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In recent times Valantino Rossi has been the man when it
comes to bike racing. Over the past few years he's been on top of
more podiums than Paris Hilton and it's rumoured that this season's
officials actually ordered him to break his own leg to even things
up a bit. His fame comes from the equal measures of technical ability
and riding flare that he possesses but, sadly, his success is not
all good news. As great as Valantino is and as impressive the number
of newcomers he has drawn to the sport, the downside of his notoriety
is that many people who know his name know very little more about
the MotoGP series he competes in and even less about the separate
Super-bike championship that is equally exciting.
For
a while, bike racing console games have been in a similar situation,
with MotoGP
the only one most gamers could name. This masked the fact that more
and more were being released every year and it's not just the high
profile ones such as the recent Tourist
Trophy where there is some real talent at work. Hoping to join
the growing list of critically acclaimed titles is Super-Bikes:
Riding Challenge from Italian developers Milestone.
When
you first slot the disk in and hit the PS2's ignition things begin
promisingly, with an intro sequence to rival any other racing game
on the system. Riding Challenge continues to hold its own with its
in-game graphics, which although not quite as crisp and detailed
as those of some other titles, are still more than adequate, especially
when looking at the environments surrounding the tracks. The same
is also true of the animation, which features a virtual absence
of any slowdown, something which is even more impressive considering
the pace of the action and some of the things the game tries to
achieve.
Things
drop off slightly when it comes to sound. Once again there really
is nothing wrong, but there's also not much that's outstanding.
Bike noises are realistic in terms of the way tyres squeal and engines
change pitch as you move up and down through the gears but beyond
these basic things though there isn't that extra level of depth
that makes it anything special. Whilst the noises for each different
category of bikes are different, there isn't the easily recognisable
individuality to the sound of each machine. The roar of the engine
is also noticeably flat in some respects; for example, you don't
hear the tone change in any way as it digs in up a steep hill or
the sound of it racing as you hurtle down the other side.
"So far, so ordinary" you're probably thinking and your opinion
may not alter when you hear that Riding Challenge features a Free
Ride jump in and play section as well as a more structured Career
mode, where you have to complete challenges in various disciplines
and work your way through three tours, each for an increasingly
powerful category of bike, to be able to compete in the full championship.
That's where all the formulaic stuff comes to an end, however, because
the developers have tried to do something different with the gameplay.
In the past the best bike racing games have concentrated on being
either serious simulators or edge of your seat arcade thrillers.
Rising Challenge takes this convention and sends it hurtling headlong
into the tyre wall, because Milestone have not only tried to bring
elements of both styles together, they've also chucked in a load
of other things at the same time.
To
begin with, each bike has an intricate front and rear braking system
and individual statistics in a variety of different categories,
such as torque and displacement, which all sounds very realistic
and serious. In contrast, however, the actual number of unique variables
for each machine is very limited, as are the number of bikes available,
at around forty. There's also no option for any sort of manual modification
and the result of these things is that the game has a simple, quick
play feel. The tracks are also a conglomeration of different designs,
with faithful recreations of proper racing circuits like Donington
Park lining up alongside fantasy tracks such as one set around the
streets of London. All of the courses are available in Free Ride
and also feature in the Career mode, which begins with a first tour
that uses the lowest level bikes. The emphasis here is on precision
with handling and track placement and things are enjoyable enough
without ever getting really exciting. However, that all changes
when you move on to the next grade of machines in the second tour.
The
first race here is on the Colli Senesi, one of the most entertaining
arcade style tracks in the game and, at about the same time that
the rumble of the cobbled streets beneath your tyres hits you, the
increase in speed does as well. Gone is the gentle feel that accompanied
the first tour as you now find yourself battling against a bike
that appears to be one of those mechanical bull-riding machines
with a jet engine strapped to it. This new found speed is very realistic,
but when it's combined with the fact that you're always racing against
seven other competitors, the whole experience begins to takes on
a beautiful arcade racing feel, which lasts until you allow as much
as a millimetre of tyre rubber to leave the track. At this point
you're plunged back into reality with crashes that are not only
unforgiving but cause lasting damage to your rider for the rest
of the race, thanks to an on screen health bar that drops every
time you and your bike are separated by your carelessness. If you
end up throwing yourself around more than Norman Wisdom then the
bar disappears completely and you rider cannot carry on.
The
health bar is not the only interesting feature Milestone have included;
they have also decided to throw in a bit of role play as well, with
your rider being rated in various different categories such as braking
and cornering. The completion of races and challenges is rewarded
with experience points that can be used to increase your rider's
abilities and also purchase more stylish equipment, some of which
also protects you better if you decide to go skidding along the
tarmac on your backside.
Developing
your abilities over time is not something that is completely new
to racing games but Milestone have again decided to go with their
own take on this and include categories not only for technical attributes
but mental ones as well, such as intimidation and willpower. These
are most important in overtaking manoeuvres, with each computer
rider having their own bar, which begins to deplete when you get
close up behind them. If you can stay tight for long enough to empty
the bar, the rider will panic and make a mistake, which should be
enough for you to easily slip past. The psychological element isn't
all one way though, as you also have exactly the same bar present
on-screen at all times. You know when another rider is putting you
under pressure, because you feel and hear your heartbeat and, in
the same way, if your bar completely disappears you're also more
likely to make a mistake. Although things often happen very fast
in the game, making the whole bar affair a bit hit and miss, it's
a really nice idea. The fact that it's not only been included for
you but for the computer riders as well and the way the non-human
racers not only make slight positional errors on the track but also
leave it completely at points makes it all feel like you're racing
against actual human competitors, rather than the perfect drones
of some other games.
Super-Bikes:
Riding Challenge is a real melting pot of different ideas that could
have come together on the track about as successfully as Nicky Hayden
and Dani Predrosa, resulting in a game that tried to do as many
things as possible rather than doing anything well - but that definitely
isn't the case. It's true that some of the ideas don't gel together
as smoothly as others, and the game's biggest problem is that it
may still fall between two stools by being too unforgiving for casual
racers but not hardcore enough for real bikers. What Milestone have
created then is something similar to a young Valantino Rossi, a
rough diamond that shows promise in a wide number of areas; it's
a game that will not only give you an enjoyable time, but possibly
also future bragging rights as you can say you played the original
before the series went on to become big.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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