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Back in the days of the original State of Emergency, developers
Rockstar were riding high on the wave of controversy and hype surrounding
Grand
Theft Auto III. As a result of this and the inclusion of flamethrowers
in the screenshots on the back of the box, more people probably
bought State of Emergency than really should have. What they got
was not an expansive, open-ended world like GTA, but instead a confined,
frantic excuse to maim and brutalise as many people as possible.
It was by no means a classic, but still fun in small bursts. Shamefully,
the sequel has managed to thoroughly abolish any passing element
of enjoyment, in what I can confidently say is one of the worst
games of the year so far.
You
know you're in for something dull when the opening cinematic involves
a camera sweeping around badly lit streets, focusing on illegal
activities that are obviously supposed to shock you. Unfortunately,
Mexican gangsters swearing and beating up some guy, pixellated prostitutes
with polygon breasts and gratuitous examples of police brutality
all in about six seconds just seems laughably over the top.
Add
to that the 'evil government versus terrorist freedom fighters'
storyline you're then introduced to, and you'll instantly identify
a game that takes itself far too seriously. The first game had very
little in the way of plot and whatever was there was merely used
as an excuse for mass carnage, rather than an attempt at being as
complex and profound as Metal
Gear Solid. Basically, it was never going to work and the developers
were foolish to think otherwise.
I
suppose the graphics aren't exactly terrible, and by this I mean
I've seen worse. Grey on a slightly darker shade of grey is about
your lot for textures, as if screaming, "Look! I'm gritty and urban!"
but they're not technically bad. The character animations are relatively
well executed too, with enemies dying in all manner of hilarious
poses, at least ensuring that you get the odd smile every now and
then. I suppose you could call the menus well done too, but by now
I'm just struggling for nice things to say.
The
audio is instantly forgettable, with the generic 'pop' noise for
every single weapon and the even less unique 'argh' for everyone's
death, including your own. Background music is dull and derivative,
thumping through a couple of four-beat techno loops over and over
again for the duration of entire levels at a time. There are also
a few standard sound effects like explosions and breaking glass,
which often have trouble even synchronising properly with their
respective event. All these less than impressive presentation techniques
serve only to distract you from the core of the problem - the gameplay.
Put bluntly, there isn't any.
This
is a third person shooter with first person controls, so you instantly
feel a bit silly running sideways all the time. Still, overall the
controls aren't that bad (again, I've seen worse) but they're hardly
going to dramatically improve your experience playing this game.
There's nothing you won't have seen a thousand times before and
what's worse is it doesn't actually have any method of targeting
implemented at all. The basic point, then, is to run around shooting
people. This, you would think, would be relatively simple and would
rely solely on player skill. Naturally, it doesn't, instead relying
on your ability to exploit the laughably stupid AI. For example,
two soldiers might just have witnessed you killing their colleague
and stealing his shotgun before diving for cover behind a conveniently
placed sheet of metal. Their course of action in this situation
is to run blindly at you, screaming loudly and flailing their weapons
a bit, seemingly in the hope that you'll think they're mentally
disturbed and lay your gun down out of sympathy. This makes them
cannon fodder for your newly acquired shotgun, which you don't even
have to aim. Just wave it in their rough general direction and start
shooting. Job done.
You'd
think this would make things ridiculously easy, but you'd be wrong.
Rather than program intelligent enemy behaviour, the developers
have apparently just decided to put lots of them in instead. The
sheer weight of numbers on your enemy's side, coupled with the fact
that it's nigh on impossible to tell where you're getting shot from,
makes death a regular occurrence. 'Cheap' doesn't come close to
covering it. And that's it. Really. Level after level of running,
shooting and dying. You can eventually switch between characters,
but they're all basically the same anyway. There's an arcade mode,
which is identical to the main one but with a level select, as well
as a multiplayer mode, but my friends would all get horribly offended
if I asked them to play this.
I
chose to review State of Emergency 2 because I have relatively happy
memories of the original game. I cannot stress how important it
is that no-one else make the same mistake. The two out of ten I'm
awarding it is divided into one point for relatively competent graphics
and another for retaining a character named 'Spanky' from the original.
When that's the main redeeming feature of a game, it's not a State
of Emergency. It's just in a bit of a state.
Reviewed by Zayne Finch for AceGamez (All Rights Reserved).
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