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SpongeBob SquarePants is popping up everywhere. Be it merchandise,
games, or the TV show itself, he's looking at you from a rather
large number of store shelves. In fact, he is so many different
places that it's hard to know if he's really popular or if it's
just Nickelodeon that are trying to make him so. Still, the fact
remains: most Europeans know who he is. So, changing the title of
the US game from Nicktoons: Unite to the much longer SpongeBob SquarePants
and Friends: Unite! seems like a reasonable thing to do. But since
there is no main character, it doesn't really seem fair. Anyway,
no matter the name, this game provides exactly the same as in the
American version, which is the ability to control four of the stars
of Nickelodeon's cartoon shows, namely SpongeBob SquarePants, Timmy
Turner, Jimmy Neutron and Danny Phantom, from four cartoon shows
of varying quality, all of them shown on Nickelodeon TV. And the
muddle of a game they've been put in is spat onto the market as
yet another Nickelodeon product of varying quality.
When
developing this game, THQ sat down with a checklist including plot,
characters and abilities. Judging from the final product, they had
all the boxes checked in around half an hour. The story is easily
explained and starts out like this: Jimmy Neutron (The Boy Genius,
should anyone be in doubt) has made a machine enabling him to visit
other worlds, which is the label each cartoon show's universe has
received. But alas, the evil Professor Calamitous snatched the plans
and has now built the machine on his own, gathering villains from
four worlds to form a Syndicate, the aim of which is to take control
of the entire universe (original, isn't it?). So Jimmy fixes another
machine up in a jiffy and gathers every villain's nemesis: the heroes!
Now it's up to Jimmy and the others to work together against the
evil Syndicate, which they're trying to bring down by hitting a
great number of enemies over the head.
So,
having covered a reason for a lot of fighting, THQ hastened on to
develop a unique and deep fighting system - only to fail miserably.
This game encourages co-op play so much that you're not even given
a choice; either you connect some friends to joysticks and make
a day of it or you play with a team of lousy excuses for AI. Seriously,
jumping to their deaths from flying bridges and throwing themselves
mindlessly at an army of deadly robots, they never come close to
the real thing. But on the other hand, the entire game is laughably
easy with the AI, so with an entire team of the real thing you won't
be facing any kind of challenge at all, except for the level design
and saddening controls.
Console
controllers have always used a very basic formula; they're nothing
special but they're easy to use and very functional. With that as
foundation, few console games have ever succeeded in making the
controls interesting. Unite! doesn't change that tradition at all;
you steer with the left analog stick and use the buttons for a number
of different things, among them changing weapons and characters,
yet you never even get to use the right analog stick, as you've
got no control over the camera - it's stuck at one angle and you
might not always like it!
Most
of the features are pretty well placed, so you won't be too confused,
but one thing that is reason for quite a lot of stress is changing
your character. You won't be bothered with this in the slightest
if you've managed to fill out all of the controller ports, but you
can't count on always having your friends there when you're playing.
You change your character with the directional pad, but it's certainly
easier said than done. There's no logic in how you change your character,
you don't press up to get the one above you or anything; you just
press the buttons at random until you've taken control of the hero
you were aiming for. Having no way of making sure you'll get the
right character in the heat of battle, you 're not likely to take
advantage of their special abilities, which is really sad. At other
times you will need to use their special abilities to move on, as
every little puzzle this game contains depends on you using a specific
character's abilities.
Playing
through the game, you'll notice a severe amount of mindlessly beating
up enemies. Now, the whole new approach to this is the fact that
you can either do it with a gun or with a melee weapon; two of the
four characters are equipped with melee weapons, the others with
ranged ones. So, playing co-op, it allows for showing off a minimum
of tactical skills, but playing alone, everyone is just thrown into
a giant, violent muddle. And since the ranged weapons don't reach
a lot further than the other ones, they aren't that effective. You'll
need to use the characters' special abilities, which are often imaginative
ways of smashing stuff. SpongeBob can lay small bombs, Danny Phantom
can turn himself into a ghost and Timmy Turner can change into his
alter ego, The Boy Chin Wonder, giving him superpowers. Or rather,
giving him a metallic arm, which can be used for lifting objects.
