|
Being
a stuntman isn't an easy job. Getting thrown across a room, being
blasted out of a window, driving like a madman through a complex
set of obstacles, explosions and other moving vehicles, getting
high kicked off a ledge by the latest martial arts superstar...
and all the while pretending to be someone else, or relegated to
the role of Nameless Goon #6, the mark of your best work when standing
in for a star being that no one ever knows you were there! Well,
all that changes with Stuntman: Ignition, where you step into the
fireproof shoes of a stuntman and take centre stage as the star
of the show, driving your way through six movie parodies while pulling
off as many insane and spectacular stunts as possible.
The
presentation throughout Stuntman: Ignition is quite simply some
of the best I've ever seen; it's so well conceived and maximises
the use of the game's theme perfectly. You begin each movie with
the camera shifting around a director's wall filled with sketches,
photos, diagrams of stunts, notes and much more, as the director
introduces himself and tells you what he's expecting of you, then
your stunt co-ordinator, who sticks with you throughout your career,
takes you through a few notes on what's coming up. Each scene has
an introduction that appears while the level quickly loads, which
can be skipped after the first few seconds if you wish, but your
co-ordinator takes you through the key stunts for each scene, making
this well worth a watch so you have some idea of what's coming up.
Once you're through that then it's lights, camera, action!
Each
of the six films is split into six scenes, which can last between
one and three minutes, and while this might not sound like a lot,
intense concentration and split-second reflexes are required for
every second of every scene, so there's plenty to be going on with.
Each film is a parody of a well-known movie or genre, and the developers
have really had a lot of fun poking fun at films, the personality
of directors and indeed whole genres. The game has a great sense
of humour and will often have you chuckling before you get down
to the serious business of nailing the many stunts that each scene
demands of you.
You
begin with Aftershock, a volcano disaster movie and one of the most
spectacular sets in the whole game, with huge fireballs raining
down all around you, buildings collapsing, cars being blown up everywhere
you go and rivers of lava. Next up is Whoopin' and a Hollerin' II,
directed by a Jackass-style group of clowns and spoofing the Dukes
of Hazzard, definitely the most comical of the collection with town
and rural locations to drive through. Strike Force Omega is a clichéd
modern war film set in the Middle East, directed by and starring
a muscle-bound action hero, while Overdrive is a seventies detective
movie set in San Francisco with a suitably cheesy lead and villain
("It's loose cannon versus loose cannon!") Finally, Never Kill Me
Again is a fun spoof of Die Another Day, which takes place entirely
on snow and ice making the driving quite tricky, and Night Avenger
is a comic book movie where you get to drive a suped-up motorbike
and a car that looks suspiciously like the Batmobile from Batman
Begins, around a city that looks very Gotham.
Through
the usage of each theme and the series of scenes in each movie,
the overall experience is much more cohesive than in the original
Stuntman, and
you really feel immersed in the atmosphere of the game. Indeed,
when you've completed the scenes and unlocked the movie trailers,
which show various stunts as well as the lead characters, you feel
like you'd quite like to watch the whole movie! A nice touch is
that you play multiple characters and drive multiple vehicles in
each movie too - you will play the hero and the main bad guy or
even sub-characters, in different scenes that aren't necessarily
filmed in the order they will feature in the movie. The handling
of the many vehicles is pretty solid; a couple are a little tricky
at times and can be prone to oversteering, but generally speaking
they're easy to control and quick to get the hang of, and you get
to drive a real range, including motorbikes, vans, sports cars,
trucks, and even an articulated lorry carrying huge missiles! Some
vehicles have weapons too, like in Overdrive when you're firing
your gun out the window, or in Never Kill Me Again where you get
to drive a car with missiles and machine guns, and later on even
a hovercraft, in one of the most fun levels of the game, but with
one of the most frustratingly tricky finales. Obviously the Night
Avenger has a few tricks up his sleeves too...
