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What the world of videogames is lacking are more games like Sonic
Riders. More unique racers in general would be nice, but just lately
we seem to be stuck in that rut of regular vehicles, with night-lit
streets to race on. Don't get me wrong; Burnout:
Revenge and Midnight
Club 3, amongst others, are classics. Sonic Riders would have
to be tarred with the same great brush as the SSX
games, but these are titles that are often overlooked as racing
games. This isn't just a bog standard racer either; it's quite clever
how it all works and, boy, it's bloody hard too. No matter how much
your kid loves Sonic, keep them away from this game for God's sake,
as it's the most infuriating thing since Ninja
Gaiden! However, thousands, myself included, will find quite
a lot of enjoyment out of this nifty racing title.
Before
I get onto telling you how this game is clever in my book, let me
tell you the principle of the game. You play as many of the Sonic
characters, you can also play as some of the evil guys in this game
who are new to the Sonic series. They keep on adding new ones; I
remember when it was just Sonic and Tails! Anyway, you're equipped
with 'Extreme Gear', which consists of some futuristic hoverboard
- although the Sonic characters never call it that specifically,
I wasn't born yesterday, I know what it is, my umbilical cord was
cut off quite some time ago. So you're riding on your board, going
through many pacy levels, including big jungles and large mechanical
environments - you see, this whole boarding event was organised
by Dr. Eggman himself. While boarding however, there is a copious
amount to take on board yourself. See what I did there? Take on
board? For a boarding game? [Crickets chirrup and tumbleweed blows
by in the eerie silence. Ed]
Firstly,
if you're ever going to win you're going to have to remember that
coming top three, and even sometimes coming first, is mandatory
if you want to progress to the next race, so expect to play the
same level over and over again until you perfect every tight turn,
every twist and every grind there is. Winning isn't easy and it's
not all about remembering all those twists and turns either. You
have to learn to ride other boarders' turbulence. When an opposing
boarder is riding ridiculously fast, tearing up the track, he leaves
a trail of wind - a line of turbulence. You can actually push into
this line of wind and ride it, by rapidly moving your thumbstick
from left to right and right to left. You can even pull off tricks
while riding the turbulence and tricks are also a mandatory part
of succeeding.
You
see, your boarder has what they call an Air Meter which has to be
kept reasonably full to pull off all your fancy flying, grinding,
pummelling special character moves, as well as accessing that all
important boost button, which you're going to need to use lots and
lots. To gain air you need to pull off tricks. Like I said, you
can ride the wind like a half pipe and pull off stunts that way.
You can also pull off tricks by flying off ramps, or actually going
out of your way to one of the environmental half pipes available
throughout the races. I suppose you could also call into the pit
stop too, which replenishes your air - but the pit will cripple
your position and it's not always there when you need air. Pulling
off tricks is a breeze; it's easy and it's fun. You do most of your
tricks with one single thumbstick too, twist, turn and flip, all
with the stick, making patterns in the air; it all looks all feels
very satisfying.
If
you run out of air, you have to come off your board and just run.
This slows you down considerably, so it's advisable to pick up some
rings, find a ramp to jump off and pull some tricks or stop at the
pit if it's nearby. Of course, experienced players that keep all
of the above on their mind at all times will keep their air topped
up! Sonic Riders isn't the fastest feeling game out there, and I'm
sure he could be outraced by those ridiculously fast Burnout cars,
which is disappointing considering that Sonic is the fastest thing
alive. However, the whole racing while multitasking turbulence,
remembering to pull off tricks, while boosting around corners, is
a challenge in itself - and should keep a wide audience entertained.
The
modes available should last most people, although the Story Mode
is a little on the short side. This mode basically tells a rather
comical and pointless story about the good guys and bad guys of
the game, FMVs before races, all voice acted - it's nice to begin
with the story mode and then explore the other modes afterwards,
so it serves it purpose. There is a tutorial video hiding under
the extras, not easy to find, and considering that this game really
needs a tutorial to play it properly, you'd have thought it would
have been a little bit more accessible. Normal Race does what it
says on the tin, while Tag Mode is just like a Normal Race, but
you form a team and share your air, which adds up for some interesting
multiplayer fun. There is a Survival Mode, which consists of a Race
Stage that sees you finding and passing through the gates with the
Chaos Emerald and a Battle Stage, which is like a free-for-all arena
battle where you roll into other people and eliminate them. To round
everything off, you can buy new stuff in the Shop with rings you
have collected through Story Mode.
Multiplayer
is one of those subtle bonuses that hides away in Sonic Riders.
Though you might not buy it for you and your friends to play on,
you'll soon be inviting them over for a bit of four-player challenging
racing. All the above modes, minus Story, can be played with friends,
and the Tag Mode is a good laugh (and a good way to turn two of
your friends against you and another friend, I might add) - but
a beverage and a multiplayer battle is where the fun is. It's just
a shame there wasn't an online mode included.
Graphically
the game is quite satisfying. There are no frame-rate issues, which
is surprising considering the nature of the game, and the FMVs all
look pretty; I don't know if Sonic has ever looked as good in 3D
- even though I'm still against 3D Sonic, he really works his charm
in this racing game. All the race tracks, despite not that many
being available, look stunning, especially in the outdoor one where
you go from grass to water and you have to raft your way through
the waves at the drop of a hat. The graphics aren't perfect, I even
got stuck in a bush while racing, and the interface is a little
drab, not really Sonic themed in the slightest, but the in-game
graphics really do set that right tone for this type of game. The
audio in the game is rather good too. Funky beats fill the air while
racing, that typical Japanese pop that Sega games seem to be famous
for these days. Menu music isn't all that great though, as the same
loop wares thin after a while and the repetitive menu blips also
wear on the nerves too. However, with most of your time spent racing,
I'm sure you'll be happy with the music on offer and the FMVs are
well acted (although I'm not entirely convinced with Sonic's manly
deep voice) - so the good definitely outweighs the bad here.
Sonic
Riders is an enjoyable little title with surprisingly good gameplay,
and the multiplayer is a must try if you do end up getting hold
of a copy. Although the game is a little on the difficult side,
I've haven't had this much satisfaction from winning a race since
winning Wipeout races on the ole PSOne. Sonic Riders doesn't boast
too many tracks, nor does it have an online mode, which is a shame,
but a bit of unique futuristic racing with familiar faces is what
I'm after these days, and Sonic Riders delivers on that front hands
down. I bet Nintendo wish they'd have thought of this first!
Hey,
it's-a-me, Mario Riders!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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