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It's a somewhat bizarre situation, but each new Codemasters offering
fills me with a strange negativity. You see, when games developers
continue to push the boundaries of expectation, it seems as though
their new offerings should be expected to surpass expectations,
which usually leads to disappointment. But it just hasn't happened
with Codemasters - the bar just gets higher and higher, from the
misty-eyed days of Micro Machines on the NES through to Colin McRae
Rally on the PSOne, Codemasters racers have never left me disappointed.
The
result of this is that the announcement of each new Codemasters
racer fills me with dread, because I think that this is the one
that's going to let me down, and it doesn't, and so the expectations
are raised for the next title, and then the next and so on, all
the while waiting for the inevitable slip-up. And guess what? This
isn't it! Just like the original TOCA Race Driver, TOCA Race Driver
2 is everything a PS2 racer should be, and that little bit more
for good measure!
The
TOCA range has never been an exception to the Codemasters development
pedigree; right from its first incarnation on PC and PSOne, TOCA
has set (and subsequently raised, with the additions of TOCA 2 and
TOCA World Touring Cars) the benchmark for simulation racers. Perhaps
the greatest compliment one can pay to TOCA is that it is the only
racer, on PS2 at least, that stands alone from the huge shadow cast
by Sony's goliath Gran
Turismo. Instead of falling victim to this giant of PS2 racers,
TOCA has always existed as an outsider, different to GT with its
focus onto racing simulation rather than car simulation.
In
its first PS2 appearance, TOCA further defined itself as a separate
entity from the GT clones by including an RP-like career mode, focusing
on the career of a young talent named Ryan McKane and his attempts
to eclipse the shadow of his father and older brother. It was undoubtedly
a brave move by Codemasters, and typically one that paid off, giving
Race Driver a real sense of personality, something that Gran Turismo
sorely misses, and thus giving the player a better reason to complete
the game, other than to unlock a special F1 car. It's no surprise
then that TOCA Race Driver 2 shares this RPG-like approach to racing
simulation, and like any other worthy sequel, offers a gentle re-tweaking
of the formula to attract fans of the original and newcomers alike.
The
first thing these fans will notice is that our somewhat emotion-free
'hero' Ryan McKane has disappeared; the centre of attention is now
the actual player and how they are somewhat clumsily assisted by
an old pro Scottish manager and a pushy female agent. Obviously
with such stereotypical characters, the storyline is unlikely to
win any Oscars, and it is linear in its format, but it does provide
a slightly entertaining distraction to break the monotony that is
so often highlighted by the genre's critics. However, despite the
jewellery and decoration that the storyline provides, the one area
where TOCA Race Driver 2 really needs to succeed is in the all-important
gameplay -and can it really recreate so many different formats of
racing while still retaining the series' famous realism?
Oh
yes, it can, and then some! Quite frankly, it's staggeringly good,
and the way that Codemasters have developed a game engine that can
provide Need For Speed style street racing, Colin McRae-like rallying,
F1 single-seater racing and Gran Turismo-esque sports car racing,
is nothing less than unbelievable. And for the more quintessential
racing fan, one to who TOCA has always appealed, Race Driver 2 also
includes some of the more eccentric racing, such as Land Rover Rallycross
or Truck racing and still maintains the standards of realism of
the more mundane BTCC or V8 Supercars.
Unlike
so many other racers, in TOCA Race Driver 2 the characteristics
for each type of car are spread very wide, almost like a different
game for each different format; it's that diverse. It's still clearly
related to its predecessor but it's been fine-tuned with a mind-boggling
degree of perfection. With this level of gameplay, the graphics
will always play a supporting role, but they do so admirably; while
not quite a match for the stunning GT4, they certainly show advancement
in car detail to the original Race Driver and even considering the
occasionally drab scenery, it compares favourably in a direct match
with GT3. In terms of overall presentation, the focus is very similar
to that of the original Race Driver; for instance, the sound doesn't
feature today's hippest tunes, which would age the game somewhat
prematurely, but instead offers top-quality recreations of some
fine virtual engineering. The menus are very similar to those of
the original Race Driver in terms of style and layout; nothing is
overly complicated and overall it's all very eye pleasing yet indisputably
functional.
Of
course as a more developed sequel, Race Driver 2 has the benefit
of added features over its predecessor, such as network play for
those lucky enough to have a network adapter, plus the ability to
upload lap times onto the Codemasters official website, both of
which add even more value for money. Even without the huge list
of improvements the sequel offers, the net play alone would be enough
to tempt most Race Driver fans to purchase again, although the lack
of actual online play does seem like a bit of an oversight.
TOCA
Race Driver 2 is just as anyone would expect of a Codemasters release;
it's fundamentally spot on, as playable as they come, good-looking
and immensely versatile. Rather than meeting my expectations of
mere improvement over the first Race Driver, Codemasters have lifted
the series above its best-of-the-rest status to the point where
it can stand next to GT4 as a must have for any self-respecting
PS2 gamer.
Reviewed by Daniel Morrison for AceGamez (All Rights Reserved).
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