One
of the biggest criticisms of Stuntman was its high difficulty level
and degree of trial and error, which for some was just too frustrating
and pedantic, although personally I loved it. The developers took
this feedback on board and this time around, while you still need
precision and indeed will need to virtually memorise the sequence
of events if you want to perfect each scene, you can get through
them while making a number of mistakes and still complete the scene
to the director's satisfaction. This is thanks to the star rating
- you can miss up to four stunts before the director calls for a
reshoot and the rating you're given at the end is determined by
your score. As long as you have at least one star, you can move
onto the next scene. It's possible to get through the whole game
fairly quickly in this way, but if you've got even the slightest
sense of pride then you'll want to at least get a three or four
star rating, while completists will delight in playing each scene
over and over until they get that elusive five-star rating.
The
main stunts (where you earn a strike if you fail them) are marked
by vital yellow markers, which clearly indicate exactly what you
have to do. Depending on the symbol, you might need to pass close
to an object or vehicle, jump over something, slide under something
on your motorbike, go on two wheels in a car, do a reverse 180,
drift right or left, activate nitro, get through a tight gap, smash
into an object, fire your weapons, pass through a time gate, get
close to an explosion and more. Each stunt type has a clear marker
telling you what to do, as well as your co-ordinator, who's really
the only sane and balanced personality in the game. His voice is
reassuring and strong, as he calmly and quickly reads out commands
to give you an audio cue of what's coming next, which complements
the visual ones perfectly.
Now,
here comes the best part - it's possible to get a five-star rating
and still mess up a stunt or two, thanks to the ingenious
system of 'stringing stunts'. The idea is that you have to continue
pulling stunts with no more than a two-second gap between each -
manage this and you've 'strung it' and earned your five stars. The
beauty of this is that you can pull off stunts that aren't marked
in the main event sequence; passing close to any object or even
a wall, getting air from an unmarked ramp, pulling a wheelie at
any time on your motorbike, drifting around any corner in any vehicle,
all of these count as stunts and are used to keep your string of
stunts intact, with your score building up by a multiplier that's
incremented every time you pull off a marked or unmarked stunt.
Although it's sometimes pretty tough to get a stunt at least once
every two seconds, perseverance will reward you with that five-star
rating, after which you can sit back and watch the instant replay,
filmed from various director-style camera angles, to see just how
great your driving will look in the movie!
When
you combine the flexibility of being allowed to mess up a few stunts
and keep going, as well as the opportunity for voluntary stunts
all around you in every scene, the end result is an experience that's
just as intense and fast-paced as the original, but more lenient
and flexible, and thus a lot more fun. It also means that you'll
be able to scrape through all but the toughest scenes on the first
couple of runs, so you know what's coming in the latter parts of
the scene and can mentally prepare yourself for stringing it.
One
of the best little touches in Ignition, which is missing in so many
games, especially on the PS2, is the way that a level is retained
in memory until you've finished playing it. For a game where you
will need so many restarts, this is such a vital point and the developers
should be congratulated for getting it right. There is literally
no loading if you decide to restart a scene, or are forced to due
to getting five strikes; you are just instantly transported back
to the beginning and the countdown of three, and off you go again.
The same goes for watching the replay of your work again, while
the loading times for starting a new scene or loading any other
part of the game are next to nothing.
There's
plenty more to do than just stunt driving in the movies too, and
again the developers have gone out of their way to include lots
of lifespan-enhancing features and modes. For starters you can view
your stats at any time, which includes the star status you've achieved
as a stuntman so far, as well as the various awards you've been
nominated for due to your performance of particularly dangerous
and difficult stunts, and the badges you've earned for achieving
certain objectives. There are extras too - some concept art, a behind
the scenes video and a live video from the Taurus World Stunt Awards,
which sees lots of stuntmen and celebrities doing crazy things and
making spectacular entrances.
