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Raziel
is back, this time pursuing his nemesis, the vampire Kain, into
Nosgoth's murky past.
For
those of you who loved the original Soul Reaver and played it through
to the end, you might have been disappointed by the cliffhanger
ending of the game. Soul Reaver 2 picks up where the former left
off. Kain had lured Raziel to a time chamber, where he activated
the machine and dived into the vortex. Raziel follows, arriving
in Nosgoth's past and meeting the time guardian, a mysterious old
man called Moebius. From here the adventure continues.
As
with the first game, you play Raziel, a being that is neither living
nor dead (nor undead!) who exists in both the spectral and physical
worlds. As the Soul Reaver, Raziel is fuelled by the souls of both
the living and the undead, whether vampire, human, demon or spectre,
you can feed on the souls of your defeated enemies to sustain your
energy.
The
graphics are improved from the first game, not just in their quality
but in their variety and theme as well. The first Soul Reaver had
a consistently dark and gothic style that was perhaps a little too
gloomy. This is improved upon greatly, the colours are more vibrant
and varied, with Nosgoth in the past being a picturesque and sunny
place. The locations also change in the different time periods that
Raziel visits, a clever idea that works very well.
As
before, Raziel can move between the spectral and physical world.
In the spectral world everything is a ghostly green and the physical
walls of the place you are in are contorted and stretched unnaturally.
The transfer effect between worlds is still excellent, as the walls
all around you warp and twist. It is also necessary to transfer
between the two worlds to make progress in the game, as openings
appear and ledges lower in the spectral world, which give access
to areas that are otherwise unreachable.
There
is a good blend of combat and puzzle solving, which is complemented
by a very strong (although sometimes confusing) storyline. There
are a number of lengthy cut scenes in the game, mostly consisting
of exchanges between Raziel and those he meets. Kain, the vampire
Vorador, Moebius, the spirit of Ariel and the octopus creature that
first rescued Raziel are all here and each puts a different slant
on past and future events, leaving Raziel (and you) more and more
confused about who to trust. The acting is of a high standard, although
the dialogue has a tendency to be too wordy, the excessive utilisation
of complex vocabulary is distinctly perplexing at varying instances.
However, the story flows well and you become more and more intrigued
to find out what will happen. There are also some great twists to
the tale, making the plot far more intelligent and worthwhile than
your average game.
The
enemies in this game are more varied, although there is a sad lack
of end of level bosses. There is a good range of demons, vampires
and human foes to fight, which do require some skill to defeat.
At first constant slashing works, but the enemies get tougher, forcing
you to learn how to dodge and block. Unfortunately, the fun of the
first game with the multitude of ways to kill vampires is less present,
which is a real shame.
Meanwhile,
the puzzles have definitely been improved upon. There are a series
of temples that must be activated to imbue your Soul Reaver with
the elemental powers of light, dark, air and fire. Each temple is
large, infested with undead minions and features puzzles that require
some thought, rather than the obvious block-moving puzzles of the
first game. Each elemental power has one or more different uses
that enhances the puzzles very well and the Soul Reaver is now permanently
available to you as a weapon. This is a big improvement, as in the
first game you had to be at full power to use it, so take one hit
and it's gone. Now, whenever you use the Reaver it becomes more
and more angry until it begins feeding on your own life energy,
forcing you to use it in limited bursts and rely on earthly weapons
some of the time too.
The
game itself is pretty large, although for some reason it doesn't
feel quite as big as the first game and ended perhaps a little sooner
than I would have liked. But I suppose it's always good to leave
the audience wanting more!
This
sequel improves upon the original in almost every way, it's more
of the same but bigger, better and brighter, with more variety,
a stronger storyline, some great plot twists and plenty of puzzle
and combat action. Fans of the first game will love it and anyone
who enjoys the 3D action/adventure genre will not be disappointed.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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