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Sly Cooper and the gang are back for one final chapter in this underdog
series and it comes packed with just as much style and originality
as when it first hit the scene in 2002. Fans of the original Sly
Racoon know that Sly 2 mixed up the formula a bit; in fact I'd say
it became the best game for people with Attention Deficit Disorder!
Not only did you play as Sly, but you also took the role of his
partners in crime Bentley and Murray, each playing completely different
from Sly and tossing completely new challenges at you. Sly 3: Honour
Among Thieves takes this and runs with it, making the game so distant
from the original Sly that you may feel compelled to go back and
play it once again.
The
beginning of Sly 3 is the end of the game - almost, at least. As
Sly and Bentley talk over their communicators, you realise that
a big heist is being set up and your team consists of more than
the usual three characters. You don't find out who else is with
you, but you can hear their voices and get a good idea of what they're
doing for the team. The level ends with a cliffhanger that has Sly
looking back at how the gang got to where they are, which is where
the game really begins. The introduction is an age-old technique
also used in The Usual Suspects, where the end of the story is shown
to us with many things left a mystery, then as you progress it starts
to become clearer.
Sly
has an ambitious goal to find out about his late father's one remaining
secret - the location of the Cooper Family Vault, a huge passage
that leads to all the Cooper family riches. He obviously can't do
it alone, so with the help of Bentley he sets out to recruit a gang
of new friends and old enemies to help. The first of which is obviously
Murray, who left the group at the end of Sly 2, feeling that he
was responsible for the events that led to Bentley being injured
and ultimately confined to a wheelchair (just when you thought they
couldn't come up with a character slower than a Turtle... they put
him in a wheelchair). You'll recruit both new faces and old ones,
some dating back to the original Sly game of 2002, so there's definitely
some throwbacks to that title - but also some big departures.
The
gameplay here is similar to Sly 2: Band of Thieves; the episodes
are once again set up in environments that you're free to explore
at your leisure and there is still a safe house where you can always
return to purchase items from the ThiefNet or switch characters.
I was a bit disappointed by this... I thought Sly 2 was a great
game but making it less linear got rid of a lot of those great level
designs that saw Sly sneaking through challenge after challenge
and puzzle after puzzle. The non-linear environments still offered
this but you wouldn't necessarily see all of the sections unless
you were hunting out hidden collectables. I was hoping that Sly
3 would evolve the series and change the formula a bit more, giving
us something completely fresh, but Sly 3 makes matters worse: now
every city is set up so that almost every character you can play
as (five in total) can get through them, making playing as Sly not
nearly as exciting, because it needs to be accessible to everyone,
not just him. It's great to explore the area while running on high
wires and pick pocketing enemies from behind, but it isn't really
needed. There are no hidden icons anymore, so there's no reason
to search the areas like before and there's also very little reason
to be careful, as the game isn't very difficult, you're not limited
in lives and you also get a health-bar instead of having to hold
a lucky charm horseshoe.
My
biggest gripe is the fact that there are very few traditional linear
platform sections of the game, where it's just a straight path level
that challenges you with numerous platform puzzles, jumps, enemies
and sections to let Sly pull off his fancy moves - in fact, the
best level in the game is one of this nature near the very end,
which is really the only one of its kind. This is what made Sly
so great and there's so little of that in this game that it feels
like wasted potential. Sly 3 does a great job of offering you new
things to do constantly, in fact you're always switching between
gameplay styles - so much that you may begin to feel like you're
playing a mini-game collection. You're still pulling off heists
in every episode and like Sly 2 you need to set the heists up in
a number of ways, such as doing recon work, but they also don't
seem nearly as cool and memorable as the ones in Band of Thieves.
Since there are now so many more members of your gang, you find
yourself playing as Sly a lot less than you'd probably like in the
later levels, something I'm not too fond of.