There's
a series of six Odd Jobs to complete, three in a stunt arena and
three for spoof commercials, which are much more akin to the original
Stuntman, as you have to hit every stunt or a reshoot is called.
They're shorter than the film scenes but still a lot more frustrating,
reminding us of just how much better Ignition is when compared to
its predecessor, as well as providing an extra, optional challenge
for the hardcore among you. Then there's the multiplayer element
(sadly only head to head on split screen, so if you want online
play you need a next-gen version), where you can head onto the film
lots behind the scenes. Backlot Race is first to the finish, while
in Backlot Battle it's all about pulling off stunts, but with a
twist - each stunt is only available once, so it's a race to see
who can get which stunt first, on courses littered with multiple
routes and multiple stunts along each route, plus if you ram your
opponent then you'll steal his whole string of stunt scores for
yourself! Finally is the Stunt Tourney, a mode where you and a group
of friends can take it in turns to complete any scene you've unlocked
in the Career mode. The multiplayer won't keep you entertained forever,
but it's a fun addition that's great when two fans of the single
player game get together.
There's
also a Quick Fix mode with a series of Freestyle and Directed levels
for you to stunt your way through, again taking scenes or sets from
the movies, and a Constructor mode, where you are placed in an empty
arena and can build your own playground of obstacles, ramps and
objects to stunt around in. The Constructor is easy to use and the
objects and vehicles available are unlocked during Career, encouraging
you to go back and unlock everything that's on offer. As well as
its Freestyle Arena mode, there's the Contructor Challenge, where
a series of stunts is indicated in an empty arena and you have to
place objects, from a limited selection, to allow you to complete
each stunt in the time provided, with just enough objects given
to allow you to string it and get the five-star rating if you place
things carefully. The Constructor isn't something that will appeal
to everyone, but if you enjoy having your own playground to mess
around in then I'm sure the hours will just slip by!
As
great as everything about this game is, the visuals are looking
a bit shabby by today's standards, which is why I recommend picking
this up on PS3 or Xbox 360 if you have the option to do so. Everything
looks good enough to enjoy the gameplay, but it's all a bit grainy,
with some really dull, basic textures in places, giving a less than
spectacular overall look to the game. The graphics do their job
just fine; each movie has its own unique atmosphere and the vehicles
look reasonable, but considering the graphical leap in racing games
between generations, the PS2 just can't compete with the next-gen
any more in this genre. At least the sound is brilliant though -
each movie has its own collection of musical themes that's very
appropriate and perfectly fitting with its unique style, while the
voice acting is excellent all round, from the exaggerated personalities
of the directors and the downright cheesy dialogue and delivery
in the movie trailers, to the beautifully pitched sanity of your
stunt co-ordinator. The sound effects meanwhile are generally good,
but lack impact sometimes when it comes to weapons fire and explosions.
The
only real word of caution I can give about Ignition is that it still
isn't for everyone - if you consider yourself a casual gamer who
likes to switch off rather than focus while playing, or you're not
very patient, then this probably isn't for you. Also, the only reason
I'm not marking it higher overall is that the graphics on PS2 don't
quite do the concept justice, so you'd be better off picking it
up on another system if you can. If that option isn't available
however, there's still plenty of enjoyment to be had in the PS2
version, and the graphics are good enough that they don't detract
from the experience - but you will notice that they're not wonderful
from time to time.
Stuntman:
Ignition is an absolute triumph of a sequel. It takes its cues from
a solid original, eliminating everything that frustrated gamers
while still retaining the same intense and challenging gameplay,
but making it so that most gamers can at least complete their Career,
even if they don't earn a high rating in every scene. The film settings
and vehicles are truly imaginative and varied, the presentation
is classy throughout, the stunt sequences you have to undertake
are tough, varied and exciting, and the whole experience is a non-stop,
adrenaline-fuelled thrill-ride that will keep you captivated for
every blistering second and demand that you return time and time
again until you've perfected every last scene.
Cut!
That's a wrap, folks!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|