Scattered
aimlessly about each level are a few easily solved puzzles, all
of them relying on your special abilities. They're never real nutcrackers,
though, and the most frustrating factor in solving them is the locked
camera, which sometimes fails to show important info. A few of the
enemies require the usage of special abilities as well, but mostly
you'll get along fine with just a bubble-inspired shield that absorbs
all damage. On your way through each level, you'll notice an awful
lot of orange coins. The deal with these is that you collect them
and then spend them on upgrades for the characters. Which ability
you want to upgrade is up to you, but since it won't matter until
they're fully upgraded, it's a good idea to stick with one ability
at a time. You can upgrade your characters every time Jimmy Neutron's
dog, Goddard, makes an appearance on screen. It struck me as a little
odd that he could squeeze himself into following the heroes on a
journey through the poor dog's stomach, but the game obviously doesn't
depend much on realism.
After
having knocked enemies unconscious in an entire level, you're faced
with an end of level boss. It's usually one of the four villains,
or an evil machine of some sort. No matter what it is though, it
won't take you too long to figure out its weakness, especially not
when you're aided by the info you can collect, which practically
tells you what to do! None of the bosses are a struggle to defeat
and will probably be sobbing for mercy within a couple of minutes.
Should it happen that you're defeated, worry not! All you have to
do is start all over again, as there's no loading a game saved halfway
through a level. But after you've been through it once, it'll only
take a couple of minutes to get through it again.
An
unfortunate aspect of the game is just how much it's borrowing from
other games. Every enemy respawns exactly like in Fable
and, playing the game through, I saw a large portion of games like
Ratchet
& Clank and Jak
& Daxter in it. This game is a clone, consisting of bits of
other games and brought to life by the inventors at THQ, and it
should probably be known only as "The Monster". Just as Frankenstein's
monster was kept alive by electricity, this game is kept alive by
its humour.
Speaking
of which, both the graphics and sound parts are a bit of a joke.
They're cel-shaded, and even though that can be done extraordinarily
well, it hasn't been done very well here. The characters have all
received a streak of realism that doesn't really fit with the rest
of the environment, which also fails to impress. There's a very
limited area for you to explore and while the rest of the level
can be seen, should you try to walk there you'll be stopped by an
invisible wall. I, in all my naiveté, believed that console gaming
had moved on from this stage, but evidently, evolution doesn't dawn
on all of us at the same time.
There's
not much to say about the sound either - once you've played through
the first level, you've heard everything. The same noises are used
again and again, and some of them are so annoying there's a danger
of going mad; I personally feel a little less sane after the experience.
Fortunately, the music is a steady point of security if you're afraid
you might lost the plot; slowly playing through the same tracks
again and again, it isn't much and it isn't always there, but when
it is it's quite good accompaniment - and in this game, that really
counts for something!
At
least it doesn't load that much. But when it takes a really long
time every time it does, it doesn't really matter. And why, oh why,
must it come up with a "loading complete" screen that takes as long
to show as the loading itself? You can't just skip those annoying
details as in most games - you'll have to sit nicely and wait until
they're over. This does annoy quite a lot and the fact that you
can't skip dialogue either really makes every non-fighting sequence
frustrating.
Once
you've reached the rushed ending of SpongeBob SquarePants and Friends:
Unite!, you're left with very mixed feelings. Even though a lot
of the features aren't put together properly and the sound and graphics
are all outdated, it does manage to entertain you along the way
- especially if you can play this through with someone else, particularly
a child. In that case then it's worth the money, if it's at discount
price. However, the game never manages to pull itself properly out
of the dirt and has been left half-buried in mediocrity on the store
shelves. Controls and level design really drags it down as well,
but if you're really into Nickelodeon's shows or are about six years
old, it's worth a look; just don't expect to find something designed
by a boy genius!
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights Reserved).
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