As
I mentioned the game constantly gives you something new to do, which
is a great thing, but almost too much of a great thing. Bentley's
wheelchair sections, Murray rolling into a ball and bouncing through
the air, driving RC cars, flying airplanes, using disguises, paddling
boats, possessing enemies, using Carmella to shoot enemies, deep-sea
diving, hacking computers with a retro Centipede-like shooting game
and even an entire section of the game dedicated to sailing in a
pirate ship and attacking enemy ships in a way very similar to Sid
Meier's Pirates, it's almost impossible to get sick of the gameplay
because the gameplay never settles down and sticks to one thing.
Playing as Sly is still the best part of the game, but his sections
are fairly short usually and offer nowhere near the great platform
moments that we had in the original Sly game, where you actually
felt, well... sly.
That's
not to say that the game isn't fun, because it's a blast and incredibly
addictive. The way the team works together is often ingenious and
the storyline itself is good and does a great job of bringing things
to a meaningful conclusion for Sly and his family legacy. The fact
that you're always changing roles and doing new things is a great
element to have for a platform title; just don't go into the game
expecting to relive all those great moments you had as Sly before,
because they're few and far between. The game superbly captures
a feeling of importance for each character however and you always
feel like they really are working together - every member is equally
important.
You
won't find any of the usual level design suspects here, such as
a lava world, ice world and so on. The first locale is beautiful
Venice, complete with stereotypical enemies abroad. It's a great
layout and the level fits the Sly world perfectly. Carmella Fox
makes her first appearance here as well, complete with yet another
new voice actress filling her boots. As you progress, you travel
to a portion of Australia that's infested with evil miners, most
of which are kangaroos who love to go down to the bar and have a
big glass of lemonade. Yes, you even have a drinking contest with
them... I warned you that the gameplay changes a lot!
Beautiful
Holland is loaded with giant windmills and villains wielding pitchforks,
which is where most of the game's touted aerial combat sections
take place. The heist you pull off here is easily the most memorable,
where you and your team attempt to sabotage a dogfight competition
that sees you framing various teams and sneaking through the heavily
guarded and restricted town after dark to do your dirty deeds before
the big fight the next day. Like I said, setting up and pulling
off the heists is a lot of fun and makes for a great take on the
platform genre, but expect the gameplay to move even further away
from the original design of Sly's levels. You'll find yourself heading
to China and a pirate infested reef that takes the game in such
a different direction, where you and your team sail the seas and
hunt treasure (with all new gameplay mechanics eight hours into
the game) that it will be nearly impossible to put it down before
seeing just where it leads.
Sly
2's ThiefNet once again returns and you have to buy moves that you
unlocked in the original Sly. Some aren't worth it, some certainly
are (such as slowing down time whenever you want - overused yes,
but it sure looks cool), but you're only required to buy about five
to beat the game, the rest just make it a bit more enjoyable. However,
the downside is that because the gameplay changes so often, buying
expensive moves just doesn't seem worth it because you hardly get
the chance to use them.
The
moves you purchase usually need to be assigned to one of three shoulder
buttons (R1 is reserved for running, amongst other things). Also,
since Sly can no longer roll up into a ball, the Triangle button
is used for charging up an attack. After pushing it you need to
wait a few seconds, then push square or circle to pull off a more
powerful attack than the basic strike. These can also be upgraded
to strong attacks in the ThiefNet. The combat in Sly is very basic
and becomes a button masher at times, but I guess that's a reason
to be in favour of the game's constantly changing styles. The battle
sequences at least look fantastic, full of great animations, sound
effects and even words like "THWAP!"
Like
its predecessors, one of the very best aspects of Sly 3 is the presentation
and great sense of style. The introduction movies are loaded with
flashy animation, cheesy Seventies action sound effects and great
episode names, presented like classic Loony Toons introductions,
all of which flows right into the menus perfectly. The three voices
for Bentley, Sly and Murray return and are better than ever; the
characters have evolved and changed since we last saw them. Part
of the addictiveness of Sly 3 lies in simply wanting to see the
next animation sequence, the next character to join the team, the
next storyline advancement and the next gameplay mechanic to be
thrown at you. Sly 3 delivers big time in all of these departments.
