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Super Monkey Ball has been around for a few years now on various
systems and the series has for the most part remained the same;
you tilt a floating platform around in an effort to maneuver a transparent
ball with a monkey inside around the level without dropping him
or her off the edge. The concept was simple, but it worked beautifully,
largely in part to some challenging and often ingenious level designs.
Somebody
at SEGA decided they've had enough of all this monkeying around,
though, because Super Monkey Ball Adventure moves the setting from
floating platforms to huge, open worlds where players roll their
monkeys around (this time you move the monkey ball through direct
control rather than level-tilting) and look for characters in distress,
solving multiple puzzles and performing elaborate platform jumping.
Here and there you will also discover bonus mini-games that play
out exactly like the levels of Monkey Ball games past, but they
don't play a large any more.
The
concept is solid - you will travel from a forest like Monkey Island
to Monkeytropolis, a brightly lit cityscape, with some underwater
and industrialized worlds tossed into the mix for good measure.
The problem, is the game simply doesn't play very well, soon becoming
extremely difficult and murder-inducingly frustrating, all unintentionally.
I knew as soon as I discovered that you couldn't adjust the invert
for the camera that Monkey Ball Adventure was bad news! You're forced
to adjust to the camera system, which is so bad that it should become
the poster-child for terrible camera engines for all game developers
to study and not replicate. You often can't see where you're
going and by the time you position the camera to see, it's too late
- there isn't even an option to center the camera behind your monkey
instantly, to make things a bit easier. It's as if the game completely
ignores every advancement in videogame camera design over the last
five years or more!
Because
of this, moving the ball simply becomes anything but fun, and considering
a very large portion of the gameplay (read: all of it) revolves
around rolling a ball with a monkey in it, the game itself is an
experience of anger, frustration and wishing you'd never gotten
started. If you can get over the camera, which is unlikely, you
won't find much to enjoy anyway; the challenges you must hunt down
across the worlds are mundane tasks, like finding another monkey
who's hiding, collecting various items and bringing them back, or
just helping out other monkeys for no particular reason. One nice
feature is the numerous power-ups that can be purchased from stores,
making your journey a little bit more enjoyable and varied, but
unfortunately there's no 'camera-that-isn't-completely-useless'
power-up to unlock.
One
plus point is that the worlds at least look cool and have some nice
designs, although they're not exactly original. Unfortunately, finding
your way around them isn't nearly as nice - you often find yourself
getting lost after falling off a small ledge that you're expected
to navigate over and over just to get to another section of the
world, and have to tediously navigate your ball back up to wherever
you were just to initiate a specific challenge or simply get to
the right area to find the challenge.
The
main story mode just doesn't work here - it's easy to see why the
developers wanted to branch off, but this game engine is simply
not suited for it; it's full of old technology, complete with a
horrible camera engine and no means of improving it at all (and
this includes the lack of any ability to change the sensitivity
too!) I know you're thinking that it can't be as bad as it sounds,
but I'll tell you now I was very much looking forward to this new
direction for the series before I played the game, to the point
where I specifically picked this for review. My mistake!
Speaking
of sound, this doesn't impress very much either; all of the monkey
characters sound the same and repeat the same jibba-jabba over and
over whenever they speak, accompanied by subtitles. I don't expect
the monkeys to speak English, but I expect them to at least not
all sound like a little girl monkey and I also expect all the words
in their language to not sound the same.
The
most redeeming element of Super Monkey Ball Adventure is what lies
outside of the main story mode - a classic selection of puzzles
can be unlocked and played through, just like the original Super
Monkey Ball (which our editor loves if I seem to recall!), as
well as a nice, albeit familiar selection of party games to play
with your friend (yep, doesn't even support more than two players
on PS2!).
By
now you hopefully realize that Super Monkey Ball Adventure is one
to steer clear of; even Monkey Ball vets (as in veterans, not veterinarians!)
would be better suited looking at something like Marble
Blast Ultra on Xbox 360 Arcade or Mercury
Meltdown on PSP or PS2 (the Remixed edition!) With a very unsteady
camera, a sleep-inducing story mode and no means of customizing
the camera to your liking, this game takes the series in perhaps
the right direction, but it's taken on too much and simply rolled
off the edge, plummeting to certain doom below!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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