feature that was only previously
available in Japan, where the players had cards that kept their
nicknames, records and customised characters on it. Hell, players
could even bring their PS2 controller and plug it into the arcade!
You could say the game was an arcade revolution and some of these
features have been brought over to the PS2. Like Virtua Fighter
4, the arcade mode pits you against "ghosts" of real players, who
play like the actual players do. You'll see their nickname displayed
below their health bar, as well as their rank (ranging from beginner,
9th Kyu, up to 1st and beyond) The difficulty is determined by the
challenger's rank and each ghost profile has customised characters,
so they all look different from each other, even when two profiles
use the same fighter. As you beat challengers you gain points that
eventually allow you to level up to a higher rank. The system is
a great one and adds a lot of replay to what could have been a dreadfully
stale arcade mode.
I'm
having difficulty sitting at the keyboard to write this, because
at the moment I'm having an absolute blast ranking up my custom
King so I can earn money to put towards new purchases for other
characters. Tekken 5 features a great section that allows you to
purchase numerous visual enhancements to any character in the game,
for both of their outfits. Accessories vary for each character and
range from the wacky to plain awesome. For instance, one character
can be equipped to have a giant fish on their back, or maybe simply
a backpack. A couple of fighters can have holstered guns or sawed
off shotguns, or maybe just a wallet chain or handcuffs. One of
the best things however are the hair styles and masks. King can
be equipped with around four different masks, one being Armour Kings
and another actually revealing part of his face. Devil Jin can have
long hair that covers almost his entire face and goes down below
his chest making him look truly evil. Another great customisation,
and probably the best, is the ability to change the colour of almost
every part of any outfit, giving each character your own unique
feel. Though a lot of the characters in the game look spectacular
(I can't stress it enough, Namco has outdone themselves when it
comes to character designs here), if you dislike one it is easy
to change their outfit around until you like it.
Though
the menus don't look at all as I expected and much of them seem
to have a lot of empty space, the presentation of Tekken 5 otherwise
is phenomenal. From the moment you boot up the game and play a short
shooting game during the loading screen, to the absolutely AMAZING
introduction sequence (perhaps one of the greatest opening scenes
ever created with fantastic music to boot), your senses are in for
a real treat with this title. The ending cinema sequences are usually
incredibly good, some enormously funny (Asuka Kazama, Paul Phoenix,
Lee Chaolan), some full of incredibly well directed action (Bryan
Fury, Yoshimitsu, Hwoarang) and some just plain cool (Jin). The
introductions take a nice twist as well, featuring superb artwork
with a good narration overlap that does a great job introducing
the character and why they're in the tournament.
The
graphics in Tekken 5 are ace all around and very smooth on top of
that. Featuring some of the best lighting effects I've seen in a
fighting game, the detail on the characters' muscles, clothes and
hair is simply phenomenal and every single frame of animation is
an absolute joy to watch. Moves flow together well even if they
aren't a proper combo and you'll be surprised how great an exchange
of moves between competitors ends up looking, especially during
the replays; there's even some incredibly cool throw counters hidden
away as well. The signature energy blasts that debuted in the original
Tekken are still here and light up the characters in a really fantastic
way. Concrete cracks, glass shatters, water splashes, wood breaks;
Tekken 5 excels in almost every way when it comes to graphics and
the sound is not short of spectacular either.
Every
sound effect for every punch, kick, throw and swipe is satisfying
and the sound of a character's body smashing against a brick wall
is perfect. Unlike KOF: Maximum Impact, the voices in this game
are spot on and fit each character well. It is rare that characters
end up sounding how you thought they would when you first saw them,
yet most of these seem to do just that, which is good since you'll
hear them talking quite a bit in story mode both in and out of fights.
Worth noting is that each character speaks their native tongue as
well, so you won't find Kazuya speaking perfect English here. The
music is superb, in the cinematics, menus and the battles themselves
with each stage getting its own background music. All of these can
be listened to via the theatre mode, which is where you can re-watch
any characters prologue and epilogue as well.
Unfortunately
Tekken 5 is not online, which I almost considered marking it down
for, but the game is so outstanding in every other aspect that it
would pain me not to give it the praise it deserves after the amount
of work Namco has obviously put into this title. There are no flashy
sections in matches where the characters move from area to area;
just pure, perfect martial arts action. Every character has a deep
system of moves and combos; you'll probably continue discovering
new abilities weeks after you started. Wrestling fans will be amazed
at the amount of work put into King's move set that really makes
him feel like an actual wrestler and not a big fighter in wrestling
gear.
Even
without online play, there is plenty of replay value hidden away,
with a full ending for each character, dozens of fighters to unlock,
hundreds of accessories to buy with money you must earn and a variety
of modes expected from a fighting game. The arcade mode really packs
in a lot of replay value with the great ranking system, as well.
Finally there is a new third person action mode, similar to Tekken
Force, called Devil Within, staring Jin. Though it is fun playing
through once, it is nothing worth writing home about but offers
some good, classic beat 'em up action and delves deeper into the
history of Jin. If this wasn't enough, Tekken 5 even comes with
arcade perfect ports of Tekken, Tekken 2, and Tekken 3. I don't
even have to tell you why this is a good thing... Anybody who enjoys
a trip of nostalgia will love it.
Tekken
5 may lack online play, but trust me when I say that is all it lacks.
It is an amazing fighting game, sure to please fans of the series
and the fighting genre, bringing the franchise back to its roots
and offering outstanding martial arts action. My only real complaint
is that more new characters would have been appreciated, although
the amount of fighters returning from Tekken 2 almost makes up for
it. If you're looking for a superb fighting game for the PS2 with
awesome characters, arenas, a good story and outstanding, addictive
gameplay then look no further, as Namco have outdone themselves
here; welcome the King of Iron Fist Tournament back to glory!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
|