The
cel-shades of Sly have been upgraded as well, though they don't
come off as impressive as they did a few years back. The game is
bright and colourful, even in the dark areas, while the character
designs and animations are rendered to perfection - they look like
they're taken right out of an animated movie of the highest production
values. That's not to say that the graphics are perfect all around;
there are plenty of flaws and oddities (such as a giant dragon boss
that looks like a paper-cut out folded together) but overall the
game looks very impressive and the locations are all varied enough
to keep it fresh. It's also worth noting that there are very few,
if any, graphical glitches.
An
odd feature is the inclusion of 3D glasses that can be used whenever
you like. As you play you're prompted to use them for specific sections,
though you can go back and play any challenge in 3D. It does work,
just not terribly well; it quickly started to give me a painful
headache and doesn't make the game look that great. In fact, the
game looks pretty crap through 3D glasses and I highly recommend
just enjoying the beautiful graphics as they are instead.
Compared
to the original Sly, Honour Among Thieves has some big departures
that may surprise those of you who go back and play the original
title again. You're not limited to a specific amount of lives or
a single hit to kill you, making the game a breeze and severely
lacking in the difficulty department. All collectables and pick-ups
outside of money have been removed, there are no sections where
you hide inside of a barrel, you no longer have the ability to move
the characters faces while they communicate via radio, there aren't
checkpoints to find (the game uses auto-checkpoints frequently)
and the enemies actually take a lot more than one hit to kill (and
they don't fade away instantly either). The game may be very easy,
but it does deserve credit for improving the AI and making the enemies
tougher. They still may be pretty stupid when it comes to not detecting
you as you sneak by, but it is aimed at children after all, which
is evident by the game's habit of frequently over-explaining every
situation and not once letting you figure out something for yourself.
The writing also isn't quite as witty as it once was, but still
it has its moments.
For
good measure the developers have thrown in a few two-player modes
for you and a buddy to kill some time with. The first has one player
playing as Sly, stealing various items within town and the other
as Carmella Fox hunting him down just like you see in the single
player. The other mode, which is far more fun, is a two player version
of the Bentley's computer hacking bits in the single player that
are completely nostalgic for those who played games like Gladius
or Centipede. They aren't great and they're not online, but they
aren't bad for extras and can easily provide entertainment.
Sly
2 really nailed the sound and Sly 3 is no different. Those signature
bass lines still come in anytime you're slowly sneaking up behind
someone and your foot moves, the music quality is much higher in
production and of cinema quality, all the characters have unique
and exceptionally well done voices that fit the game perfectly and
the sound effects are perfect and even surpass some animated television
shows.
Sly
3: Honour Among Thieves is an ambitious sequel (and possibly conclusion)
that refuses to allow you to get bored - so much so that it ends
up being more of a bad thing than a good thing. The ever changing
nature of the game will addict you and rush you through the six
episodes quickly and since each one only lasts about two hours (if
that) you'll be done with Sly 3 in no time, especially considering
how easy and straightforward the game is. Each episode does have
a set of expert challenges for those who want to obtain 100% but
the incentive to do is slight compared to Sly 2 and the lack of
clue bottles to search out is a surprising and disappointing removal
from the series. If you're looking at Sly 3 because you're a fan
of the first one - pulling off his signature moves in long, linear
but smart level designs full of platforming goodness - then prepare
to be a bit let down. However if you played Sly 2 and enjoyed the
direction that game took then you'll most likely enjoy this one
as well; the storyline is rapid fire and so is the gameplay, however
good or bad that may be, there's no denying that Sly 3 is still
a unique, unparalleled game for the platform genre and easily one
of the most stylish and best presented games around - if you're
in it to see what becomes of Sly and his gang then you're in for
a real treat.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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